DedWards

1,160 Decks, 4,893 Comments, 1,227 Reputation

There's a LOT of {R}{R} in the costs of the cards in this deck, so I don't want too many lands that can't add {R}. I'll consider the Bastion, but I'm worried that will make casting these {R}{R} cards a bit more difficult. The same can be said for any land that doesn't produce {R}, including the Swamps.


I have considered trying out [[Light Up the Night]] in the slots [[Cut // Ribbons]] is in. Just need to acquire [[Light up the Night]].

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Posted 01 October 2021 at 07:22 in reply to #644215 on Chandra Tribal

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If you're set on using a Chandra in mill, and thus adding red to a traditionally blue black archetype, here's what I'd suggest:

[[Chandra, Acolyte of Flame]] - Her [-2] allows you to recast those 1-3 mana value mill spells and your non-mill value cards like [[Crypt Incursion]] and [[Fatal Push]].
Another option that adding red opens up are the red copy spells (there are blue ones though) like [[Dual Strike]].
I don't think [[Chandra, Torch of Defiance]] is good as a draw engine in mill. They already have good draw in cards like [[Visions of Beyond]] and pseudo draw in [[Shelldock Isle]].


Personally, I believe blue black is the best in 2 colours, specifically blue black.
I'm not a mill player though, so I suggest looking up decks that have posted good results in tournaments and use them for reference. MTG Top 8 should have a number of UB Mill deck lists, just be sure to search for the Modern deck lists.

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Posted 28 September 2021 at 12:16 in reply to #644168 on Chandra Tribal

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The unique (as far as I know) thing about [[Wayfarer's Bauble]] is it puts the land onto the battlefield. Most, if not all, other 1 mana Artifacts put the land into your hand. This is a VERY important difference.
[[Shambling Ghast]] is a great card if you only need the ramp short term (because you sacrifice the Treasure) and its another body on the board, but it needs to die before your get its value.

As for putting our decks against each other, I believe mine would come out on top more often than not due to one factor: consistency.
Your deck has some nice things going for it, but far too many 1x cards. Having 3x and 4x cards increases the chances of drawing them, making it so that you can draw the cards you need / want more often. It would feel really bad if you need one type of removal because the one on hand doesn't affect what you need to remove.

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Posted 22 September 2021 at 08:26 in reply to #644022 on Korlash, Master of the Swamp

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Word of caution Re: [[Phyrexian Crusader]]. None of your other creatures deal in poison counters, so more often than you would like, it won't co tribute to the plan when not equipped with [[Lashwrithe]]. The evasion is good, but it alone can't carry the whole game plan of poison counters. Having to effectively track 2 different types of life totals gets awkward VERY quickly.
Personally, if try including a few more other evasive creatures that don't deal poison counters, like [[Vampire Nighthawk]].

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Posted 22 September 2021 at 08:22 as a comment on Obliteration

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Assuming the idea is to pay a bunch of life and regain it all with [[Children of Korlis]] while [[Vito, Thorn of the Dusk Rose]] is out, here's a few suggestions:


[[Tainted Sigil]] could be another option for regaining life lost.
[[Adanto Vanguard]] is another "free" way to keep paying life, just in chunks of 4 life.
And of course, [[Sanguine Bond]] is a possibility for Vito's numbers 5 through 8.

[[Sign in Blood]] is a way to dig into your combo, and lose life when combo'ing.
Similarly, [[Thoughtseize]] is another life loss card that can get rid of an answer to the combo.

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Posted 11 September 2021 at 21:11 as a comment on vito-celebrant

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That is a fun combo, but I feel it deserves its own deck list.

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Posted 09 September 2021 at 09:22 in reply to #643800 on Elf Tokens revamp

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I don't mind really.
Fair warning though, I'm nowhere as active as I used to be.

