chilly282, i wrote this when i thought u were layin a smackdown on me, no more hostility from me, but its still really easy to make a deck just to combat a single deck
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alright, no worries my man, and i use utopia sprawl to make sure that i can play ball lightning on turn 3, that way i can play out the deck like so turn 1: land, utopia sprawl turn 2: land sheltering ancient turn 3: land ball lightning/ground breaker, then play giant growth/brute force then attack for 15 turn 4: play anything and attack for the win
thanks aethercraft, i assure u that i came up with this all on my own, i was sitting in my physiology class when the idea suddenly hit me like a freight train, i freaked out and almost got kicked out of class, it was totally worth it
chilly282 even a novice can create a deck designed to beat just 1 deck. congratulations on that achievement Roughneck, thanks for the support on my chiral chaos deck, its much appreciated. if u find urself in trouble with this deck cause people r destroyin ur stuff then u could add in Privileged Position for some protection. other then that this looks pretty fun and good, nice job
im not quite sure if u were trying to insult me on my deck almighty onslaught, but u should most definitely look again, most of ur assumptions r quite wrong
thanks roughneck, im glad someone else out there understands. and aethercraft, there r 8 cards in the deck after u take out all the ante cards. 1x Leyline of the Void 1x Helm of Obedience 1x Swamp 3x Pact of Negation 2x Dark Ritual that way u can draw 1 card at the beginning of the turn and u dont die
haha, i own 4 copies of taiga, as for utopia sprawl read the card my man, it deffinately provides extra mana Utopia Sprawl Enchantment - Aura, G (1) Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces) and the mana curve i picked on purpose because this deck only needs 4 mana out to function properly, it can get away with 3 easily im not sure if ur last sentence is meant as an insult, but i assure u that i am no beginner, i built this deck for old times sake, if u read the description u will notice that i call it old fashioned, which of course it is. this deck is for fun
i believe u lol, thats what i meant by double lands
the only advice i would give is to add prismatic omen, helps with the mana fixing and the basic land cards
the fetchlands will fetch the double lands cause they r both types. overgrown tomb is both a swamp and a forest
oh i know lightning bolt, chain lightning, and lava spike belong in any burn deck, but i have already built a burn deck, its called mustang mayhem and it wins on turn 5. but i wanted to give the rampaging creatures their chance to shine in this one
to live by the sword
a lil vulnerable, but completely unpredictable
i love a good overrun deck, in my opinion overrun is the sword that pierces through combo and control decks if done correctly. but howl of the night pack, unfortunately, doesnt fit that well in this deck cause its not entirely made up of forests. i love the overrun/howl potential combo, but its very possible that u could only get 3 wolf tokens for ur spell.
wowowo, ledif read the description, do u remember when magic was for fun
i realize its weak against burn decks, but u cant win em all
boom
i like the theory u have goin here, but i dont really c it working that well, with only 16 non land cards u wont have a very good shot at all of finding the cards u need. and to pull ur combo off u need 8 lands to tap just for the mana, and once the lands r tapped u wont be able to attack with them. so in reality u need about 15 lands for this to become really effective. best case scenario u will have these lands out turn 8. im not layin a smack down, just trying to help
other then that i rather like this, nice job
Brainspoil would help u out a lot with the search as both the combos in ur combo cost 5
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