denmar

20 Decks, 24 Comments, 1 Reputation

I agree with Gaspartacus, try throwing in some Goblin Electromancers. They will not only help with searing spear, but krenko's command becomes a one drop for two creatures. It is nice.

Check out my Izzet Multiplayer: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395697
And my Pack Rat: http://www.mtgvault.com/ViewDeck.aspx?DeckID=390837

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Posted 16 October 2012 at 15:00 as a comment on U/R Delver

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Great suggestions, I think I am going to keep the weird out for the moment. I might sideboard him if Aggro decks become a problem. Thanks for the suggestion.

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Posted 16 October 2012 at 14:56 in reply to #296318 on Izzet Deck

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Nice deck for its value. Personally not a fan of the weirds, but they seem to work for ya.

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Posted 12 October 2012 at 14:16 as a comment on Swim or Burn , Weirdos Revenge !!!

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I think that might work. Good idea, gives me a bit of control over who blocks the rats.

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Posted 11 October 2012 at 20:20 in reply to #295706 on Pack Rats

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Nice deck, only suggestion I might have is to have a way to retrieve somethings from the graveyard if you plan on using Pack Rat a lot.

Solid deck though.
Check out my take of Pack Rats with a Golgori twist:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=390837

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Posted 11 October 2012 at 16:43 as a comment on Rat discord

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Yep, added them to the deck. Decided to go back to try to get more creatures that make tokens. Thanks for the comment.

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Posted 11 October 2012 at 15:04 in reply to #295600 on Token Deck

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Good looking deck, thanks for the help with my Selesnya deck. One question, why only one evolving wilds? Just for that off shoot chance of a mana fix. Just curious.

Check out my Izzet deck too if you have the time.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=392897

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Posted 11 October 2012 at 14:56 as a comment on Parallel Population

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Funny you should comment on my deck. I was actually looking over yours before the comment to get some ideas. lol. Thanks for the input. Did some of the changes. Let me know what you think.

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Posted 11 October 2012 at 14:49 in reply to #295593 on Token Deck

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The only odd thing I see is how are you going to recover faster than your opponent if you use Worldfire? Maybe put in some cheap direct damage spells to damage them after casting it or place it in the sideboard with your direct damage spells. Great deck, ended up adding Talrand to my Izzet deck too.

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Posted 10 October 2012 at 14:44 as a comment on What We Should Learn in Chemistry Class

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Good call. Going to replace Volcanic Geyser with those while it is still standard. Thank you.

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Posted 09 October 2012 at 22:07 in reply to #295014 on Izzet Deck

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Thanks for the suggestion. Wasn't 100 percent sure if I wanted too put in green, but I think the changes will help a lot. Thank you.

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Posted 04 October 2012 at 21:00 in reply to #293721 on Pack Rats

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Never heard the name Pac-man apocalypse, but I suppose it is. Yeah, might have to add in some doom blades or something to help deal with agro decks. Thanks for the suggestion.

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Posted 31 August 2012 at 14:12 in reply to #286235 on Apacolypse

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Thanks for the great advice. Made some of the changes, only put in three Inkmoth Nexus.

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Posted 31 July 2012 at 17:59 in reply to #277298 on Exalted Infect

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Nice deck, I like the idea of using Snapcaster mage to aid in the mana Ramp.

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Posted 31 July 2012 at 17:55 as a comment on U/G ramp?

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Reliquary Tower is a great card! Thanks for the tip on that one.

What would you recommend for chumps?

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Posted 02 July 2012 at 20:43 in reply to #270042 on Blue Stompy

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Thank you. I did the changes you suggested to make it standard legal.

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Posted 23 May 2012 at 17:12 in reply to #258293 on Undying Deck

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Thank you for the comments. I like the idea of the Flayer demon, but you also have me torn for making a mono black deck. For now I am going to leave it legal in standard with Racky's suggested changes. See how it does.

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Posted 23 May 2012 at 17:09 in reply to #258272 on Undying Deck

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Thanks for the suggestion! Added in two more Artisan's and 2 Not of this worlds.

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Posted 17 May 2012 at 14:58 in reply to #225923 on Wall o Eldrazi

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Didn't think about it and thought of the deck to rely more on damage to win than milling. The milling part is for card advantage. But I might try the mind crank to see if Milling will be more of a win condition. Thanks for the comment.

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Posted 29 December 2011 at 15:34 in reply to #224904 on Mill Damage

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Thanks for the catch.

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Posted 25 August 2011 at 14:11 in reply to #193672 on U/G/B Commander deck

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