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Posted 21 August 2021 at 20:04 in reply to #643451 on Anointed Riches

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To be honest, this wasn't meant to be a serious attempt at beating [[Grief]] [[Ephemerate]], just a fun idea with that combo in mind. All I did was search Gatherer for every Modern card with "spell ability opponent controls discard" (Gatherer's search bar has a character limit) and pile them into a playable deck. In reading each card, I remembered [[Ajani's Last Stand]] worked in a similar manner and I know [[Leyline of Sanctity]] is one of the best sideboard options vs discard (and burn), so it was thrown into the mix too.

[[Noose Constrictor]] is cool and all, but doesn't help against a turn 1 [[Grief]]. I believe that if you are aware of the match up, you should aggressively mulligan to only have lands and the discard into play cards. [[Leyline of Sanctity]] could come out, but what non-[[Noose Constrictor]] do I put into the deck that does not get discarded to [[Grief]] and friends?

I could include [[Quagnoth]] in place of the Leyline?

Also, we could add some number of [[Nephalia Academy]] into the mana base. Especially if we add [[Yavimaya, Cradle of Growth]]

FYI, we do have 2 cards in other colours that also have the If an opponent discards this effect:
[[Guerrilla Tactics]] lets you kill the [[Greif]] or just hit the opponent for 4.
[[Orvar, the All-Form]] allows you to copy [[Grief]], or even their land, which ramps you into the other cards you can play.

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Posted 03 June 2021 at 19:14 in reply to #642482 on Anti Grief Ephemerate

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I don't think the [[Grief]] [[Ephemerate]] combo will be top tier, but it's nice to see how one could combat it should it see a lot of play.

[[Leyline of Sanctity]] will likely see more sideboard play because of [[Grief]]. But just like graveyard hate VS Dredge, how much these hate cards seen play depends on how many of the relevant decks see play.

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Posted 02 June 2021 at 16:02 in reply to #642482 on Anti Grief Ephemerate

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Sadly, the discard into play effect of [[Wilt-Leaf Liege]], [[Loxodon Smiter]], and [[Nullhide Ferox]] effect only triggers if an opponent's effect makes you discard them, so [[Noose Constrictor]] doesn't really help.

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Posted 27 May 2021 at 22:05 in reply to #642422 on Liege Anthem

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Sorry wikeddarkman, I don't really visit the Vault as often as I used to. To answer your question, I never really got a process as organized as your own down, so no. I also don't know anything about that article.

Most of my MTG experience in the last couple of years has been practically running my LGS MTG events. Not in any official way, just doing most of the work since the TO became a father. I really should look into becoming a TO and / or an official Judge.

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Posted 27 May 2021 at 20:27 in reply to #642100 on Velomachus's Approach

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[[Drakuseth, Maw of Flames]] is definitely a good dragon to cheat in early. Will consider it.

Sadly, the CMC (or I guess Mana Value now) of [[Response // Resurgence]] is 7 (both sides added together), which it 2 more than [[Velomachus Lorehold]]'s base power, and his ability works off of his power. I did a quick search on Gatherer and I can't seem to find any Pioneer legal extra turn instants or sorceries that grant extra combat steps that Velomachus can cast, as cool as that idea is.

I'm looking at reworking the idea to include more looting effects and possibly other Dragons to tutor.

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Posted 03 May 2021 at 08:54 in reply to #642100 on Velomachus's Approach

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Looking at reworking the idea around looting [[Dragon's Approach]] into the graveyard. The choice of dragons will depend on the non-dragon, non-[[Dragon's Approach]] cards.

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Posted 03 May 2021 at 08:47 in reply to #642094 on Velomachus's Approach

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Sadly, [[Simian Spirit Guide]] was banned sometime after that article went up. The article was posted 21 September 2020, and the monkey was banned in February 2021. Vault still shows it as legal in Modern, but if you check Gatherer, it's banned.

