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13 Decks, 107 Comments, 30 Reputation

Resolving a Thragtusk is very, very bad news for your opponent, and the life gain against aggro decks often will push you out of reach.

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Posted 29 October 2012 at 04:24 in reply to #299755 on Armada Charm

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Looks pretty solid, I would suggest cutting the evolving wilds and add more Dragonskull summits/ Sulfur falls, and maybe another Jace or so.

If you care to take a look, here is my Grixis control,
http://www.mtgvault.com/EditDeck.aspx?DeckID=391259

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Posted 29 October 2012 at 04:19 as a comment on Demonic Brilliance

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Thragtusk is almost essential for any deck that runs green in standard at the moment I feel it a mistake to not include any. Take a look at my Grixis control if you could, any advice would be much appreciated!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391259

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Posted 28 October 2012 at 05:31 as a comment on Armada Charm

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Love the guttersnipe/izzet combo, it is a lot of fun to play. Take a look at my Grixis control if you can, I'd greatly appreciate it!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391259

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Posted 28 October 2012 at 05:27 as a comment on Krenko's Factory

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Not too shabby given it looks to be a lower budget. Take a look at my Grixis control if you could, I;d greatly appreciate it!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391259

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Posted 28 October 2012 at 05:26 as a comment on B/W lifegain [standard]

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Check out my Grixis control, let me know what you think!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391259

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Posted 28 October 2012 at 05:25 as a comment on Rock Jund

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Love the addtion of Rakdos' Return, been playing with them this week and they are really strong.

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Posted 11 October 2012 at 06:52 as a comment on Rock Jund

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Wasn't the point of saying to copy the pros more or less that deck thining is still very underrated. I still think those mizziums should be bonfires :P

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Posted 11 October 2012 at 06:50 in reply to #295303 on Rock Jund

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Olivia sticking means you can poke and she gets bigger, along with denying the opponent board presence. Thundermaw tapping flying creatures is fine, haste is also good, but Olivia brings a lot more than just tapping for damage, and the etb effect of tapping flyers/dealing 1 point of damage. Imagine in a mirror or you run olivia and someone turn 5/6 plays the hellkite, thats fine your next untap step you just take it.

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Posted 11 October 2012 at 05:59 in reply to #295049 on Rock Jund

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Olivia sticking means you can poke and she gets bigger, along with denying the opponent board presence. Thundermaw tapping flying creatures is fine, haste is also good, but Olivia brings a lot more than just tapping for damage, and the etb effect of tapping flyers/dealing 1 point of damage. Imagine in a mirror or you run olivia and someone turn 5/6 plays the hellkite, thats fine your next untap step you just take it.

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Posted 11 October 2012 at 05:55 in reply to #295049 on Rock Jund

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That article is only really talking about fetchlands, not ramp spells... A lot of the data is also analyzing the loss of life for said advantage of using a fetch land. If ramp spells were bad players like Kibler and Conolly would never run them.

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Posted 11 October 2012 at 05:50 in reply to #295303 on Rock Jund

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Well for one a ramp spell like that also thins the deck.

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Posted 10 October 2012 at 18:55 in reply to #295303 on Rock Jund

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If your going for ramp have you considered using farseek?

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Posted 10 October 2012 at 16:27 as a comment on Rock Jund

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honestly I would pitch the hellkites and replace with olivias, the chance of either of them sticking is low anyways, but an olivia will outright win you games that at times a hellkite might not

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Posted 09 October 2012 at 22:19 as a comment on Rock Jund

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No olivia?

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Posted 09 October 2012 at 17:06 as a comment on Rock Jund

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Personally I would add probably 4 sign in blood

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Posted 09 October 2012 at 05:54 as a comment on The Golgari Swarm! (Zombies)

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What about adding Huntmasters into the mix? Seems like going midrange over aggro and you have a mix of midrange and aggro creatures. What is the idea here tap out each turn? I think main boarding 3 and 4 of all the removal spells will only slow down the aggro clock that you seem to want to put on your opponent. I'd almost suggest committing to one or the other, midrange or heavy aggro.

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Posted 09 October 2012 at 05:07 as a comment on Rock Jund

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I played Grixis control before RTR came out, this is kind of the direction I want to go in, at least until Gatecrash comes out adding more cards to the format. Any comments and suggestions are welcome and greatly appreciated.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=392238

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Posted 08 October 2012 at 20:10 as a comment on Post Your Return to Ravnica Deck Builds Here

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I played Grixis control before RTR came out, this is kind of the direction I want to go in, at least until Gatecrash comes out adding more cards to the format. Any comments and suggestions are welcome and greatly appreciated.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=392238

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Posted 08 October 2012 at 20:08 as a comment on Post Your Return to Ravnica Deck Builds Here

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Thunderous Wrath is fine, in my opinion. If you have it in hand, you can always pitch it when drawing cards off of Faithless Looting.

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Posted 08 October 2012 at 17:54 in reply to #294269 on UR Delver

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