dagbaker

19 Decks, 1,441 Comments, 267 Reputation

Flooded Grove, Mystic Gate, Sunken Ruins, Twilight Mire, Fetid Heath, Fetch lands, every {U} dual land*, every {B} dual land*, and Rishadan Port.

* Not the red ones and not the {UB} ones.

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Posted 12 June 2012 at 22:31 as a comment on Prison B*t*h

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Oh, and Alliance of Arms. Since you control the spell that put the tokens into play, Homeward Path will gain control of all of them.

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Posted 12 June 2012 at 07:27 in reply to #263715 on Karona?

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Marshal Coop is a really annoying win con for Karona. She's not necessarily a tribal card, seeing as she can kill you in two hits (pretty much) and even with just two creatures of the same type (e.g. two Birds of Paradise), you're swinging for at least 11 if you swing with them all.
Homeward Path should be fine, but Iso-Brand is not good, at all.

Landbase: Just run basics. Two of each to start, but add a few more forests and plains, then add Cultivate, Kodama's Reach, and the Martial Coop.

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Posted 12 June 2012 at 07:25 as a comment on Karona?

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Are you joking!? Jackal Pup was Sligh's (RDW) first Goblin Guide. Completely wrecked the meta for a while. Jar of Eyeballs wins games in limited, and I've never heard of Filthy Cur, so it might be...

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Posted 09 June 2012 at 08:43 in reply to #262784 on |-Worst Cards In MTG History-|

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Just because there are cards that are better than cards, doesn't mean they're bad. Say you have a Lord of the Pit and I play Mammoth Harness on it. Since I'm playing green, I have a bunch of fat creatures. I either kill Lord of the Pit with two First Strikers, I could let you take 7 then win because of fat creatures, or let you sac a blocker, kill your Lord of the Pit, then kill you with my fat-ass creatures. Every card is situational, and every card will do it's job when given the chance.

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Posted 08 June 2012 at 23:49 in reply to #262521 on |-Worst Cards In MTG History-|

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You're very narrow minded dude. And no one on this deck seems to know about eternal formats.

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Posted 08 June 2012 at 04:08 in reply to #262211 on |-Worst Cards In MTG History-|

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i think people will try to play against mind unbound, because you pretty much mill yourself with it.

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Posted 08 June 2012 at 01:23 in reply to #262426 on Prison B*t*h

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Definitely, since Grove is a tutor as well. Idyllic Tutor, Enlightened Tutor, Worldly and Sylvan. Counterbalance and Zur with Sensei's Top, and VSWE Tutors and Seal. Orb of Dreams with Kismet and Aether.
I don't think actual counterspells are necessary and they'll probably just take up space. Go for Cultivate/Kodama's Reach for mana fix and Memnite and the equivalents for ramp. Turn one Chronatog, then a turn two Stasis and Orb of Dreams seems good. Ignore Seedborn Muse. I forgot Stasis actually skipped that phase. Amulet of Vigor is a great card for this. All you lands will enter "untapped" until the actual lock. Filter lands for the manabase would be perfect.

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Posted 07 June 2012 at 23:28 in reply to #262426 on Prison B*t*h

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Lethal Vapors doesn't do anything and Sidistic Sacrament won't be playable when you have no mana at all.

Seedborn Muse will give you mana on the opponents turn, Sterling Grove is to protect the combo. The only good card for black is Nether Void (other than the Tutors). You'll need Frozen Aether and Kismet for the combo, but one blue mana a turn actually isn't a big deal.

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Posted 07 June 2012 at 19:20 as a comment on Prison B*t*h

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Sustaining Spirit, Tidal Control, Mystic Remora, Energy Storm, other things that are bad on your upkeep, but still good.

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Posted 07 June 2012 at 00:04 as a comment on Prison B*t*h

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Peacekeeper says, "What upkeep! Hahahahahaha!"

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Posted 06 June 2012 at 00:13 in reply to #261779 on Prison B*t*h

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=346740

No Clue YET ^^ Not EDH

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Posted 05 June 2012 at 23:31 as a comment on Prison B*t*h

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Scion searches for Yosei and Yore-Tiller Nephilim brings Yosei back; I also looked for Bladewing the Risen. Sorry guys :)

In French EDH rules, Kokusho was un-banned.

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Posted 05 June 2012 at 07:07 in reply to #261747 on Soul Reaver

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Probs go U/W for sure, but other colors would work. Kismet and it's blue equivalent would work well. I'm thinking Bant for creature search, if more creatures get worked in, but black has the good tutors. Thalia and Spheres/Orbs can work, and with green we have Sterling Grove and other great green enchantments.
With Stasis at 2 CMC, Zur could be the better general as opposed to Pheldagrif or Rubinia Soulsinger, the best WUG ones. Black has Contamination and Bitterblossom, green has Awakening Zone. You could play 4 out of five colors and just have the general for its colors. I'll think about this more on the weekend, I'm busy with school this week.

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Posted 05 June 2012 at 06:58 as a comment on Prison B*t*h

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2 Springjack Shephard ! :O Blew my mind.
\memnite\

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Posted 04 June 2012 at 23:41 as a comment on Disturbing The Priest

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/memnite/

Yeah, I use to Leveler my Momir decks and it would win very suddenly, but it got boring and I changed it to what it is now. It still has inf turns though.

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Posted 04 June 2012 at 23:36 as a comment on Look MA. NO Library !!!

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lmao. Look at my Scion EDH. It's everchanging, but there are tons of fun combos, just like all my other EDH decks.

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Posted 04 June 2012 at 05:52 in reply to #261496 on Soul Reaver

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I just drew a hand (my first sample hand) with Sol Ring, Reliquary Tower, Badland, Gilded Lotus, Baneslayer Angel, Plague Wind, High Market and Griselbrand on top of the deck... :)

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Posted 04 June 2012 at 05:06 as a comment on Soul Reaver

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Yosei+Lifeline+Rakdos is a nice lock, lol

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Posted 04 June 2012 at 05:02 in reply to #261454 on Soul Reaver

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Lifeline + Rakdos is sweet!

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Posted 04 June 2012 at 01:27 as a comment on Soul Reaver

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