Rack and Roll

by danne601 on 16 May 2016

Main Deck (60 cards)

Planeswalkers (3)


Artifacts (6)


Enchantments (6)


Land (21)

Sideboard (13 cards)

Sorceries (4)


Instants (3)

Artifacts (3)


Enchantments (1)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

8-Rack is a black based hand control deck. Hand control differs from board control decks in that it does not seek any kind of lasting control over the board. Instead, the aim of hand control decks is to proactively remove threats directly from the opponents hand.
With the opponent's hand empty, your Shrieking Affliction and The Rack trigger and win the game for you. 8-Rack is creatureless.
By having no creatures in your deck you give the opponent a bunch of dead cards in his hand. These dead removal cards can be ignored at first allowing you to focus your discard on actual threats.

Deck Tags

  • hand control
  • Modern
  • Mono Black

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,390 times.

Mana Curve

Mana Symbol Occurrence

004400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rack and Roll

I'm assuming its a build of the cards you own?
If not i have a few things to suggest.

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Posted 17 May 2016 at 16:54

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I am sorta a 8-rack guru and am not sire how much you have explored the deck.
Whats your meta like?
Do you have a budget?

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Posted 17 May 2016 at 16:57

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Viagrasaurusrex has deleted this comment.

Posted 17 May 2016 at 16:58

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Yes, I have a budget and Yes, this is the cards i own.
in terms of my meta were I play there is a lot of combo, burn, tron, and jund, some kikicord and a bunch of random decks.
I have just builded this deck, so I am all for sugestions to make it better ;)

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Posted 18 May 2016 at 04:59

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http://www.mtgvault.com/viagrasaurusrex/decks/8rack-updated/

This is my list.
My meta has a lot of burn, infect and affinity(slightly less affinity lately)

My list has been heavily changed to suit my meta.
Running cut over dismember because i can't afford the loss of life most of the time.

I have ramped up to 3 funeral charms (2 in place of wrench mind, 1 in place of removal.
This card is honestly amazing.
Affinity and infect are overall our worst match ups, this simply kills most of the creatures in both those decks.
Instant speed discard and hell, pumps my rats or gives them swampwalk (not irrelevant with urborg)
Cards utility is great.

How do you find your matches?
Do you have trouble with some? It may be better to fill any gaps you may have rather than just spill a ton of info lol.

But i will explain my sideboard and why i have it as such.

4x leyline- My format is filled with birn and 2 other 8-rack decks. This card trumps them all single handedly.
They are also easily discarded to pact rat when multiples are drawn.

2x illness in the ranks- comes in vs tokens, any deck with thopter combo and storm.
First two are obvious, i bring it in vs storm because post board storm brings in warrens so i normally side out all my removal, and whatever i don't need like bridge and bring in 4x surgical 2x illness basically an auto win.

4x surgical- removal is a dead card vs storm or ad naus etc. So basically swap removal/bridge for the above.
Also bring 1-2 in cs abzan coco to stop the combo.

2x flaying tendrils- aggro decks, abzan coco etc. Just better than drown in sorrow and makes the coco match up much better.

2x spellskite- burn, boggles, infect etc. Not much to explain here.

1x chalice of the void.- only really for affinity when in the play. Kinda a flex spot honestly.

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Posted 18 May 2016 at 08:33

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I Personally Think that distress is better than both IOK and thoughtsieze. its better every way except for mana costs.

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Posted 24 May 2016 at 22:23

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Can you please explain this logic?

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Posted 27 May 2016 at 16:49

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cost drops by about $17, and it doesn't have any restrictions. it targets everything but lands. no cmc restrictions, and no life cost.

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Posted 27 May 2016 at 20:49

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$ drop doesn't make a card better...
higher cmc in modern makes a card worse.
2 life is nothing in a mono coloured deck.

IoK is considered one of the best cards in modern for a reason.

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Posted 28 May 2016 at 01:42

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but IOK has the restriction of CMC 3 or less. that means you can't take out things like ulamog or other eldrazi, or even half decent beaters. and in a mono black deck, you won't (or shouldn't at least) have a problem with mana.

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Posted 30 May 2016 at 16:27

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As someone who has played 8-rack (900$) for a few years now i can tell you how important it is even vs tron just to take their low cost spells.

Turn 1 iok stripping a map, stirrings or scrying buys you more than enough time so they don't get the chance to play the bombs...
IoK 90% of the time takes whatever card they would play on turn 1 or 2 (depending on play draw.)
Playing distress on the draw gives them basically 2 free turns to do what they want.


Even though you're 1 colour you still want x ghost quarter and 4x muta or blinkmoth. I generally run 2x gq and 4 man lands. You have 3-4 urborgs to make up for it, but double black to discard 1 is just bad.

IoK and thoughtsieze are just much better tempo plays.

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Posted 30 May 2016 at 16:55

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I Have also played 8-rack for a while, but i play budget, so i might be a little biased towards distress. but the whole point of 8-rack is to drag out the game and whittle down the opponent little by little. it would be a different story if something like 12-Rack was the deal, because its faster. but i think that since you want to drag the game on, distress is better. you could also run duress and despise as well for the same effect.

I Just think that thoughtsieze and IOK are overrated.

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Posted 30 May 2016 at 19:00

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I understand you getting attached to a card, but that doesn't make it better.
I hope I'm not coming across as hostile i just hope you understand where i am coming from.

In 8-rack part of getting to the late game is denying them an early game which is where turn 1 targeted discard is key.

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Posted 30 May 2016 at 19:30

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true enough, but you could also deny the early game by adding removal, artifact hate, grave hate for dredge. as for the turn one targeted discard, you can use duress to nick an expedition map, stirring, and scryings too. you could cut them both out of the mix for a four of duress, despise and after you got the keys, just use wrench minds for that.

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Posted 31 May 2016 at 22:22

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debate aside, you will also want a 4 four of funeral charm for elves and bobs, as well as instant discard

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Posted 31 May 2016 at 22:24

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also great vs affinity and infect, I support charm. just maybe as 2-3

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Posted 31 May 2016 at 23:10

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