If I didn't want people to use my ideas I wouldn't make it public. To be honest, I haven't tested this. It's all just theory at the moment. Actually thinking of replacing the Door with Obelisk of Urd. The sacrificing to fetch the Demon gives less to cast and get counters on the Door. Also, the Obelisk has a more immediate impact.
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I can see Whispers being less reliable in a Rakdos build, but might still be worth testing in a mono black build?Can't really say what to remove for Pyromancer Ascension. Maybe a singleton of each Necrogen Mists; Funeral Charm; and a 3rd different card for 3 Ascension?
Not quite what I was expecting with "Mono Blue" being in inverted commas. I was actually expecting a Grand Architect; Etherium Sculptor; Chief Engineer based deck to drop a really big Walking Ballista and other big artifacts (Wurmcoil Engine?). I have to ask, why Sky Hussar?
I personally run 2 to 3 copies of Quicksand in my Pauper decks, depending on the builds. Another land that may interest you is Teetering Peaks. While it enters tapped, it also gives a creature +2/+0 for the turn. Goblin Bushwhacker gives a board wide +1/+0 and haste. A good Aura for this type of deck is Taste for Mayhem. {R} for +2/+0 and an additional +2/+0 if you don't have cards in hand. {1}{R} to give a creature +3/+0 and Menace? Say hello to Madcap Skills.
Random idea. Don't know if it's worth the effort to set up:Pyromancer Ascension doubles up all your Instants and Sorceries. Once active, this also works nicely with Raven's Crime, {B} and discarding a land to make the opponent discard 2 cards sounds like value to me. Just remember that Retracing the only Raven's Crime in the graveyard won't put a counter on Pyromancer Ascension. Depending on how often you get yourself Hellbent, Keldon Megaliths could help get a few extra points of damage in.
Glad to help. I must admit that I didn't notice the interaction with Devoted Crop-Mate. Really puts a dampener on the opponent's early Fatal Push, Shock, etc. (except Magma Spray, that exiles). Nice catch :)
So, I was looking for a Modern legal equivalent of Goblin Tinkerer as I like the direction this is going, and Goblin Archaeologist is the closest equivalent. Sadly, the Archaeologist runs the risk of sacrificing itself every time it activates. All other options sacrifice themselves and / or are out of colour. However, I do like Glissa Sunseeker as maybe a 1 of in a green build, mostly because that 4 mana cost is costly. I especially like the idea of Academy Ruins brining Liquimetal back after it's destroyed.
Selective Memory? Makes Treasure Hunt better.
Might I suggest a single basic Swamp and a single basic Plains. Besides helping you play around Blood Moon, it also gives you colour fixing off an opponent's Path to Exile or Ghost Quarter. The only thing I hate more than not having enough mana is not having the right colour mana. As for your concern about the Nettle Sentinel + Heritage Druid mini combo, I can easily see Paradox Engine filling the role as that trick relies on you casting spells anyway. Doesn't combo well with Throne of the God-Pharaoh though :|
I can't help but feel Bloodlust Inciter is a little gimmicky. Sure, if the stars align in the correct way under a blue moon it's awesome, but I personally feel you'd get more reliable value out of something like Expedition Envoy. Also, I'm not sure if you noticed, but your only nonhuman is the Dragon. So Thalia's Lieutenant is worth considering too.
By Force is a smidge better than Shattering Spree as you only need 1 red to destroy multiple artifacts, but overall it costs 1 more mana.The only time I see Smelt's instant speed being better is when you want to do tricks like killing a something in the upkeep or when you suspect a haste creature. Also helps for if the hold on sacrificing a fetch land to avoid you sorcery speed removal. As for what it could replace, maybe Into the Core? While Into the Core does exile two targets, it also costs 4 mana...
There's two things I don't like about Arcum Dagsson. Firstly, it costs 4 mana for a 2/2. Secondly, if the opponent is running noncreature artifacts, something you can tell for certain in game 1, he'll get something out of the ability. Master Transmuter is an awesome card, but with such a low artifact count mainboard, I don't see it getting that many spots, if any at all. Sadly, Neurok Transmuter can only target creatures. While that is good in a lot of decks, I don't quite think it's good enough to be mainboard. Worth considering for sideboard though. Smelt I agree should be in here. Too good at its mana cost for what it can do in here to not include. I only really see the Mycosynth Lattice idea working with Master Transmuter. On it'd own, Mycosynth Lattice is a little high on the mana curve. These are just my opinions. Ultimately it's up to ReignCloud to decide whether to use them or not.
