DedWards

1,292 Decks, 4,874 Comments, 1,241 Reputation

Sakura can only fetch basics, I have no basics, and I NEED every colour in one land.
I'll consider the Brownscale after a few test rounds. I think it's at least worthy of a sideboard option against burn and Aggro.

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Posted 19 April 2016 at 09:47 in reply to #579787 on Dredge End v2

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Skulk + Doran / Assault Formation <- something to consider.

Cards that give Skulk:
Skeleton Key
Behind the Scenes

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Posted 19 April 2016 at 08:48 as a comment on EDH: Siege

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Not sure if it'll work, but Lore Broker and Jace's Archivist may be useful as reusable mass looting.

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Posted 19 April 2016 at 08:19 as a comment on Waste not storm

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Here's a suggestion: use the Deck Description and How to Play boxes.

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Posted 19 April 2016 at 08:14 as a comment on 2( suggestions welcome)

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Besides the dual lands, which I have substitutes for, I already have all the expensive cards. All I'm really missing is the Fleecemane Lions, which are cheap, and one more Scavenging Ooze. Also, Gaddock Teeg is the only sideboard card I'm missing. The problem is, I can't trade for Lions and Gaddock Teeg in my town, so ordering online is the only option, but at 14.70+ ZAR to the USD, the shipping will kill my wallet more than the cards.

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Posted 19 April 2016 at 05:09 in reply to #580354 on Hating the Menace

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Thanks for the update, really appreciate it. I'm still trying to aquire some of the cards to actually run this myself, I just haven't had the funds to order the missing cards.

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Posted 19 April 2016 at 04:24 in reply to #580354 on Hating the Menace

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Swipe is interesting, but the deathtouch part isn't going to help much (though rebound is an interesting option to cracking the Ice). I like Remand, I'll consider it for an update.

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Posted 19 April 2016 at 04:21 in reply to #580368 on Oh The Horror

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I've found that the refresh button can cause the multiple post thing too. The user should delete his / her own extra posts

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Posted 19 April 2016 at 04:10 in reply to #580361 on Deck of Solitude

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If possible, the Ravnica pain lands and the appropriate fetch lands would be ideal. As for the choice of manland, each has their pro's and con's, so it depends on what you're going for. I kind of like Shambling Vent as it has lifelink.

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Posted 18 April 2016 at 14:43 in reply to #580263 on Things in the Abbey

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Thanks. If you read the comments, there's definitely room for improvement.

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Posted 18 April 2016 at 12:57 in reply to #580291 on Oh The Horror

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I just found the perfect reason to put black back in:

Behind the Scenes

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Posted 18 April 2016 at 12:06 in reply to #580282 on Standard Butt Bump

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Assault Formation + Skeleton Key is genius. Well done.

That said, I think it's possible to eliminate a colour (I'm looking at black), which would help out with the mana base. We could possibly include better high toughness creatures, but I've yet to do a Gatherer search to find out which ones.

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Posted 18 April 2016 at 10:52 as a comment on Standard Butt Bump

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Experience playing with my RG Landfall deck, which also had to be updated because of rotation, showed just how powerful Lightning Axe is in the current Standard format. The additional cost of discarding a card is not so bad, and the burn comes in handy when you can't mind-control + sacrifice and really need that creature dead.

All I'm saying is its worth considering.

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Posted 18 April 2016 at 08:39 as a comment on B/R: Standard Control 04-2016

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The black splash is needed for Lingering Souls. It also allows use of awesome removal, like Anguished Unmaking (which you already have in), and opens up sideboard options.

PS
Using the Deck Description and / or How to Play sections would be nice.

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Posted 18 April 2016 at 05:53 in reply to #580263 on Things in the Abbey

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Leonin Arbiter and Aven Mindcensor screw with search effects. With so many decks running at least some fetch lands, these are strong. They also allow you to use Path to Exile and Ghost Quarter and the opponent has to pay to search / can only search the top four cards.

Thalia, Guardian of Thraben and Vryn Wingmare make noncreature spells cost more. With you playing majority creature spells, which is the point of Hate Bears, you don't suffer as much as the opponent.

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Posted 16 April 2016 at 05:50 as a comment on G/W Hatebears Modern

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Clock Spinning can remove two counters, all for only one {U}. One for being an instant cast, and one for its effect.
With both Fate Transfer and Clock Spinning (if the last counter was removed), you still have to follow up with another instant or sorcery to transform TITI.

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Posted 16 April 2016 at 05:40 in reply to #580161 on Oh The Horror

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Shields of Velis Vel allows you to do it for one mana, and it saves all your creatures from the bounce effect. White will be needed for this though, but that opens up access to White removal, like Path to Exile

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Posted 16 April 2016 at 05:30 in reply to #580054 on Oh The Horror

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711.12. When a double-faced permanent transforms, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it after it transforms.

Example: An effect gives Village Ironsmith (the front face of a double-faced card) +2/+2 until end of turn and then Village Ironsmith transforms into Ironfang. Ironfang will continue to get +2/+2 until end of turn.

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So Trickery Charm, which overrides creature types, turning TITI human will cause it's own ability to bounce it back to your hand (in addition to every other non-horror).

Now if you where to make it human with Wings of Velis Vel, giving it all creature types, then transform it with Moonmist, it'll be a 4/4 flying creature that is all creature types, including Horror. It's transforming trigger will return all non-horrors like normal, but it'll be a 4/4 and have flying thanks to Wings of Velis Vel. It'll also have Ice counters on it, though they'll be meaningless.

This trick can also be pulled off with Shields of Velis Vel; Mirror Entity; and Amoeboid Changeling.

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Posted 14 April 2016 at 20:35 in reply to #580054 on Oh The Horror

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Sideboard just shows cards I was considering.

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Posted 14 April 2016 at 16:37 in reply to #579999 on Oh The Horror

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Dangerous Wager is, as the name days, Dangerous. You're dropping your hand for little to no benefit and getting nothing back. At least Wild Guess and Faithless Looting draws you cards. On that note, Tormenting Voice is better than Wild Guess as it only needs one red mana, allowing you to cast it with only one Mountain out (and one other land).

So, I'd do the following:
-3 Dangerous Wager
-3 Wild Guess
-1 Mountain
-1 swamp
+4 Tormenting Voice
+4 Evolving Wilds

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Posted 14 April 2016 at 14:08 as a comment on This is MADNESS!!!

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