drakeraenes

486 Decks, 2,256 Comments, 624 Reputation

As his friend IRL, and as prior AF myself, neither do I

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Posted 17 July 2017 at 07:38 in reply to #599907 on Chair force

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so uh...what's the idea?

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Posted 17 July 2017 at 03:29 as a comment on Oloro says life goes on

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What, no Torment of Hailfire? Disgrace

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Posted 13 July 2017 at 05:37 as a comment on Razaketh's Rage

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Pray your opponent doesn't have things like Surgical Extraction or Meddling Mage.

Also, Altar of the Brood with Heartless Summoning and 2 Myr Retriever makes for infinite mill.

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Posted 22 June 2017 at 20:19 as a comment on 30 INFINITE COMBOS IN 1 DECK!!

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I think that's fairly clear at this point.

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Posted 20 June 2017 at 20:54 in reply to #601850 on BEST Tyrn 1.5 Kill Land Dek??

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Even if I did want some, pretty sure you've taken them all already. I'll pass thanks. To the left of course

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Posted 20 June 2017 at 20:53 in reply to #601824 on BEST Tyrn 1.5 Kill Land Dek??

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You can lead a horse to water...

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Posted 20 June 2017 at 09:59 in reply to #601850 on BEST Tyrn 1.5 Kill Land Dek??

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I appreciate that. I really do. I try to keep my comments within the realm of what the deck is supposed to be (modern, pauper, etc), so when he started saying it's tier one tourney capable I just told him the honest truth, as did the others.

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Posted 19 June 2017 at 00:49 in reply to #601850 on BEST Tyrn 1.5 Kill Land Dek??

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He wanted it to be competitive. While it can be, it's not tier one like he posited. We all tried to help, but he just jumped down our throats and wouldn't listen to anyone unless they told him how amazing his deck was without a smidge of criticism. Start from the top and work your way down. It's a crazy roller coaster ride for sure

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Posted 17 June 2017 at 04:31 in reply to #601850 on BEST Tyrn 1.5 Kill Land Dek??

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...are you on drugs?

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Posted 17 June 2017 at 01:24 in reply to #601824 on BEST Tyrn 1.5 Kill Land Dek??

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Debating making a slot for Angel of Sanctions. Populate plus the embalmed creature seems like my kind of dirty

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Posted 13 June 2017 at 19:53 as a comment on Trostani, Selesnya's Voice EDH

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The only reason I'm considering that adjustment I mentioned is because it'll make the deck vintage legal

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Posted 09 June 2017 at 23:36 in reply to #596380 on Wurm Rush v5

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Sorry for the super delayed response. I never got the notification for your comment. Now then...

Channel hurts me too much and isn't worth it in the long run.

Land Grant is nice and all but it isn't as flexible as what I have in here already.

Cavern is $50 and I have ONE, so that's not happening. Plus most of my friends DON'T run control, so that's negligible to me honestly.

I've considered Path, but Hunting Grounds is both cheaper, and once active is a VERY scary threat when I have cards in hand. I have literally dropped both Worldspine Wurm in a single turn because my opponent played two small spells on turn four.

Library is a strong possibility, but I don't know what I would swap out for it at the moment.

Eureka is an automatic no simply because of price.

Garruk and Nissa are nice, but not worth dropping cards to include.

Sheets would be good if the land weren't the only thing that would be snow, and I'm not wasting two mana on the off chance I don't hit a land. The deck is already high cost as it is, and wasting three land to potentially hit a land vs my multiple spells and lands that guarantee a hit for one mana or a life.

That's my reasoning for your suggestions. They're great, but at the moment I'm keeping the deck as is. My only foreseeable change at this moment is going down to one Fastbond and increasing the number of Sterling Grove for both grave filling and better tutor options. In that regard I might add a single Library, but I'm not sure yet. I'll do some tests with a proxy and see if it's worth it.

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Posted 09 June 2017 at 23:34 in reply to #596380 on Wurm Rush v5

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It's also one cheaper, so it helps the curve

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Posted 03 June 2017 at 20:09 in reply to #601326 on Glass Cannon

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Looks good. For the most part it's effective given that you aren't pushing some of the more expensive cards out there. I actually am working on a gaddock teeg hate bear edh and you had a few cards in here that I hadn't considered or just hadn't seen yet.

It's not done yet, but here's a link to it.

http://www.mtgvault.com/drakeraenes/decks/gaddock-teeg-edh/

Trying to avoid as many noncreature spells as possible and leaving the ones I do include as powerful holding effects until I can get gaddock out again should he die. I basically plan to lock out everything not a creature with teeg, trinisphere, and either thorn of amethyst or thalia, guardian of thraban. That way so long as teeg it out you can't cast any noncreature spells at all, but I'll have plenty of versatility with my own creatures. Linvala was one I forgot about and seeing your deck reminded me of her. She's entirely necessary if I get a field lock in place

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Posted 31 May 2017 at 09:26 in reply to #601188 on Mono White Spell Hate

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I believe the phrase you're looking for is Hate Bear. That's what this deck is

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Posted 31 May 2017 at 09:04 as a comment on Mono White Spell Hate

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Why dark deal? If he wanted to do that then why not just go serum powder?

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Posted 29 May 2017 at 09:59 in reply to #601097 on Competitive Storm Crow [Help]

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You do know your commander has to be legendary right? Also you're one card over. It's 100 cards total, including your commander

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Posted 23 May 2017 at 15:37 as a comment on knights edh

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So yes and no on braids effect. Each one has an independent upkeep trigger, your first turn you'll get the one mana, and say you played a second one the turn after. That second one would only get the one mana from one cumulative upkeep, and the first one would get two. Yes you would get mana from both, but unless they both came out on the same turn, it would be different amounts of mana from each. I highly recommend looking up Braid of Fire on Gatherer so you can read the rulings and get a better understanding of it if you decide to add it. As for a replacement, I always suggest doing proxy testing with a piece of paper over what it's replacing that has the card details on it. That way you save time and money on a card you might ultimately cut if you don't need it.

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Posted 23 May 2017 at 13:56 in reply to #600813 on Mono Red Dragon Tribal

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Meh, semantics. I only suggested amulet because it does keep you mono red but also because it has a wonderful little hitch that most don't immediately catch. You aren't casting the creatures, they're being put into play, meaning they can't be countered once amulet has resolved. I'm not trying to force it on you by any means, just sharing a fun detail is all. Also if you want you could put in a few Braid of Fire. They make for phenomenal mana acceleration and they have zero drawback, unlike when they were printed and mana burn was a thing. That'll allow you to cast a lot more A LOT faster

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Posted 23 May 2017 at 06:20 in reply to #600813 on Mono Red Dragon Tribal

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