> Heritage Druid: Tap three Elves to get {G}{G}{G}. Can tap elves with summoning sickness to this. > Elvish Archdruid: +1/+1 to all your other Elves and taps for an amount of {G} equal to the number of Elves you control. > Joraga Warcaller: Has Multikicker of {1}{G} and enters with a number of +1/+1 counters equal to the number of times it was kicked. Gives your other Elves +1/+1 per +1/+1 counter on him, regardless of where he got the counters from. > Lead the Stampede: Lets you look at the top 5 and put any number of creatures from among them into your hand. > Elvish Champion: +1/+1 and forestwalk to all other Elves. > Nettle Sentinel: {G} for a 2/2 that doesn't untap in your untap phase. It untaps whenever you play a green spell. Works well with Heritage Druid. > Elvish Visionary: Draws you a card. > Dwynen's Elite: Creates a 1/1 Elf Warrior token when it enters the battlefield, but only if you control another Elf. > Imperious Perfect: +1/+1 to all your other Elves and taps to make a 1/1 Elf Warrior token. > Elvish Promenade: Creates a 1/1 Elf Warrior token for each Elf you control. > Bramblewood Paragon: Gives all your Warriors a free +1/+1 counter when they enter the battlefield. Also grants trample to all your creatures with +1/+1 counters on them, regardless of where the counters came from. All the above are Modern legal. There's a lot more outside of Modern. Ezuri is legendary, so 4 copies might be a bit much.With the amount of mana Elves can produce, 26 lands is too many.
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I feel you need another creature. Next best one that you're not using would be either Necropede or Plague Myr, both are {2} for a 1/1 with Infect. Though I'm not sure what to take out for it.Might of Old Krosa is arguably better than Giant Growth. Blossoming Defense might not give +4/+4 like Vines of Vastwood, but it does the same job for {G} less.
I believe that the trample is what's important here.
I liked the idea, so I wanted to help. Seeing that two of your key cards are Auras, while white, Heliod's Pilgrim and Open the Armory can search for them. Additionally, while best as a sideboard option, Auramancer and Ironclad Slayer can return the Auras from your graveyard. If you include Paradise Mantle, Open the Armory and Ironclad Slayer are the better choices as they fetch / return equipment and auras. Commune with the Gods lets you look at the top 5 of your library and put an enchantment or creature into your hand. The rest go to the graveyard though. Vessel of Nascency does the same, plus it also lets you choose an artifact or land, but with only the top 4.
Might still be able to do the tap for damage and untap thing. > Night Market Lookout: Each opponent loses 1 life and you gain 1 life when this becomes tapped. > Spireside Infiltrator: Deals 1 damage to each opponent when it becomes tapped. > Utopia Vow and Karametra's Favor: Paradise Mantle in Aura form. > Zhur-Taa Druid: With Freed from the Real and a way to turn the Druid's {G} into {U} (Orochi Leafcaller?).Here's an infinite mana idea I just remembered while looking up the cards above:Umbral Mantle + Elvish Archdruid (+ at least 3 other Elves) Umbral Mantle + Gyre Sage (with at least 3 +1/+1 counter) Umbral Mantle + Viridian Joiner (needs 2 more mana to initiate infinite) What's nice about this is once you've made as much as you want, you can move Umbral Mantle onto another creature to use its tap ability and untap it with the "infinite" mana. Then, of course, with some mana altering ability (Orochi Leafcaller?), you could just use the mana on an X damage spell. Or you could just Fling the creature.
What a brain fart, I misread it too :/
Rattleclaw Mystic is another dork that can tap for {U} and {R}. Manaweft Sliver is another Gemhide Sliver. These could be good replacements for Channeler Initiate (which runs out of -1/-1 counters for mana) and Silver Myr (which can only tap for {U}).
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Did a little testing on XMage and came across something I didn't notice before. While Primal Forcemage specifies giving the creature that entered +3/+3, Rhonas's Monument can not give it to the creature you just cast as it's not on the battlefield yet (the cast spell hasn't resolved yet). Thus, with the Monument, you have to have another creature out to gain the benefit.
Thanks. Glad you like it :)
Good call on the Rancor.
I second the Ram-Gang, possibly in Timbermare's slot? Timbermare does tap down your creatures too. And unlike Timbermare, Ram-Gang is a legal target for CoCo. Oh, a note about Rhonas's Monument, creatures from CoCo will not trigger it. CoCo creatures do trigger the Forcemage though. Mimic Vat and Giantbaiting are other cards worth considering. Is Beastcaller Savant's haste more important than not being able to spend the mana on noncreature cards? Personally I'd use Birds of Paradise in its slot. BoP costs 1 less, can allow a turn two Forcemage or Monument, and because of the way the Monument works, you can target the bird with all the +2/+2's to have a large flyer.
Commit // Memory is another good controlly spell. Especially the Commit half as it puts the spell or permanent on to of the library.
Have you looked at the Changelings from the Lorwyn block? While most don't have flying, they are mostly cheaper to cast and thanks to the rules on "Changeling", they are Dragons :)
Apparently, due to Force of Savagery dying as a state based action, Pandemonium doesn't deal damage (or so I've been told). To get around this minor hiccup, I'm reworking the idea completely: http://www.mtgvault.com/dedwards/decks/pandemonium-gorger/
Sadly, the best support for tokens outside of white happen to be (mostly) green rares. If you where running white, I'd suggest Intangible Virtue.
Cryptolith Rite could help out playing the expensive cards.Awakening Zone gives a Spawn in each of your upkeeps. Honden of Life's Web does similar, but it costs more.Growing Ranks duplicates a token in your upkeep.Parallel Lives doubles your token production.
Testing a slightly different version of this on XMage at the moment. So many misfires :(Deck's sideboard definitly needs mass removal for against decks that go wide.
Well, I couldn't wait :pHere's version 2:http://www.mtgvault.com/dedwards/decks/pandemonium-loop/
lol, Phyrexian Soulgorger can be Force of Savagery 5-8 :pI saw an interesting trick with Cream of the Crop and Force of Savagery (Phyrexian Souldgorger can work too) that basically sets up your next draw... Thinking on it now, Keeping in RG, I can drop some of the less impressive creatures to include Cream of the Crop and Wheel of Sun And Moon to keep looping them. Might even work in a few Wild pair for good measure.Any other BIG power, kills self, cheap creatures you can think of?
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