Denjin

1 Deck, 56 Comments, 2 Reputation

Okay, a few more conflicts I see off the bat. Charmbreaker Devils weakens the effect of your Runechanter's Pike. You should remove the Devils in favor of another Galvanoth. I suggest the following:

-1 Charmbreaker Devils
-1 Ruby Medallion
-2 Dual Casting

+1 Stone Rain
+1 Pyromancer Ascension
+2 Galvanoth

These changes would basically facilitate the activation of Pyromancer Ascension by casting your spells for free from the top of your deck with the Galvanoth.

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Posted 11 July 2012 at 05:18 as a comment on Groundbreaker

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Just pointing out that your Dingus Eggs will deal some moderate damage to yourself if you use the Strip Mine and the Quicksand special lands. I would suggest you replace your Quicksand lands with others that won't go to the graveyard.

Also, I see you have plenty of black spells in this deck, you may want to consider replacing the Ruby Medallion with another Dingus Egg (provided you removed the Quicksand lands).

Haven't looked much into land destruction strategies too much, I admit, so I'm not sure what else to add at the moment. The obvious I feel I already pointed out.

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Posted 11 July 2012 at 05:07 as a comment on Groundbreaker

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This deck needs all the moxes and a black lotus! Feed it moar monies!!!!

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Posted 11 July 2012 at 04:59 as a comment on Gifts Unbidden, How the Mighty Are Fallen

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Okay, just want to put this in perspective. You have two Torpor orbs in the entire deck and no way no search for them. Now, you ALSO have eight creatures (out of eighteen total) that REQUIRE you to have the Torpor Orb in play in order to even hit the battlefield without screwing you over. This simple fact will prevent this deck from ever being competitive.

Even considering the Stifle spells, you would be sacrificing too much card advantage and mana just to get one creature out onto the battlefield (without any protection, on top of that). The staggering cost of bringing one of these creatures into play will leave you tapped out and unable to protect them with a counterspell (Force of Will won't work either because of the aforementioned lack of card advantage).

Quest for Ula's Temple just seems too slow (without proliferation support) to save the deck against any kind of aggro deck. On a side note, I noticed you have no way of activating Marit Lage reliably.

I won't suggest any improvements until this deck gets reworked from the ground-up.

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Posted 11 July 2012 at 04:57 as a comment on Terrors of the Deep

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Hoho, it is a lot better than it was. As your finisher is the Quillspike + Devoted Druid Combo, you should add ways to make it come up sooner. I suggest the following:

-1 Winter Orb
-1 Wren's Run Vanquisher

+1 Worldly Tutor
+1 Elvish Harbinger

Also, please note that Parallel Lives completely wrecks your own combo potential. Devoted Druid kills himself with his ability and Safehold Elite essentially loses his persist. I would suggest the following:

-2 Parallel Lives

+1 Elvish Harbinger
+1 Eyeblight's Ending

Remember that the Elivish Harbinger can search for your removal spell (should you need it) or any elf creature in your deck (namely, the Devoted Druid). Should you make these changes, adjust the mana curve accordingly. Good work, though, it really has improved drastically.

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Posted 11 July 2012 at 04:44 as a comment on The Wyld Hunt

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Replace those Fishliver Oil cards with Levitation.

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Posted 29 June 2012 at 03:08 as a comment on Terrors of the Deep

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This deck needs more redundancy. Why do you have one of everything?

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Posted 29 June 2012 at 02:54 as a comment on Gifts Unbidden, How the Mighty Are Fallen

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This is true. You aren't playing EDH here. lol

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Posted 29 June 2012 at 02:49 in reply to #267458 on The Wyld Hunt

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-3 Phyrexian Metamorph
-1 Rite of Replication

+3 Copy Artifact

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Posted 28 June 2012 at 20:55 as a comment on Platinum Legion

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Since we are playing Vintage, however, I recommend Copy Artifact instead.

