Looks a lot more streamlined. Good job.
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Took a lot of trial and error. That same trial and error is being done in an attempt to make a Modern legal version, but I've yet to come up with a build I'm happy with though.
I've run my own tests with the Grixis Panorama and without. As this deck doesn't really need double of any color most of the time, the {C} from the Panorama isn't bad, and thinning the deck of a land helps a lot when you're digging for cards with the draw spells. Also, I only suggested the Panorama as a budget alternative because it feels like 90+% of people here only care for budget. I am of the belief that fetch and duals should be aquired asap. They can be used in multiple decks, so they're well worth the investment (except when stupidly priced, like Scalding Tarn currently is).
No Thoughtseize? Live the dream: Turn one Swamp, Thoughtseize, Surgical Extraction.
You could increase the chances for forests by including dual lands that are both Island and Forest (Breeding Pool and Tropical Island) and maybe lands that can fetch forests (like Misty Rainforest).
Correct on the Bushwhacker, but I have enough Bushwhackers. Only need one for the combo, and with all the draw, 4 is enough. Magmatic Insight is a good card, but it requires discarding a land. There's only 18 lands in here, 4 of which are fetch lands, and while you will likely draw a land when combo'ing, you're not guaranteed the land when you have Magmatic Insight. With Goblin Electromancer out, Tormenting Voice is effectively the same, but without the need for a land. Insolent Neonate is also a better option for a similar effect.
Ya, the Rituals being Instants doesn't matter when the Storm card is a sorcery. Though I have seen a Dragonstorm build that ran Quicken, though that was before Goblin Electromancer existed.
Except for being free creatures, they don't add to the plan of this deck. I mean, if I where to use them, I'd be losing draw, or mana acceleration.
I need to see it every game. It's the same reason I have 4 Empty the Warrens. Also, most games, I'll have ramped up enough mana to cast any extras, which means I'd need less of a storm count for Empty the Warrens thanks to the extra +1/+0.Lotus Bloom was in my Dragonstorm deck as that needed the extra mana. This requires a lower mana count, so I don't see it as necessary.
Thanks. I had the Obelisk in a Goblin token based deck, it's awesome.
Door is surprisingly slow, believe me, I've tried it (I own four of it. With Ezuri and Elvish Archdruid out, you're safe from one board wipe. Archdruid taps for enough mana for Ezuri to regenerate all other Elves. Ezuri will be the only one to die as he can't regen himself. Additionally, if you know you're playing against board wipes, hold back on a few Lords. This helps you jump straight back into the game after a wipe.
Nissa and Traproot need lands, not mana. Search for Tomorrow is kind of a mana dork as you can Suspend it on turn one. I designed this with the idea of land ramp instead of just mana ramp.
I suppose, to budget-ify this, one could replace Pyromancer Ascension and Past in Flames with cards like Increasing Vengeance to copy the mana or draw spells. Something like this:Turn 1: land, Sleight of Hand / Serum Visions. Turn 2: land, Goblin Electromancer Turn 3: Pay {R} for Pyretic Ritual, resolves, get {R}{R}{R}Desperate Ritual spliced onto Desperate Ritual, resolves, get {R}{R}{R}{R}{R}{R}Desperate Ritual, followed by Increasing Vengeance copying Desperate Ritual, get {R}{R}{R}{R}{R}{R}{R}{R}{R}Every Gitaxian Probe and / or Manamorphose you can, using blue from Manamorphose to play any Sleight of Hand / Serum Visions you can, but keep 5 mana open. Empty the Warrens for 10 goblins +2 goblins per draw spell cast. Goblin Bushwhacker kicked
In my deck, I ran a full set of Sprout Swarm as the main source of tokens. Presence of Gond was added because not additng it in a GW deck that runs a full set of Midnight Guard seems stupid. Reasons I ran 4:I wanted to see it every game. If it gets countered or discarded (Duress, etc), I have backup. You can cast one for two, then use that Saproling towards convoke for the other, so extras aren't a waste. Remember, you can use creatures with Summoning sickness to convoke, this includes the token Stonybrook Schoolmaster makes, effectively letting Stonybrook Schoolmaster convoke for two castings of Sprout Swarm per turn. Bottom line, Sprout Swarm is so bonkers that I'm surprised more people don't use it.
The second Pauper deck I ever made irl was very similar (my first was GW Slivers). While I used less "sisters" (4 each of the two Wardens), I concentrated more on the token production. I also included Veteran Armorer (3 main, 1 side) and Selesnya Evangel (only 3 main), that's where our similarlies end. This is the Token production I used:Midnight Guard + Presence of Gond. Devoted Druid + Sigil of the Nayan Gods + Presence of Gond. Midnight Guard and / or Nettle Sentinel and / or Devoted Druid (enchanted with Sigil) + Sprout Swarm. Scatter the Seeds. It was the first time I ever used Sprout Swarm and it quickly became my favourite token producing instant. Remember, you can convoke the buyback.
It is legal, that's why I suggested it."If a common version of a particular card was ever released on Magic Online, any version of that card is legal in this format.Example: Counterspell was a common card in Seventh Edition Core Set online. Counterspell was reprinted in Masters Edition II with an uncommon expansion symbol. Both versions of the card can now be used in pauper."http://magic.wizards.com/en/game-info/gameplay/formats/pauper
If you played 3 colours (WBG) you could win on turn 4, and this is how:Turn 1: land, Birds of Paradise Turn 2: land, another cheap creature with some form of combat evasion (Tormented Soul?) Turn 2: land, Tree of Perdition Turn 4: Mirror Entity, activate Mirror's ability for 1, tap the tree, attack with whatever you played on turn two {Tormented Soul}.OR Turn 4: land, Mirror Entity, activate Mirror's ability for 1, tap the tree, attack with the now 1/1 Birds of Paradise.
Rancor? +2/+0 and trample for {G} and it comes back to your hand if put into the graveyard from the battlefield. It was originally printed as a common, so it is legal in Pauper.
It's nuts against any type of deck. It hoses all nonland permanents, only leaving one of each.
The tokens don't have haste. -1/-1 and 1 damage across the board are common sweepers in Pauper, especially after sideboarding. Armorer protects me from that.
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