ControlGame

95 Decks, 158 Comments, 0 Reputation

the problem with ur permanent creatures though is that they're more vulnerable to removal which most decks feature; not to mention mass removal (eg day of judgment): also the elementals cheddar mentioned unearth meaning u can swing again, making them extremely valuable in any red deck..

maybe drop obsidian and kargan cause they slow u down a turn or two in the big picture; also consider splashing black against pesky white sideboard (Kor and Mark of..)

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Posted 21 May 2010 at 14:04 as a comment on Red Deck Wins

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decks like this can be very deadly; I'd drop Kargan Dragonlord though, since he has 0 value in this deck.. maybe consider pyroclasm; works great against quick creature decks; goblin bushwacker may also be a good choice as well as Ball Lightning if u want to play with a majority of creatures

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Posted 18 May 2010 at 13:16 as a comment on R/B Aggression

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I'm not sure this would work.. I like the eldrazi, but ur spawn tokens are just too vulnerable to removal spells such as Pyroclasm.. ur opponent is likely to cast something along those lines (eg Day of Judgment) when ur hand is near empty, then just attack

obviously brood warden could be great, but the chances of u playing him without being removed are slim, since there are no other direct threats..

eldrazi monument might do the trick in this deck (if u get it out..)

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Posted 18 May 2010 at 12:16 as a comment on Elf Spawn Invasion

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I'm not sure this would work: ur creatures are likely to be removed, ur burn spells won't be enough to finish off ur opponent and ur 'make them pay for what they play' spells can be neglected by opponents by simply not attacking with their creature,.. also it's on the slow side for Rb

I would just go for a burn deck if ur going Rb and want to be competitive..

I like the idea though ;)

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Posted 18 May 2010 at 12:09 as a comment on You gunna pay for that?

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I see where ur coming from; black helps a lot in the spot removal department though; splashing a few terminates or doom blades can do wonders against omnath, kor firewalker,....

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Posted 17 May 2010 at 15:33 as a comment on RDW Distortion Devastation

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I don't think u necessarily need blue in this deck just to splash distortian strike.. ur haste/trample creatures and few goblins should be able to do the trick..

consider searing blaze instead; or splash black to make use of blightning..

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Posted 17 May 2010 at 12:56 as a comment on RDW Distortion Devastation

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I agree with Cakins; given the lack of early game creatures, Abyssal Persecutor could do well in this deck.. u could also run Hypnotic Specter to further slim ur opponents' hand down..

I like the look of ur deck so far, although I'd be a bit worried when facing mono burn and elemental decks, as they burn hard and fast..

maybe sideboard some spot removal (eg Doom Blade)

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Posted 16 May 2010 at 05:12 as a comment on A Darker Jace

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swap angelsong with Silence

add 2 more Day of Judgment to survive..; not sure u need Beleren in there; instead one more Tezzeret and say Ajani for some lifegain?? or Gideon for protection?

also what's the win condition other than Tezzeret's -5 ability (and the 2 artifact creatures)? and how are u going to survive against quick burn??

I like ur deck though.. good luck!

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Posted 16 May 2010 at 05:02 as a comment on Time Sieve Combo

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try and limit ur deck to 60 cards for one, apart from that add some black hand control etc and creature removal eg Damnation; add a few more of Jace if u play him;

also, love Telemin Performance, but would probably sideboard it unless u play against polymorph decks..; also, there are better counters than Cancel..

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Posted 15 May 2010 at 15:37 as a comment on Decking

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also, u need some lockdown combos early game due to the lack of speed of ur deck (mana curve)

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Posted 15 May 2010 at 15:34 as a comment on Controlling Angels

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add ghostly prison for some defense as well as silence, orim's chant; consider Stuffy Doll if u play Guilty Conscience and Magus of the Moat with Indestructibility to lock down creature decks..

since it's not standard; use Disenchant or at least sideboard it to break up combos..

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Posted 15 May 2010 at 15:33 as a comment on Controlling Angels

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I agree with cheddar that it's a tad vulnerable to removal; maybe ud benefit more from going mono red with this or splashing black for blighting etc..

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Posted 15 May 2010 at 13:01 as a comment on boros type 2

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also, maybe add some lifegain.. (eg perimeter captain etc)

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Posted 15 May 2010 at 12:44 as a comment on Kor Army

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it's a bit one dimensional, hence vulnerable to control, but once fully equipped ur creatures can probably pack a punch; either way I would probably replace Journey to Nowhere with Oblivion Ring cause it offers u more flexibility;

not sure I would go with Day of Judgment, since it kills ur own creatures, but it may work if u survive for 7 lands with Emeria

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Posted 15 May 2010 at 12:42 as a comment on Kor Army

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add some mana acceleration and sideboard hexmage; I agree with harbinger to add cheaper creatures to trigger vengevine's ability if ur going for a theme deck..

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Posted 15 May 2010 at 12:36 as a comment on BG anti-jund/control

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add hellspark elemental, ball lightning and hell's thunder if ur going for haste.. their 'unearth' abilities do wonders and nearly guarantee card advantage; not sure u need the planeswalkers as they just slow u down..

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Posted 15 May 2010 at 12:26 as a comment on Red Burn

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I would probably turn it into a vamp deck rather than control, which it essentially is..

get rid of Consume the Meek as it affects ur creatures as well; I'd also rather splash red than blue so u can make use of Blightning and Lightning Bolt, but I doubt u need that if u go for vamps..

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Posted 15 May 2010 at 12:24 as a comment on Mono-Black Control

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not sure u need training grounds for this deck;

add some negates or cancels to counter mass removal spells such as Day of...

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Posted 13 May 2010 at 13:43 as a comment on New Levels

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I run a similar blightning deck and it does really well against pretty much everything; I agree with big-satch though that u probably don't need the land fetch cards; also I'd swap virulent swipe for Pyroclasm; which is great for neutralizing decks that run a lot of fast and cheap creatures

the unearth abilities of Hell's Thunder, Hellspark Elemental are really good also

get rid of contaminated ground though or add it to ur sideboard if u really want it; it's not necessary in this type of deck; maybe replace it with Duress to get an idea of ur opponent's hand and pick whatever u don't like and is not a creature (eg planeswalker, polymorph, blightning,...) and get rid of it

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Posted 12 May 2010 at 08:31 as a comment on MY SLY

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time warp is too expensive; turn 5 ur dead

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Posted 11 May 2010 at 17:16 in reply to #65211 on Runeflare Combo

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