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23 Decks, 19 Comments, 1 Reputation

one of my favorite combos is getting stinkweed imp or ravenous rats into play along with a sacrifice outlet like fallen angel or viscera seer. "Alright opponent, your turn" "untap, upkeep, draw" "That's a nice card you've got there... Discard it during YOUR main phase 1" I wonder if your opponent only has 1 card in his hand, and he plays it, can you discard it from his hand on the stack? HMMMMM I'll have to ask my DCI judge friend

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Posted 24 October 2011 at 20:24 in reply to #175412 on Shirei, Shizo's Caretaker

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I don't see why you don't just take out all of your non-fetch creatures, besides stuffy doll, and all your non-fetch spells, and replace all of those with more spells like holy day. I don't see any downsides, but if your opponent gets big mean creatures you cant deal with, i see plenty of upsides

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Posted 29 June 2011 at 04:06 as a comment on infinite damage1

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pretty funny deck i love it actually, want a tip, i think you should take out a puncture blast and put in a lightning bolt. lightning bolt is just so good imo, and it does the same as puncture blast but for three mana. and you cant use more than 2 puncture blasts on your stuffy doll it will go to graveyard because of 0 toughness. but you CAN lightning bolt stuffy doll. the only advantage i see to puncture blast is that it can weaken a creature so you can kill it next turn. but if you had a lightning bolt you could probably squeeze THAT in and kill it ANYWAYS in SAME turn.

Also, Chandra's outrage hurts you. Take out your 2 Chandra's Outrage and your last Puncture Blast and put in 3 Flame Slash (R: 4 damage to tar creature. Sorcery). Sure, Flame Slash can't target your opponent, but it does 4 damage for 1 red. I don't really know what else you'd take out for a fourth flame slash. Maybe a prodigal pyromancer. Because, I don't like prodigal pyromancer. He's going to get wiped out by your own nukes, and he's slow. And then you could take out the other prodigal pyromancer and put in another fatal attraction.

And LASTLY:take out red sun's zenith and put in 2 more earthquake. There's a downside and an upside to this. The downside is that you lose your ability to nuke an enemy flier. the upside is that when you cast earthquake you'll do twice X damage to your opponent, whereas with red sun's zenith you'll only do X. Earthquake is also better because since you have no creatures you're going to want to nuke your opponents', so unless your opponent has fliers, you'll kill his dudes AND do double X damage to your opponent; the only thing you lose when you drop red sun's zenith is the ability to nuke fliers.

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Posted 29 June 2011 at 03:37 as a comment on Stuff the Stuffy Doll!

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have you played this deck in any standard tournaments?

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Posted 28 June 2011 at 22:25 as a comment on Tezzeret, the Forgemaster

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attention whore

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Posted 10 June 2011 at 17:50 as a comment on The "REAL" Worst Deck Ever Made

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gonna try taking out precursor golems, associated tech cards like shelter, serum tank, maybe even lux cannon. why? too slow. precursor golems are fun but by the time i can win with 35 extra precursor golems i could have won already through some other means. shelter is only really gaining me card advantage when i have precursor golem out, and im always spending mana on djin or something else rather than precursor golem. besies, for 1 or 2 mana, w/e shelter is, i could be playing a blanket counterspell. serum tank is card draw. im finding that my hand is too full of lands and i have enough card draw available. so ill swap serum tank out for something more gratifying. like another serum visions, idk. throwing in another venser because when i pull him i usually win. might consider getting rid of some of the 2mana return a land to hand lands like simic growth chamber and selesnya sanctu. krosan tusker doesnt seem necessary, since he grabs me lands and i never need em. but then again he's card advantage so... ill keep him a bit longer.

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Posted 31 May 2011 at 21:27 as a comment on Venser's Vacation

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this deck list has changed a little, for example, i have thrown in MANY nonbasic lands. this is one of my best decks right now. one problem it has is it can't gain life. I want to throw in life gain but I don't know how exactly to do it.

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Posted 25 March 2011 at 22:56 as a comment on merfolk

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this deck is unsatisfying. i usually have a rule when i make decks, never to exceed 10 dollars on the entire deck. well, i spent 10 dollars on venser alone, and the other 59 cards ended up being 12 dollars, and guess what, THE DECK IS NOT SATISFYING TO PLAY. IT FEELS SLOW AND CUMBERSOME AND VULNERABLE. I AM DISSAPOINT.

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Posted 25 March 2011 at 22:55 as a comment on Venser's Vacation

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I like this deck. it works really well sometimes, and doesn't work hardly at all other times. One thing ive found is that the hoarding dragons are not very useful.

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Posted 25 March 2011 at 22:54 as a comment on Liquify!

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so after playing it awhile i decided it's not as good as it seems. if you're fighting an opponent who wont pt a creature into play until turn 4 then you might win otherwise meh... a few creature removal spells fuck this deck up too much

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Posted 25 March 2011 at 22:52 as a comment on Lynxinator

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I never made this deck, and I dont think I will

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Posted 25 March 2011 at 22:51 as a comment on red deck wins

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pyromancer's ascension and you've got 8 spells. wicked. you realized you'd have to play three spells of the same name to activate pyromancer's effect? that's nearly half of the spells you've alotted for. take pyromancer's ascension out

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Posted 27 August 2010 at 19:05 as a comment on Crazy Green/Red(splash White) Mana Accel. & Burn

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pikaaaaaaaaCHHHHOOOOOOOOOO

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Posted 12 August 2010 at 17:34 as a comment on PIKACHU!!!! I CHOOSE YOU!!!

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I didn't know people actually voted or commented, I've never had anyone comment on my decks before. Maybe it's because of what you said. Oh and, funny decklist to go with the message

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Posted 12 August 2010 at 17:30 as a comment on Comment BEFORE downing decks

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hi!
I looked at your deck list!
Here is what I would do if I were you:
Wait, I can't think of anything. I think this deck would have a hard time against control, but otherwise, I'd hate to be attacked by a bushido'd & equiped samurai. They're buff little fuckers.
I lol'd at the deckname

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Posted 10 August 2010 at 22:03 as a comment on Samurai Guy

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im not reading your whole list but
white knight hell yeah
pelekka worm; if your opponent is playing black then he's going to want to kill a 7/7, and what better card to kill than one that has effects when ti dies?
lightwielder paladin seems like a good idea
as a general tip for you nooby mc noobster, if your friend enjoys playing black and uses lots of cards that do things like "destroy target creature", then all you need is shroud. shroud makes it so your creature can't be the target of spells or abilities. here is a kick-ass green card that would trash a black trigger-happy kill-card deck: plated slagwurm. it's an 8/8 so your opponent won't kill it through combat unless he has deathtouch which is not common in black; and you can target it with your spellls and abilities since it has a selective form of shroud. so give it trample and regenerate with savage silhouette and it can regenerate from deathtouch. An opponent playing black with kill spells won't have an answer to a 10/10 untargettable trampling wurm. DO IT MOTHERFUCKER

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Posted 18 July 2010 at 13:25 as a comment on SirenCall

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Hi sticky, this looks like a really cool deck. I have always been a fan of 1/1 creatures with life gain/loss effects for 1 mana, like death cultist, so can you post your latest deck?

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Posted 24 June 2010 at 23:52 as a comment on Gettin' down in the Graveyard!

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i feel touched by greatness

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Posted 24 June 2010 at 23:48 as a comment on win win win

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this deck sucks

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Posted 24 June 2010 at 22:49 as a comment on Magemarks

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