whats up, coat of arms isnt the best choice for a dragon deck. it is really hard to get multiple dragons out so the coat wont be able to power em up hardly at all, Crucible of Fire is the ideal dragon booster card
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let me reiterate, this deck is by request and is not meant to beat the opponent, simply to annoy them
also u deff need to use some of the double lands
the cloak isnt really necessary. unblockable isnt that much of an issue, i would use Lightning Greaves instead
this deck seems a lil sporadic, i see elements of counter control, mill, discard, and normal control. all of these aspects r good in their own right but i would try and focus this deck down a bit to achieve max effect. sawtooth loon is just a plain bad card in my opinion. yes it can help u move through ur deck a lil faster but it costs way too much and generates no card advantage
well the land choice is a lil shaky, i would put in stomping ground, overgrown tomb, and blood crypt that way u have more consistency with the playability. ive never personally been a fan of wild cantor, it seems a bit of a waste, birds of paradise would be better if u really want the mana producer
whats up my man, i would deff include Groundbreaker in this deck. it works perfectly. and personally use Sheltering Ancient which is an angel of death if used in the right hands
elvish piper, Quicksilver Amulet, Norwood Priestess, defense of the heart..any of these would be good for getting godsire into play. meyaht is totally right about the intruder alarm, it would give u infinite godsires, a scary concept
and like i mentioned above u can include Sanguine Bond for the win
who cares if they remove my graveyard, if a person has a deck built around graveyard removal then good for them, and i was talking about searching for other parts of the combo. if my opponent really wants to wait to c who decks out first thats fine with me
well pretty much everything can loose to a good counter deck, there isnt much u can do against it
*searches
if they can counter it i will search another one and play that, if they counter that i will play another one, there r a ton of counters and they cant counter them all
well ive never played a person that hasnt given up after i got the infinite life cause other then the "you win" or the "player looses" cards there really isnt a way for me to loose other then decking out, sense i have the feldon's cane i wont deck out before the opponent, so if they really want to play the rest of the game unable to do anything to me thats fine, i will just sit back and watch
might of oaks wouldnt be that good in a deck like this, i totally agree that it is a fantastic card and i use it in several of my green beatdown decks, but this is a swarm deck so overrun would be a much better choice
if u really want to u could include Sanguine Bond to kill the opponent as u gain the life
u dont really need 4 druids calls, i would cut it down to 2
haha, cant win em all
i disigree for this deck. i have no artifacts so it wont help with the diverse search and i know its cheaper to play but it goes to the top of the deck, so it prevents me from drawing a new card next turn and holds back on my hand development. sense light from within casts 4 if i play idyllic tutor on turn 3 then i can play light on the next turn just as easily as i could enlightened the first turn and then wait till turn 4. also if i catch either tutor later, say when i have 7 mana out and no light yet, i would have to wait another turn to get light with enlightened while idyllic would just add it right to my hand
and i understand aout the creative process, i have made tons of decks without search cards that work extremely well in almost all circumstances.
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