Try and add some flexibility to ur deck (maybe some more creatures or add a color to give u more means of protection and different ways of winning the game); You may also want to consider Ravenous Rats, Hymn to Tourach, etc etc I wouldn't only go for a discard theme, cause it's not easy to win with; also blue will simply counter everything
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I like ur deck; seems a bit on the slow side though; also I would replace Overgrowth with Wildgrowth and get rid of Harrow Love the Elvish Piper in there I like the Counterspells as they can protect u from early attackers and sorceries like Wrath of God; not much else to say; well done
No Felidar Sovereign?? You don't need Ranger of Eos, nor Sphinx of Jwar Isle and what's the purpose of Path to Exile and Mind Spring??? Try replacing these cards with cards that make more sense for your deck; also add some cheap defenders
I like ur deck, seems like a fun deck to play and quite balanced. Only worry I'd have is the mana curve, since it's not the fastest deck; maybe also get rid of multiplayer cards like Syphon Soul (or add it to your sideboard instead)
I like this deck!! and love the theme!! hehe Also like the balance in it; maybe lose Sorin Markov though as he's on the expensive side and replace Oracle of Nectars by Wellwisher (far more effective) And no Rhys Vanquisher???? Also, maybe add some basic lands (forests and swamps); u don't want everything to come in play tapped (if u have a bad 'land-hand')
like the deck, maybe a little slow, but a nice balance (different functionalities) in ur cards; did u test ur deck already??
still seems a bit random; you're not gonna prevent an opponent from playing his cards with 8 color-changers in ur deck, not to mention all the non-land mana cards an opponent may have
turn 1 win... how does this work exactly, what is the combo here??
seems like u have some catching up to do ;) hehehehe what I meant is that I'm not sold on the possibility of an effective (red) land destruction deck more in general (maybe if u add control) either way, just have a look at the official site to see what's new, you can do pretty detailed searches for specific "abilities" (eg type 'destroy target land')
don't really see how this would work; also counterspells are generally far better than bounce spells; your opponent just plays them again um what were the victory conditions??? ;) I like silence a lot, add some more white control spells; twincast is quite useless in most cases imo
too many different cards of various and vastly different purposes; make clusters of cards (3-4) and get a theme for ur deck (how are you going to defeat your opponent??) try not to add too many 4+ mana spells since you won't be able to stop a fast opponent if you do hope this helps a little
try adding some non-creature spells for more versatility, would get rid off the 5 and 7+ mana spells
clone is a bit expensive for what it is imo, so not sure I'd add it, maybe Rite of replication can be useful
hey, I like the mana curve for ur deck, just not sure it's versatile enough; also it lacks mill power (it barely has any); also Allies are likely to get massacred by elf or vampire decks, cause imo they're just not that good (also against hard hitting damage decks (red) Try adding some protection (it's a white deck after all) to be on the safe side and adding some blue mill cards if u want to stay with a mill theme
fair enough, just saying u can build faster decks with cheap cards; or maybe trade with other players????? Still not sold on red land destruction, however; hope ur having fun with it though
No 1-2 mana spells; = gonna be hard to win any games; ur spells are too expensive; what's the purpose of Eron the Relentless in this deck?? Creature decks will probably swarm you Control decks easily outmatch you; maybe add black for some cheaper land-destroyers and cheap creatures (vampires??); either way, I don't think it's easy to build a good land destruction deck; otherwise try White: Armageddon,..., Wash Out (blue) and build more of a proper control deck (add Wrath of God,... Winter Orb?) ;)
I take it this deck is still in progress, since it doesn't have 60 cards... long story short, basilisks are too expensive making your deck way too vulnerable; maybe add some fast creatures to keep opponents busy for a couple of turns
Too many land fetch cards (u got 22 forests, u only need a few of those, say a wild growth or 3 and a few lannowar elves maximum); most of the creatures are too expensive slowing ur deck down, fast decks are gonna hurt you Don't like Master of the Wild Hunt; chances u get to play Howl of the Night Pact are slim (7 mana); not to mention all the milling Archive Trap could do against ur deck ;)
I like the deck; agree with the other comments to just go with regular lands; would also drop Sanguine Bond (too expensive) for a lower mana cost spell (eg chainer's edict?) I think this deck can be effective with the proper amount of creature killers against faster elf, sliver, token decks; Wonder how this deck would fare against red damage decks and blue/white/control decks full of counters, creature killers,...
I don't like Jace Beleren, quite the useless planeswalker; Mind Sculptor is far better; too many enchantments, quick decks are gonna rip you apart Sigil of the Empty Throne is also way too expensive Maybe replace wall of denial by wall of tears, cheaper and more effective Also, why are spreading seas and convincing mirage in the deck??????? How are you gonna beat ur opponent exactly, and add Day of Judgment to ur main deck Add more control cards rather than situational enchantments
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