The reason for GR, imo, is because of interactions with so many green cards, like Ancient Stirrings digging for the artifact and Ancient Grudge having a green flashback. But my favourite is the interaction with Splinter. It also opens up to enchantment hate for matchups when that is necessary. That said, I think RU can still do the job, though in a slightly different way. Glint-Nest Crane could help dig for Liquimetal Coating. I'd also move Myr Landshaper mainboard to increase the chances of assembling the combo.
I'm curious. Has 8 Rack ever tried Whispers of Emrakul in Wrench Mind's slot? With fetch lands, Smallpox and Liliana / Necrogen Mists, getting Delirium shouldn't be too difficult. Raven's Crime feels like it must remain as once you've locked in, the Crime turns all lands drawn into addition discard keeping the opponent's hand low / empty. The interactions with Dakmor Salvage is cute, but I feel it's unnecessary in here. I've never seen Dismember have a better home than in 8 Rack. Getting the lock is easy, but you can't afford high mana removal. Quite often that 4 life is well worth it to get rid of the thing beating you down for far more (over time). I'm surprised to not see Thoughtseize, or at least Inquisition of Kozilek. Thoughtseize I can understand is expensive, but Inquisition of Kozilek is not. In theory, with all the discard effects, the opponent shouldn't reach much higher than 3 mana on board, so picking out the low cost cards will actually help protect you.
To be honest, I don't think Temur is the most efficient way to achieve your goal. Counter Burn, imo, works better in Jeskai.
The Oracle for Opalescence says:Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.Now, with the "updated" wording, I can suggest a few cards that might be a fun little idea. > Followed Footsteps: Once Doubling Season (or similar) is animated, enchant it with this to get free copies each upkeep. Paradox Haze speeds this token production up. > Privileged Position may cost 3 more mana than Sterling Grove, but unlike Sterling Grove,you can still target your stuff with Privileged Position out. Like enchanting you Doubling Season with Followed Footsteps. > Anointed Procession: May not double counters on your permanents, but it does double tokens. It's also white, eliminating the need for such a greedy mana base.> Enlightened Tutor and Idyllic Tutor: Searches for any missing enchantment.
Blight Mamba would be the next best, but like I asked, not sure if the deck requires more creatures. Vines of Vastwood would do well in this deck too. {G} instant hexproof like effect, but if you pay an additional {G} you get +4/+4 too.
I've never played with an Infect deck, only against. Is 12 creatures enough?
But the biggest problem with any Shadowborn Apostle / Relentless Rats deck is that the more non-Apostle / non-Rat cards you put in, the less space you have for the Apostles / Rats.
There's two ways to play a Shadowborn Apostle deck: Fetch Demons or lots of Apostles. Fetch Demon suggestions:The following are good as they have a way to be cheaper to cast from hand:> Demon of Death's Gate: Alternative cost of paying 6 life and sacrificing 3 black creatures to cast this 9/9 Flying Trampler as early as turn 2.> Tombstalker: After sacrificing some Apostles to fetch a different Demon, you can then Delve them to play this 5/5 flyer. These are other interesting Demons I've come across:> Lord of the Void: Has a superior "mill" effect that can bet you free creatures. > Ravenous Demon / Archdemon of Greed: The Apostles are human, which works with both sides of this Demon's abilities. Swarm of Apostles suggestions:> Thrumming Stone: Suggested above. In a dedicated Apostle deck, you could drop all your Apostles in one turn. > Door of Destinies: Call Human or Cleric and each Apostle you cast after the Door will boost all your Apostles.> Coat of Arms: Similar to Door of Destinies, but also gives the bonus to your opponents. > Obelisk of Urd: {6} convokable artifact that gives +2/+2 to all your Humans / Clerics. > Immortal Servitude: For {1}{W/B}{W/B}{W/B} you can return all your Apostles from the graveyard to the battlefield. And just an interesting nondemon, nonhuman that works with the Apostles:> Shirei, Shizo's Caretaker: This legendary Spirit returns any Apostles you sacrificed back to the battlefield at the end of the turn. Does not work with the power and toughness boosting artifacts suggested above.
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