Glissa, the Traitor EDH

by cubannas8 on 01 January 2014

Main Deck (100 cards)

Sideboard (22 cards)

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Deck Description

Mana Ramp / card draw / Eldrazi

How to Play

Ramp early and use to card draw to keep pumping out big dudes early and often.

Deck Tags

  • Glissa
  • EDH
  • Mana Ramp
  • GB

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,836 times.

Mana Curve

Mana Symbol Occurrence

0022027

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Glissa, the Traitor EDH

Would love some feedback.

0
Posted 01 January 2014 at 19:55

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Considering the General is Glissa, I would look into Artifacts that have an exit the battlefield effect, paired with some sort of sac outlet for them. Some Artifacts could be Spine Of Ish Sah, the bombs and the etc. Then have some ways to kill creatures for cheap to bring them back to your hand and play them again.

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Posted 01 January 2014 at 19:59

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Couple things that work well for my Glissa deck:

Urza's Bauble/Mishra's Bauble- Forget the ability, it's a zero cast/zero cost way to draw a card. Now, my Glissa deck is all deathtouch with ways to do it remotely (Predatory Urge, Viridian Longbow, Wolfhunter's Quiver, Arena, etc) so I have a lot more ways to kill enemy creatures on demand, but I'd still give them both a look. For me I've had games where a single Bauble has drawn me 12-15 cards, and that ain't nothing.

Jester's Cap- Very meta-dependent, but I have some people I play with that have cards I simply do NOT want to see hit play. Jester's Cap lets me yank Doubling Season/Parallel Lives/Glare of Subdual out of a token deck, then do it again next turn to pull Rooftop Storm/Living End/Zombie Apocalypse from a Zombie deck.

Wayfarer's Bauble- Simply has to go into any Glissa deck that wants ramp. Personally I'd yank out all those ramp sorcery spells (Kodama's Reach, Cultivate, and replace them with ramp artifacts (Horizon Spellbomb, Armillary Sphere, Traveler's Amulet & Wayfarer's Bauble) that can be reused over and over with Glissa on the board.

Ratchet Bomb- With Glissa on the board, Ratchet Bomb should read: tap to destroy every token in play, then put Ratchet Bomb back into your hand. Seriously, in a Glissa deck Ratchet Bomb lets you wipe every token off the board for two mana every single turn.

Executioner's Capsule/Triangle of War- Similar to Ratchet Bomb, Executioner's Capsule lets you Doom Blade a creature for three mana, then bring it back to your hand. Triangle of War might work better in my Glissa deck than yours where every single creature has deathtouch, but even in yours if Glissa is in play it becomes pretty useful.

Grim Feast- Read the Oracle text, not the text on the card. The oracle text says: "Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness." That is ANY opponent's graveyard. In a four player game this has netted me 50+ life on a board wipe multiple times.

Beastmaster Ascension- Straight up wins games.

1
Posted 01 January 2014 at 21:33

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I'd thin your land base of non-basics a bit, or I would if I was playing this deck at my gaming store. Every red deck I see is running Blood Moon, and that would ruin your day. That may not be an issue where you play, however, so adjust accordingly.

I found I rarely had the power on the board to utilize Mosswort Brige, but our creature base is different so that may not be same for you. Keep an eye on it though. I've become a fan of Temple of the False God lately, too, but again, that might vary by deck.

Okina, Temple of the Grandfathers isn't exciting, but it's easy to swap into a forest spot to make Glissa a 4/4.

Yavimaya Hollow is available for five bucks or so, and regeneration is always nice, especially with a deathtouch general

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Posted 01 January 2014 at 21:40

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Nihil Spellbomb- Something to consider depending on your meta. Spending one colorless mana to empty a graveyard is pretty great, and if you want to you spend another B you can draw a card. There are times I blow it on empty graveyards if I have spare mana at the end of an opponent's turn just to draw a card because I know I can get it back next turn when something dies.

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Posted 01 January 2014 at 21:50

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Thanks for the feedback. I took it all into consideration and make some changes. As always feedback is appreciated.

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Posted 02 January 2014 at 02:40

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