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Posted 28 June 2012 at 20:53 in reply to #268883 on Platinum Legion

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Those Metamorph creatures are excellent. At worst, they copy the most useful creature (or artifact) on the battlefield. At best, they allow you access to multiple Darksteel Colossi. lol

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Posted 28 June 2012 at 20:45 as a comment on Platinum Legion

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I think you should replace your two Shield of the Righteous artifacts with two more Porcelain Legionnaire.

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Posted 28 June 2012 at 01:34 as a comment on Platinum Legion

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I like your take on the Kithkin tribal.

I have one of my own if you're interested.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=240595

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Posted 25 June 2012 at 05:37 as a comment on Kithkins

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-1 Azure Mage To make room for Daze
-1 Rhystic Study To make room for Daze
-1 Force Spike To make room for Daze
-1 Keening Stone To lower the mana curve
-2 Wall of Frost To lower the mana curve
-1 Island To accommodate the lower mana curve

+3 Daze Adds control element and has synergism with storm spells
+1 Force of Will Adds control element and has synergism with storm spells

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Posted 25 June 2012 at 02:13 as a comment on Mill Deck

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I would suggest replacing your two Ponder spells with two Tezzeret's Gambit spells. It will reliably play turn three, with or without colored mana (albeit with minor life loss), and it will further strengthen your creatures via proliferate. While Ponder can tailor the topdeck, Tezzeret's Gambit just places it all in your hand directly, eliminating your need to rearrange them altogether.

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Posted 20 June 2012 at 22:50 as a comment on U/R Vampires

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I think it might be better to remove one Entreat the Angels spell (reduces the chance of drawing it near the beginning of the game) and add in an additional Baneslayer Angel.

Perhaps you could remove one Student of Warfare to add in one more Nearheath Pilgrim. The logic being that the Nearheath Pilgrim provides instant benefit, whereas the Student of Warfare requires some investment. Besides, you already have the Silverblade Paladin to share his double strike with Concerted Effort. Another Nearheath Pilgrim will make lifelink more accessible through Concerted Effort.

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Posted 11 June 2012 at 17:48 as a comment on Holy Crusade

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I believe you should remove three islands and add three Coral Atoll land cards, to add to the effectiveness of your four Hedron Crab. Additionally, remove one Ambassador Laquatus (being legendary, additional copies are dead draws if he's in play) and add in one Living Tsunami; this creature will further strengthen the Hedron Crab landfall ability.

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Posted 11 June 2012 at 17:32 as a comment on Mill Deck

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I would suggest replacing your four Dauthi Warlords with four Trespasser il-Vec. The reason being that the Dauthi Warlords are the only shadow creatures in the deck, so they won't boost each other significantly. I realize that the Stronghold Overseer can increase that number, but it's not enough to boost the Dauthi Warlords to the degree you need.

With the Tresspasser il-Vec, they are 3/1 without need of any support and they function as early blockers, unlike the Dauthi Warlords. When you are ready to finish off an opponent below ten life, discard a few cards to bestow shadow on them and activate the Stronghold Overseer for the power boost; an attack like that is likely to kill almost anybody.

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Posted 11 June 2012 at 03:39 as a comment on Multiplayer Manipulation

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I also think you should remove the Mordant Dragon and the Furyborn Hellkite to add another Balefire Dragon and another Hellkite Charger. The Furyborn Hellkite is simply too slow, as he must wait a turn to attack with a power of 12. As for the Mordant Dragon, the Balefire Dragon pretty much does his job even better.

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Posted 19 March 2012 at 06:39 as a comment on Hellkite Ascension

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Also, you should remove Anger to add Demonfire. It would be easy to trigger the Hellbent clause (because of Seething Song) and the added direct damage will turn the tide of many games when you need it most. Besides, if you add the Crimson Mage and the Reckless Charge spells, it will be easy to haste your creatures when needed.

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Posted 19 March 2012 at 06:29 as a comment on Hellkite Ascension

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