Awakened Vampires

by dainir on 02 February 2011

Main Deck (60 cards)

Sideboard (19 cards)

Artifacts (2)


Enchantments (8)

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Deck Description

The deck is completely built around sacrificing creatures for a gain. The back bone of this idea is the awakening zone paired with a blade of the bloodchief. Each time one of the eldrazi spawn is used for mana you get a nice +2/+2 bonus to which ever vamp is equipped. If its a bloodthrone vampire, you c.an boost it by an additional 2 every turn.

Late game though is where this deck has the potential to do major damage, if it can survive long enough...

Glissa, Butcher, ornithropter, and viscera or bloodthrone can take out ALL of your opponents creatures. If you have a blade of the bloodchief out which ever creature has it equipped gets +x/+x where x =4 time the number of creature your opponent controlled.

In addition you can proliferate every turn once if not more with the core prowler.

In addition the contaminated ground and quag vampires almost ensures unblockable damage, this coupled with a snake umbra leads to increased card draw.


There are a couple things I am unsure about with this deck:
--Effective means to deal with aggro decks.
-- Would the combo of quag vampires and contaminated land, be better replaced with 4 whisper silk cloaks?
-- If I am looking at unblockable damage with the quag vampires, should I maybe be looking at running phyresis instead of the core prowlers and snake umbras? (not to mention glissa...)

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0032012

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Awakened Vampires

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