I don't know of any card that's as good as the monkey, and you already have the best rituals in the deck, so the next best card I can think of to replace the monkey would be [[Vessel of Volatility]]. Vessel doesn't ramp you the turn you play it, but it can sit on the battlefield while you're trying to accumulate all the other cards for the combo, then you can sacrifice it for the ramp.

An example of a play using Vessel (assuming a land drop each turn):
Turn 2: Play [[Vessel of Volatility]].
Turn 3: Sacrifice Vessel, play [[Irencrag Feat]], play then sacrifice [[Goblin Charbelcher]]

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Posted 01 May 2021 at 19:38 as a comment on Charbelcher Prison

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Thanks. Sadly, I don't actually own the cards for this deck (don't own much blue cards), but [[Wand of Vertebrae]] is a great upgrade for this. [[Curious Homunculus]] looks like the weakest link in this list, so it's the best option for removing to make space for the Wand. Thanks for the idea :D

Not sure what Graveyard protection is viable in Pioneer, but that's definitely an idea for a few sideboard slots. The other option is to have a semi transformation sideboard, taking out a number of Dragon's Approach to bring in other cards, thus fighting graveyard hate indirectly.

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Posted 01 May 2021 at 18:53 in reply to #642076 on Velomachus's Approach

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Main thing that worries me about [[Khalni Garden]] is it enters tapped (as do a LOT of Pauper lands). I will test a few of them next time I play this deck, but won't be editing this list right now.

As for [[Dawn Charm]], as I said, the sideboard is a WIP (work in progress). [[Dawn Charm]], like most charms, is a flexible card and both the fog effect and the counter effect are relvant in my LGS's Pauper meta (Aggro decks, including an infect deck, and burn).

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Posted 23 April 2021 at 22:43 in reply to #641891 on Swarming in Pauper

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Lol, neither formats that I play. Never got into EDH, and Arena doesn't run on my laptop nor on my cell.

I'll likely still post Standard, Pioneer, amd Modern brews.

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Posted 04 March 2021 at 20:45 in reply to #640792 on Boros Reverse Ramp

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I'm aware how good [[Ajani Vengeant]] is in this type of deck. I have a deck based around ramping (through Talisman and it's like) into Ajani and [[Chandra, Torch of Defiance]] and using [[Chandra, Acolyte of Flame]] to accelerate into their ultimates. This deck is kind of a progression of that, and I wanted to try the [[Nahiri, the Harbinger]] + [[Emrakul, the Aeons Torn]] package.

Sad on the [[Simian Spirit Guide]] banning. I was actually planning on ordering a set.

Glad to be back. Hope to stick around a bit longer this time :D

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Posted 04 March 2021 at 13:36 in reply to #640792 on Boros Reverse Ramp

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[[Dramatic Entrance]] is a nice way to cheat those big green worms into play a lot sooner.

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Posted 04 March 2021 at 08:51 as a comment on Tremors Mono G Ramp

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The mana ramp + mana denial is quite reliable, making these high cmc card pretty good. Dropping an [[Inferno Titan]] on turn 3 off [[Utopia Sprawl]] + [[Arbor Elf]] can be pretty scary for the opponent, especially when you had just cast [[Blood Moon]] or a [[Stone Rain]] on turn 2 to cut them off the mana they needed to answer the very early 6/6.

Ponza is one of those decks that doesn't seem to be good on paper, but in practice does surprisingly well. At least, that's my experience with the deck.

Not to bash on [[Fulminator Mage]], but I feel the deck's LD hate is good enough. Fulminator is a great card, but the double red requirement isn't that easy to reliably cast on turn 2 with this mana base. The double red is exactly why Ponza runs [[Stone Rain]] instead of [[Molten Rain]]. [[Pillage]] is a special case as it allows for a little flexibility as it can be mainboard artifact hate.

I am looking to get [[Klothys, God of Destiny]] to work into this deck.

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Posted 29 October 2020 at 14:44 in reply to #637284 on Bloodbraid Ponza

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