braid of fire needs to be dropped.. unfortuantly, with the way the turn plays out u dont get to use the mana for anything but an instant. i would even drop the door too. u could deff use some other cards to keep u alive long enough to drop the giants. they can be a challenge there even with the daredevil. shatterskull giant is kinda pointless to me too.
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if u can pump up ur general and protect him with the various cards that do so, he is very brutal to everyone else. >.> seen one in action wasnt a pretty site for everyone else.
i likes over all. but whats really fun in most gisela decks.... mana barbs!! hahaha it pings everyone for 2 but u. so much fun. also, move her to the sb since she is the commander makes it easier to find her from the rest of the deck list.
also y not an overrun, garruke or even overwhelming stampede????? they can make great finishers. i would even consider the "fog" effect cards to keep u alive. this can be a power house yes, but against a player like me who is aggresive right out of the gate, this wont have a chance past turn 5 at the latest. gotta ask, what is the point behind this deck??? and it seems like all of ur decks r posted similar to this. im going to guess its the singleton format?
first of all, whats the main goal of the deck????? i deff dont see a need for so much land in here and it doesnt seem to have a main focus to it.
uhhhhh interesting idea but doesnt seem like it can stand a chance against most decks. if ur going for only single copies, i would deff consider some mana producers just to have a lil more speed and a blocker if need be. not so sure 30 land is needed either.
honestly a few naturalize in the sb wouldnt be a bad idea. leyline of the void plus milling equals death.
i agree in the sb really. the elixer would be ur option against those mill decks ur bound to fight eventually. soul warden and soul's attendant would be fun maybe in the sb against token decks. they could be in the main but im not sure u drop enough creatures. purity could be a really good big creature also. his effect is just an f u to ur opp.
not a prob glad to lend a hand. hmm i like the idea of grave pact for the hammers trade. it would give u a way to slowly board wipe if needed and even a single damnation could be good. though they are serisously over priced >.>.. any ways, the land i was thinkin of is Terrain Generator. i have a couple and use them in a mana ramping EDH deck. its pretty insaine how much mana u can have before u know it.
lol thx, commented good luck. feel free to check out any other decks i have for ideas.
y thank ya. it was just a random idea i had today actually, not that impressive lol. overgrowth could be fun but im watchin the mana curve. not a prob. already commented glade u like and good luck.
i like this alot seems very brutal. i dont really think that the hammer is needed persay. i do know that some other cards to land drop would be just insaine. even a land like land generator would be just funny for here. the overall theme here is just great though. everything fits the theme, that can be a challenge sometimes.
hmm pretty different build here. personaly i think a way to keep ur lower life linking creatures swinging would be a great bonus. either make them unblockable or give them a constant pro creature would be devastating in this deck. i like the over all concept of the deck though. would get really annoying to go against a deck that just keeps gaining life. only thing worse would be the elixer of immortality in here. lol.
haha thx and sure.
not a prob
well it is a good deck the only thing i can see that could stop it would be like O-ring. a naturalize or 2 in the SB could help with that problem. other than that looks pretty solid to me.
lol not a prob hope i helped
i think it will work with just a splash of red atm. i have plenty of sb options to mod it. ill think about fling but i dont think it will work in this deck.
good point rust but i have to think hard about it and really look over the deck.
made some changes, not sure if i like them or not though
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