drakontois

59 Decks, 52 Comments, 5 Reputation

The deck looks pretty good. I think I would switch out the doomed travelers for something with a little more impact, if its flying you are looking for and you need the low drop maybe somthing like impetus sunchaser. Throw in something like Mardu Runemark, Temur Battle Rage, Madcap Skills, or even Trumpet blast to hit a little harder. Evasion is paramount in decks like this but I think you have it covered with the burn and pacify.

all in all it looks pretty good, nice job!

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Posted 13 March 2015 at 19:30 as a comment on R/W: Are you fast enough?

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I like it! Since your kinda focused on Waste Not though you should probably throw in some tutors or something. Also you could probably run this mono-black and toss in Bloodsoaked champion over devil.

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Posted 12 March 2015 at 15:27 as a comment on Ghastly Discard

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Nice Deck! I always enjoy reanimator decks and have been thinking for a while about making a scavenge deck for a while now. Maybe switch out the shadow for dreadnaught so you have guranteed play power. Or keep both for the scavenge ability and drop wake dancer.

If you get a chance can you check out my Tiny Leaders deck,
http://www.mtgvault.com/drakontois/decks/tiny-leaders-athreos-wills-it/

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Posted 12 March 2015 at 15:23 as a comment on Varolz - Tiny Leaders EDH

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First I would try to cut out 3 cards and bring yourself down to a nice even 60. I would remove the ordeals, I know they are awesome, but you are not swinging early with creatures and so the ramp you get from them isn't that great. You would do better with the font of fertility. The battledriver is cool, but sits at a critical spot in your ramp where you can either cast him or a hydra, and thus would slow you down a bit in the long run. If you want hast go either for the Hammer of Purphoros or maybe even blur sliver. I would drop Awaken the ancient.

-Destructive revelry
-searing blood
-Awaken the ancient
-battledriver
-mindsparker(sideboard)
-mistcutter hydra(sideboard)
-voyaging saytr
-chariot of victory
-3ordeal of nylea

+2 fall of the hammer
+2 hammer of purphoros
+3 Font of fertility

Think these adjustments would make your deck more consistent. You really should only need to get 1 or 2 bug nasties out to put the pressure on you opponent.

Check out my R/W heroic deck and let me know what you think. http://www.mtgvault.com/drakontois/decks/rw-heroic/



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Posted 08 May 2014 at 22:47 as a comment on Dragon Hydras

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I like it!
Painters Servant + Lifeforce = hilarious
Seems slow on the finish without some ability to play lots of lands...maybe Fastbond would help?

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Posted 01 May 2014 at 18:16 as a comment on Mono-Green Control

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the price could be easily lowered by using cheaper lands.

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Posted 01 May 2014 at 18:08 in reply to #453104 on U/W . Control + ETB

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Maybe I missed it but why is the Arid Mesa in there? Also I would look at dropping some of the singletons and look into conjurer's closet and maybe cloudshift to add to the flicker.

I would suggest taking out the swords, I know they are awesome but will slow you down when you have to re-equip them constantly.

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Posted 01 May 2014 at 18:08 as a comment on U/W . Control + ETB

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Thanks for the comments!

-I like the idea of taking out the Helix Pinnacle, I basically just had it in there for fun.
-I think Shambleshark is decent. You get a evolve trigger at flash speed.
-I think the Kiora's follower is awesome. It works for mana ramp and Vorel. With the Gilder combo to be super effective you need the added mana boost.

I balanced out the numbers and streamlined things a little more. I was also thinking of adding Sage of Hours to get some extra turns with Bioshift.

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Posted 01 May 2014 at 00:07 in reply to #459891 on Simic Initiative

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The thing about mobilization is that static its a 3curve for vigilance. Late game I might be putting 2-3 1/1s into play with it which is nice, but for 9 I could drop a game ending card. early game I would need the mana to pump whats in play over dropping more 1/1s. I could streamline and drop the ordeals, spear, and phantom general and add in the raise alarms and others. My thought is that I can be very aggressive and not worry too much about defense with the life-gain and spear ability. If my board is fully stacked on the attack 3 4/3s(battle-cry) come into play attacking, tapping out 3 opponent creatures.

