BrainDamage

33 Decks, 127 Comments, 4 Reputation

New Frontier! Fantastic card for going rainbow.

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Posted 16 April 2011 at 16:56 as a comment on Progenitus

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Has anyone mentioned Knights of the Hokey Pokey. The card has you do the hokey pokey to prevent damage to the knight, the picture is him twirling his fingers in the air and the flavor text is priceless "That's what it's all about"

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Posted 03 April 2011 at 05:45 as a comment on !!**Card Flavor**!!

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Also instead of Terror, try Doom Blade or Go for the Throat. Both are better kill spells than Terror for the same price.

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Posted 31 March 2011 at 17:38 in reply to #148292 on Zombie Nation

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I changed my deck and my side board around to have a little variety.

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Posted 31 March 2011 at 01:48 as a comment on Insidious

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I got just one suggestion for you Patriarch's Bidding, I use this in my Zombie deck. It is a great card and perfect for when they have killed most of your zombies because than you can have your WHOLE undead horde rerise from the graveyard for the cost of 5 mana.

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Posted 31 March 2011 at 01:25 as a comment on Zombie Nation

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Blood clock would be nice in the deck, but I am trying to keep the mana cost low. I am actually glad that most of everything cost two or less with the exception of a few spells.

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Posted 31 March 2011 at 00:49 in reply to #148257 on Insidious

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I changed my deck around to make it quicker but still defensive. I took out the some Watery Graves, and added 2 islands and 2 swamps. Why? Personally I want at least 8 chances of lands between making sure if I happen to draw a Drowned Catacombs that it will have a chance to come into play untapped. I took out 1 Go For The Throat, and 1 Hideous End, because I want to make sure that there is the option for both in the first game depending on what my opponent has, if they have neither black nor artifacts than it will do nicely, if they have either than I will easily switch them out for something else, if they have both (black artifacts... ooohhh Noooo), than its time for more counter spells. I took out the Sign In Blood's and put them into the side board. Why? 1: To make room for Beseech The Queen so that I can have more chances to get to either Bloodchief Ascension or Maralen of the Mornsong. 2: With out the Bloodchief Ascension and Maralen of the Mornsong the Sign In Blood is practically useless, it has some use with Bloodchief Ascension but if Maralen is still not out than they still get to draw which I kinda personally hate... so I put them in the side board for now. 3: With Beseech the Queen I can make sure I get Maralen out, she will trigger the Bloodchief Ascension, and if I have Maralen out I could use her to find a Bloodchief Ascension if anything else so I rather have more chances to get it right. Problems: Worst case scenario, I draw a hand full of land, Beseech the Queen, Maralen of Mornsong, and Bloodchief Ascension (crap, I have the combo but I have nothing else I need to play D nor a Dark Ritual). Remedy: Use Beseech the Queen to find the stuff I need and than Maralen will take care of the rest. I am still afraid of being mana shorted so I am testing in between right now as well, with 22 lands.

Alright, now that I am done ranting on, I have to agree with the two of you that FyreFiend, if nothing else you WILL trigger the Bloodchief Ascension, the only suggestion I have for you if you are looking to balance the deck is to add some Dash Hopes, it will go nice with the Bloodchief Ascension and help you protect it, Cons: Dash Hopes is not 100%, they may just pay the 5 life... especially if they are doing something such as disenchanting your Bloodchief Ascension but Hey, its at least something and like I said it will go nice with the Bloodchief Ascension.

Kharay1977, your deck will is quick and aims to get the combo out quickly, and it puts the pressure on which is nice. You have some D with counter squall's so that is a plus too. I am not too sure about adding the queen though, Glissa is the perfect attacker/defender but adding green might bring everything crashing down... I am not sure, you will have to try. My suggestion, sub out Glissa for some Vampire Nighthawks, they are equally as good in their own way, they might not be 3/3 first strike death touch but they ARE 2/3 flying life link death touch for 3 mana as well and its black so no worries of splicing in new colors.

My deck, out of fear of it taking too long to do what it needs to do because me and Kharay1977 are aim for the same time of end game, I am trying to make it more slightly quicker. Beseech the Queen will give me some breathing room to try and find the other cards I am looking for while I still have everything (minus two kill spells) to play D with.

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Posted 30 March 2011 at 16:57 in reply to #147845 on Insidious

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I think I am going to buy some Beseech the Queen and Vedalken AEthermage. Both of you have good ideas of how to try and search for Maralen. Also with Beseech the Queen you can go for either Maralen or Bloodchief Ascension. I don't know if I will incorporate them yet but I would like to at least own them just in case.

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Posted 30 March 2011 at 04:20 in reply to #147491 on Evil Librarian

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I took your advice Kharay about just using dual lands, so I decided to use two Watery Graves and two Sunken Ruins so that I can reduce my land back down to 20. I ultimately decided against Underground River because I don't want it to hurt me every time I need black/blue mana. I am considering switching out the Sunken Ruins for Jwar Isle Refuge because they will give me one life even though they come into play tapped, but I am weighing the cons of only drawing two Sunken Ruins.

Damn, this sample hand thing has me second guessing some of my decisions now.

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Posted 30 March 2011 at 00:32 as a comment on Insidious

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I went ahead and added the Underground Seas to the deck list since I will be buying them eventually when I have the cash to spare. I also added 2 more lands to take it from 20 to 22 out of fear of being mana shorted and took that away from the Sign in Blood. I didn't realize until now that you could draw sample hands at this site. So I am testing it out to tweak it before the weekend.

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Posted 30 March 2011 at 00:18 as a comment on Insidious

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Hex - "When 5 just isn't enough"
It is a kill spell that destroys 6 target creatures

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Posted 30 March 2011 at 00:02 as a comment on !!**Card Flavor**!!

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Since I normally play aggressive, I am actually not too worried. Over the last two months I have played my Super Aggressive standard black/green infect deck, and my aggressive green/blue landfall deck. They did really well in the tournaments and I played them in some legacy tournaments as well. The only decks to take them apart was defensive black/blue control decks that had Jace the Mind Sculptor in them. I am taking from these decks that it doesn't matter how aggressive you are when they can simply stop spells like they were nothing. That is the one thing I learned over the last two months (I HATE black/blue control decks) so I decided to share my hate my own way.

You are right, I am trying to be a little more patient with Maralen, but I still want to dark ritual her in on third turn (so that I have two untapped mana) but if I do not have a dark ritual 3rd turn than I will wait longer and defend until it is time. I do hope for a Bloodchief Ascension first turn though. The way I look at it, just as long as I keep killing and countering what they have and let the stuff that doesn't bother me slip through, I think I will be fine until the time is right.

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Posted 29 March 2011 at 23:53 in reply to #147818 on Insidious

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First off since I can't put it in the deck. Here are the other cards that I either want or just haven't decided to put in it yet. I want to see how it plays this weekend first.

Extra Cards:
Spy Network
Dash Hopes
Arcane Laboratory
Doom Blade
Sunken Ruins
Underground River
Watery Grave
Underground Sea (I plan on actually adding this one once I have the cash for it)
Jwar Isle Refuge

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Posted 29 March 2011 at 23:35 as a comment on Insidious

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