I think it was by using brackets? [] I don't remember myself anymore.
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Made more changes. All of these are solid upgrades that can make devastating changes once out, especially Legion Loyalty. Myriad and multiple combat triggers is no joke.Dropped: Hearthfire Hobgoblin, Akroan Hoplite, Master Warcraft, & Warstorm SurgeAdded: Legion Loyalty, Popular Entertainer, Battle Angels of Tyr, & Karlach, Fury of Avernus
Haven't been overly active myself but congrats Northy! I have 2 of my own, and it's a joy watching them grow. Best of luck and may the diapers not be smelly!
I'm still a little hesitant of dropping it. The early game is most dangerous to me, so the few things that CAN come into play are what I'm worried about. Big stuff I can deal with easily
Since they banned Deathrite Shaman, I let this deck collect dust, but with Ignoble Hierarch I can at least keep the mana function going, though I'm sad I can't use the other 2 functions
I still make decks, but I don't make many of them public anymore. Been fine tuning a few old favorites though, and making commander versions of a few of my favorite 60 card decks.
Updated after a very long hiatus.
Changed a few of the creatures up. Ilharg, Moraug, Port Razer, and Winota were much needed upgrades to this deck. Can't wait to see how they change the dynamic up. Just the thought of Moraug, Port Razer, and Adriana all being in play and attacking is scary.
Strongly considering Winota from Ikoria. She fits well here and can get me some nice combos during combat
Dropping Feral Incarnation for Finale of Glory. The convoke is nice, but it only ever seems to get me 3 beasts. I rarely use it, and finale feels like the more dangerous brother of Devout Invocation, which often wins me games.
Also going to swap out Foundry Champion for God-Eternal Oketra.
I never use*
Going to be swapping out Boros Battleshaper for Ilharg, the Raze-Boar. I you ever use him and the sneak attack effect is very useful.
Dropped Flowstone Charger for Adriana
SOMEHOW I never came across Adriana, Captain of the Guard over the long period that I've been running this deck. I need to rectify this.
Dropped Merchant's DockhandAdded Saheeli, the Gifted
Dropped:Killing WaveSkullcageEtherwrought PageShrieking AfflictionAdded:Emergency PowersTithe TakerSmothering TitheForce of Will
Considering adding:Teferi, Time TravelerSorin, Vengeful BloodlordTime WipeDovin's Veto Bolas's CitadelThey seem like excellent upgrades to Democracy.
Dropped:Grave UpheavalIncendiary CommandMolten PsycheProsperityAncient ExcavationWheel and DealDack FaydenAdded:Niv-Mizzet, ParunDeadly TempestIn Garruk's WakeGrafdigger's CageMonastery SiegePsychic CorrosionCurse of VerbosityDug this bad boy out of the depths of my collection and did some more recent testing with it. Overall it performs well still, but I actually got more variance each time so I was able to better determine what didn't work as well. Add in the fact that I have made any adjustments in a good long while, and there's many new cards I had to consider adding in. Hoping these changes will help the deck run a little smoother.
IP wouldn't be fast enough for this. This is green aggro. As much as I like IP myself because it makes Warcaller STUPIDLY HUGE, it costs 4 and takes a full round to be active unless you have Rhythm of the Wild out.
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