turn 1 win decks do exactly the same thing, the best deck in magic wins before the opponent can even draw a card. thats called mastery, and while i am not claiming to have created the best deck ever, i do believe it to be rather good. yes the opponent has to reshuffle, but they get to do it after taking a loss. if they want to play again thats fine
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im sorry my man, but with all ur lands coming into play tapped im afraid that this deck is just too slow to be able to win. i know uve got some mana accel, but its pretty imparitive that u r able to use the land u put into play every turn, and sense they all come into play tapped u r at a serious disadvantage.
give the guy a break, he said this is a coming back into the game deck. my man bigguyprod1, if u can wrangel up some multiples of hte cards u want it will really help ur deck out. It lets u get the cards u need more often then if u include multiple singles. also, a 60 card deck will make the deck more reliable. cut the lands down to anywhere from 20-24 depending on the stratigy, and this will help u make the deck smaller and more efficient, keep up the deck building and dont get descouraged
i find the easiest way to help with a dragon deck is defense of the heart, it will give e exactly what u need. prismatic omen will help with the mana fixings
or if u would like switch out 1 of the pacts for another leyline and then u cant not have it in ur opening hand
mulligan, u only need 5 cards to make it work
free advice is the best kind
chilly282, i wrote this when i thought u were layin a smackdown on me, no more hostility from me, but its still really easy to make a deck just to combat a single deck
alright, no worries my man, and i use utopia sprawl to make sure that i can play ball lightning on turn 3, that way i can play out the deck like so turn 1: land, utopia sprawl turn 2: land sheltering ancient turn 3: land ball lightning/ground breaker, then play giant growth/brute force then attack for 15 turn 4: play anything and attack for the win
thanks aethercraft, i assure u that i came up with this all on my own, i was sitting in my physiology class when the idea suddenly hit me like a freight train, i freaked out and almost got kicked out of class, it was totally worth it
chilly282 even a novice can create a deck designed to beat just 1 deck. congratulations on that achievement Roughneck, thanks for the support on my chiral chaos deck, its much appreciated. if u find urself in trouble with this deck cause people r destroyin ur stuff then u could add in Privileged Position for some protection. other then that this looks pretty fun and good, nice job
im not quite sure if u were trying to insult me on my deck almighty onslaught, but u should most definitely look again, most of ur assumptions r quite wrong
thanks roughneck, im glad someone else out there understands. and aethercraft, there r 8 cards in the deck after u take out all the ante cards. 1x Leyline of the Void 1x Helm of Obedience 1x Swamp 3x Pact of Negation 2x Dark Ritual that way u can draw 1 card at the beginning of the turn and u dont die
haha, i own 4 copies of taiga, as for utopia sprawl read the card my man, it deffinately provides extra mana Utopia Sprawl Enchantment - Aura, G (1) Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces) and the mana curve i picked on purpose because this deck only needs 4 mana out to function properly, it can get away with 3 easily im not sure if ur last sentence is meant as an insult, but i assure u that i am no beginner, i built this deck for old times sake, if u read the description u will notice that i call it old fashioned, which of course it is. this deck is for fun
i believe u lol, thats what i meant by double lands
the only advice i would give is to add prismatic omen, helps with the mana fixing and the basic land cards
the fetchlands will fetch the double lands cause they r both types. overgrown tomb is both a swamp and a forest
oh i know lightning bolt, chain lightning, and lava spike belong in any burn deck, but i have already built a burn deck, its called mustang mayhem and it wins on turn 5. but i wanted to give the rampaging creatures their chance to shine in this one
to live by the sword
a lil vulnerable, but completely unpredictable
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