chuchutran

14 Decks, 52 Comments, 5 Reputation

Did you want this to be standard legal?

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Posted 27 July 2013 at 04:50 as a comment on Undying Devil From Hell

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OH BABY. I LOVE THIS DECK, so many cool interactions, and it's freaking sweet! Honestly though, I would stick to one plan. Shadowborn apostle interactions with xathrid are sweet. It really depends what you want your wincon to be. I honestly think Dark Realms is the sweetest one, because you can get infi zombies. So this would need to be some sort of black control deck. Spectacle is okay, but the mana cost is too high for removal. I would take it out and put doomblade, or devour flesh. Far and Away is pretty sweet too. I would cut down on the creature count a little bit. Realmwright really isn't necessary. Pilfered plans is okay, but I'd rather have something like think twice to draw on your opponents turn. You'll also need more lands. Probably 24 to make it work. I'd have to look at it more to make a viable solution, but I like the ideas lol.

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Posted 18 July 2013 at 01:38 as a comment on Traitor's of the Damned

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It's a lot easier with ramp.

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Posted 16 July 2013 at 09:01 in reply to #378357 on Speed Maze's End

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exactly lol.

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Posted 16 July 2013 at 09:00 in reply to #378055 on junk humans

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Realistically, you'll drop maze's end, at the quickest, turn 6 for the win. That's too slow for what you need to do. You would die before you could stabilize. You have to make it more controlling, and Primeval Bounty provides sustain.

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Posted 16 July 2013 at 04:31 in reply to #378357 on Speed Maze's End

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primeval bounty is sick if you're dropping lands

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Posted 15 July 2013 at 23:08 as a comment on Speed Maze's End

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township doesn't take a creature spot though, so it makes it more efficient. Blood artist is actually really good in this type of deck because of the amount of deaths it has. just imagine necromancer triggers, but life.

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Posted 15 July 2013 at 21:39 in reply to #378055 on junk humans

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Depends on the shell. This vs Esper Control with Jace as the win con? No chance. Esper would have you on lock down, while you could do nothing but sit there and wait. They would probably side him out, but if they get you in the lockdown, it's pretty much game for you.

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Posted 15 July 2013 at 17:51 in reply to #378089 on Budget Decks: self-mill

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Yeah lol, my bad.

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Posted 15 July 2013 at 17:19 in reply to #378061 on Budget Decks: self-mill

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there is the 1b land enchantment that mills every time you tap the land. I can't remember what it's called.

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Posted 15 July 2013 at 09:14 as a comment on Budget Decks: self-mill

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Door of destinies could be good, but I like township since it's a land and it gives pumps. I was thinking of taking out champ of the parish for blood artist. Archangel of Thune could be sick if I could have blood artist, but that's something else. Thanks for the feedback though! I've tried descendent's path before, but if you're familiar with Domri Rade, you know how much Domri whiffs and just creatures, so you can imagine how descedent's path can be sometimes with just tribal.

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Posted 15 July 2013 at 08:47 in reply to #378055 on junk humans

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The combo is too conditional and it takes up too many spots in the deck for a win condition. Those 6 cards could be used for something help that will speed the aggro part of the deck. Anyways, it's a cool concept but it'll be hard to make a functioning standard playable deck. Good luck!

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Posted 12 May 2013 at 20:27 in reply to #351254 on Gain a little, deal a lot

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20 lands isn't enough to run a deck like this. I would personally run 23 or 24 in order to be able to summon Blood Baron on time. Guildmage is no good because it doesn't really serve a function. I would add more removal because once you get the lifelink package with Rhox and NIghthawk online it's awesome. You might want to splash in another color like Green or Blue to make the mana base a little bit better. This adds either ramp elements with green, or draw power with blue to get to your main threats. I don't see Pontiff as necessary because at the moment you don't have enough mana to cast or make his extort ability useful.

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Posted 12 May 2013 at 03:58 as a comment on Gain a little, deal a lot

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4 boros reckoner is a must, I also wouldn't mind stuffy doll in the deck if you want to have a higher hit at the combo. Harvest pyre would also be pretty funny in a deck like this. I honestly don't like boros elite, I think if you replaced him with a 2 drop like ash zealot, that would be a lot better. I also don't like the cartel aristrocrat in this. I understand that you want to sac your tokens created, but I don't think it adds that much benefit. I would cut those and fill up your boros charm quota in order to have more indestructibility.

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Posted 13 February 2013 at 08:01 as a comment on Boros Blasphemy (Standard)

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You might want to try and use temple garden or sunpetal grove since silverblade is double white and all. Just a thought.

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Posted 14 January 2013 at 07:04 as a comment on Selesnya (Feedback?)

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Elite Vanguard is not standard unfortunately. I think you have enough one drops though for this deck. You could put in silverblade paladin instead. I would also like to see geist honored monk instead of pathbreaker wurm. It helps with the token creation and kind of goes with the theme of creatures on the field give said creature x/x. Instead of trostani's judgement for the exile, maybe O ring since it is cheaper. Gavony township is also necessary, and I 2nd the rancors

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Posted 12 January 2013 at 17:17 as a comment on Selesnya (Feedback?)

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Is there a reason for no thragtusk? You have good ramp plus it would bring 8 life with trostani on the field?

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Posted 27 December 2012 at 09:00 as a comment on Selesyna Aggro

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You need 2 falkenrath nobles to make use of the blood artist effect. You're going to want more of it or else it ''ll be underwhelming. Barter and Blood is also great removal for the sacrificing.

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Posted 18 December 2012 at 01:37 as a comment on The Art of Morbid

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You need to have dual lands in order to make this playable. The double colored mana costs are really tough on you and it would be very hard to play something like latch seeker when you want to do it. I like the idea though.

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Posted 10 December 2012 at 06:29 as a comment on Unblockable/pump aggro/combo

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I'd say wingcrafter and stonewright are kind of deadweights. I'd rather have champ of the parish, or silverblade paladin. Maybe Knight of Glory too. This deck is too susceptible to Bonfire and Mizzium Mortars though.

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Posted 03 December 2012 at 06:31 as a comment on America Humans

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