Cheese_of_Phyrexia

4 Decks, 49 Comments, 3 Reputation

You need more undying creatures possibly. Young wolf is good but have you considered Strangleroot Geist? It has haste it's a 2/1 cost 2 mana, 2 green in fact (works great for mono) and has undying. Oh and when you get the chance dude it would be a huge favor if you looked at my newest deck. Nobody has been on or something because I posted and it been about 3, maybe 4 days and nobody commented or even liked and I don't think it's that bad. It be much appreciated if you checked it out thanks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=296253

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Posted 18 February 2012 at 02:09 as a comment on Dark Ascension's Mono Beat Down

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Hmm been a few days.... no comments...where is everyone?

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Posted 18 February 2012 at 02:04 as a comment on Cry of the Wolves

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Watch out for mindslavers with the target player abilities in your deck.

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Posted 14 February 2012 at 22:33 as a comment on Red & Black Burn *Concept*

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Can you make this modern? Except stuffy doll would not be of course. :)

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Posted 04 January 2012 at 07:23 as a comment on Stuffy doll always wins.

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All right I was just giving out that combo bcuz I accidentally discovered when I made my friends deck.

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Posted 02 January 2012 at 10:30 in reply to #225495 on Mono white Tokens, Standard

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add green and do spirit mantle and sacred wolf. It's an ultimate combo. Never stick with one color only pros can win with one color.

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Posted 01 January 2012 at 06:10 as a comment on Mono white Tokens, Standard

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I would sub the Dragon Tyrant for Kilnmouth Dragon. The Tyrant cost way to much mana and you have the possibility of losing him during your upkeep. You might want try Hellkite Charger for Zirilan of the Claw. It gives you an addition combat phase if you pay 2 red and 5 colorless + it comes out with haste and also has flying so you could still keep the extra mana cards in there so you could afford the 2nd combat phase. Keep the cards in your side board just in case it doesn't work.

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Posted 01 January 2012 at 06:09 in reply to #223558 on Master of Dragons

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Add a sacred wolf and equip it with grafted exoskeleton. Try to make it unblockable with a card that has intimidate or something. Then you'd have a pretty strong sacred wolf. It would only take 2 turns for the sacred wolf to kill your opponent.

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Posted 01 January 2012 at 05:53 as a comment on Livewire Lash Infectifier

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Another good idea try Spirit Mantle and Sacred wolf. It's a great combo that pretty much makes sacred wolf unstoppable. There are still ways to kill it though. One would be a card that makes you sacrifice creatures. Eventually you could end up sacrificing the creature but seriously look into that combo.

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Posted 01 January 2012 at 05:49 as a comment on SPARTANS!!!

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A new player would play a standard not a legacy that's common sense.

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Posted 21 December 2011 at 07:58 as a comment on Challenge: Budget Gruul

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You should add more artifacts so Galvanic Blast can use metal craft and deal 4 damage instead of 2. Please check out my decks on the advertise done by cheese_of_phyrexia. Please and Thank you

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Posted 21 December 2011 at 07:51 as a comment on BurnTastic

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I think U should remove the planeswalker and try to add more humans. Like humans that bring out humans tokens. You need more cards like Hero of Bladehold which go great with cards like timely reinforcements. If you are not going for type 2/standard I would go for Veteran Armor Smith and female version of the card. One will raise the attack of human soldiers +1/0 and the other will raise the defense by 0/+1 but you'll probably need make you deck have more human soldiers. It just a thought. Anyways good luck and sorry nobody's commenting on your deck the advertise crap doesn't work bcuz everybody is worried about getting their deck commented on that they don't comment on others while they wait for theirs to get comments.

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Posted 21 December 2011 at 07:45 as a comment on SPARTANS!!!

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This shit doesn't work I put my decks here and they had no comments today. I checked other people's most of theirs were still around 0-3.

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Posted 18 December 2011 at 04:42 as a comment on ADVERTISE 2!!!

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Please check out mine.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=268968
http://www.mtgvault.com/ViewDeck.aspx?DeckID=258937
http://www.mtgvault.com/ViewDeck.aspx?DeckID=255124
Give suggestions please.

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Posted 17 December 2011 at 04:42 as a comment on ADVERTISE 2!!!

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Don't worry about multicolored creatures bcuz the likelihood of u getting your lands that help with multicolors is 2/15 and 9/22 drawing it your first hand. I may be of on the math but anyway the chances are still slim but are better bcuz you have 8 cards that do that but counting on those 8 cards is not the best choice. Think about the probability of you getting 1 of your 4 of the 5 colors plus you got to take in consideration that you have 26 lands in your land. Your deck should be about a 3rd or a little over a 3rd land and u have many creatures controling mana too, so your deck has a lot of mana. In the end you probably don't have to rely on those any color mana spells bcuz you got control of it with the creatures. I am just thinking through the text. Sorry. You don't really need to change anything.

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Posted 17 December 2011 at 04:30 in reply to #221037 on Are you Serious?

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If your new u should be starting with 2 colors not 5. Or 1.

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Posted 17 December 2011 at 04:12 in reply to #220706 on Are you Serious?

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A card you might want to consider that is like Blunt the Assault is War Report. It gives you life for both creatures and artifacts on the field 1 life for everyone there is. 2 life if it is an artifact creature. Just a suggestion if you end playing a white deck sometime.

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Posted 15 December 2011 at 06:42 as a comment on Turbo Fog

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The deck's mana cost is to high mana ramp cards take up room but you do got a creature that helps slightly but the idea of overrun seems to me like it will work because your building up tokens and creatures and then attacking. It works well in my brother's weenie deck and he's never lost with it but it is also no longer standard.

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Posted 11 December 2011 at 04:07 in reply to #220531 on W/G Humans [Input please]

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You should standardize this deck it would be a good deck like how it or if it was standard, I have just never seen a standard Golem deck. Might I suggest Titan Forge?

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Posted 11 December 2011 at 03:56 as a comment on Tin Soldiers

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I think it looks better with 2 less metamorphs and adding the cleaver and the flail. But I don't know how easily I'll draw it. When I get the money for the deck I suppose I could try it out and see how well it functions but to I think I need to lower the defense ratio slightly and raise the weapon artifacts by 2 more each. Do you have a suggestion on ones I could pull from the deck and ones I could add more 2 to even the deck out more because 64 is still a little to much.

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Posted 11 December 2011 at 03:52 in reply to #220123 on Stealth

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