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Posted 07 February 2014 at 13:35 in reply to #435240 on Follow the leader

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you could go mobilization, I was more looking at free tokens with a few exceptions to get the power house guys. I think you could make maybe a more token focused white weenie deck, but I wanted to play with Brimaz.

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Posted 07 February 2014 at 03:24 in reply to #435240 on Follow the leader

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I will reiterate what the guy above me said. Iona, although high cmc,extremely brutal once its in play. Stony Silence can lock down artifacts in play. blazing archon to prevent attacking. And Witchbane orb to give yourself hexproof. Privileged position will give everything you control hexproof. Players will still be able to play spells, but unless they have a very special deck, they will be completely locked down.

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Posted 06 February 2014 at 19:11 as a comment on THE ULTIMATE CHALLENGE!!!!!!!!

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Teferi's puzzle box forces your opponents to "Draw that many cards" which then triggers all of your effects. so lets say your opponent has 2 cards in their hand at the start of their turn. They put them on the bottom and, draw 2 plus the one for their draw step, you then draw 6 off turn. Your turn starts you drop 6 draw 7(your hand plus the one) and play. In one round you triggered each draw effect 13 times, that is not enough to kill but that is only if the opponent has 2 cards.

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Posted 24 January 2014 at 14:04 in reply to #426826 on Draw Blood

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Credit Voucher is a great idea, and Tolarian winds are good, but just forcing yourself to draw only helps a little. It better when you can make them draw/discard as it works toward your ultimate goal. Remember that with the sphinx and the box you run a high chance of drawing 6-14 cards per other players turns....Still though, Credit Voucher.

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Posted 14 January 2014 at 13:49 in reply to #426826 on Draw Blood

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i forgot about Reliquary tower..same thing as a spellbook, but with the benfit of mana

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Posted 18 December 2012 at 15:17 in reply to #310811 on Fetch v.1

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you need spell books and mana ramp. Other than that its a cool idea

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Posted 17 December 2012 at 15:50 as a comment on Fetch v.1

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and Xathrid demon

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Posted 17 December 2012 at 15:47 as a comment on Suicide

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You do realize this deck is terrible...i thought you were going to have something that brought thins back into play...or something like Gravepacts, or Near death expierence. Nope all you do is kill yourself. We have all these cards...but not in the numbers you posted.

Your Missing
-Cabal Pit
-Braids, cabal
-Curse of the Cabal
-Phyrexian Colossus
-phyrexian Delver
-phyrexian etchings
-Ad Nauseam

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Posted 17 December 2012 at 15:35 as a comment on Suicide

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i dont see any issue with Demonfire, sure there are other options but they are all about the same.

I dont think rakdos is giong to be much better. There are creatures that will basically make your opponent scoop when they come out. If you are running infinite mana of any color these are what i would go for. Your biggest threat is going to come from a control/removal deck, and sadly if its a well built one you will have a hard time pushing through.

If you decide to stick with B/W i would throw in more control and things to help insure you pull of your combo.
+4 silence
-6 myojins
-4 demonfire
+2 demonic tutors
+1 Emrakul
+1 Kozilek
+1 Blazing archon
+1 Primordial Hydra

You should be able to run on only these 4 big baddies because of your search ability. Hope this helps a little bit.

Here is a link to a new black deck of mine. Tell me what you think

http://www.mtgvault.com/ViewDeck.aspx?DeckID=412903

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Posted 12 December 2012 at 05:26 as a comment on Infinite Mana(all colors)&Dmg

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i dont know of any other black mana excel, plus you priest then sacrifice adding a total of 5 mana to your pool. I could almost see control but it would significantly slow me down.

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Posted 12 December 2012 at 05:03 in reply to #309765 on How Low can you go?

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Nice Deck...Dimir Rocks pretty hard

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Posted 10 December 2012 at 18:40 as a comment on Secrets of Dimir

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