DrShagnasty

29 Decks, 99 Comments, 15 Reputation

this version is extremely outdated. the jeskai nahiri lists of current modern are far more streamlined.

0
Posted 04 July 2016 at 15:07 in reply to #584609 on UWR Control Modern

Permalink

Add List: Freyalise
Jazal Goldmane
Titania, Protector of Argoth
Wave of Vitriol
Myriad Landscape

0
Posted 06 November 2014 at 04:37 as a comment on Selesnya Landfall

Permalink

Addlist: Scrap Mastery
Rings of Brighthearth
Dualcaster Mage
Twinflame
Daretti, Scrap Savant
Splinter Twin
Incite Rebellion
Flamekin Village
Loreseeker's Stone
Unstable Obelisk

0
Posted 06 November 2014 at 04:10 as a comment on Mono Red Artifact Synergy

Permalink

There is an Izzet blitz deck in modern that is much more consistent due to the 1 mana buff spells and cantrips to filter and pump.

0
Posted 19 August 2014 at 11:46 in reply to #496033 on $25 Izzet 4 Turn Win (Theros)

Permalink

Unfortunately this deck doesn't realistically kill by turn 5 or 6. A 4 card combo is definitely hard to pull off. I was very new to standard when I made this deck and didn't fully understand deckbuilding yet. It would steal a game or two over the course of an FNM but overall it would get someone to 11 or so and run out of gas.

0
Posted 19 August 2014 at 11:44 in reply to #496033 on $25 Izzet 4 Turn Win (Theros)

Permalink

It gives infinite combats with hellkite charger and aggravated assault which is the main purpose of it. Plus it's just overall a good card.

0
Posted 18 August 2014 at 16:24 in reply to #495743 on The Kaalia Redux

Permalink

Yes, each time you play a spell, you get a trigger.

0
Posted 15 July 2014 at 21:13 in reply to #480999 on $25 Izzet 4 Turn Win (Theros)

Permalink

Something like, Artful Dodge, Double Cleave, Mizzium Skin and Titan's Strength/Brute Force.

0
Posted 10 July 2014 at 20:20 in reply to #480999 on $25 Izzet 4 Turn Win (Theros)

Permalink

+3/+0 for every spell cast until end of turn.
Yes it does.
This was when i was very new to standard and playing competitively in general so the numbers of spells vs lands are very off.

That being said i bet there's a modern deck that plays something very similar to this with kiln fiend and nivix cylops followed by snapcasters.

0
Posted 10 July 2014 at 20:13 in reply to #480999 on $25 Izzet 4 Turn Win (Theros)

Permalink

if you're still in the proxy/playtest phase give this a try.

Cut: Ordeal of Heliod, Eidolon of Countless Battles, Acolyte's Reward, Elspeth, Gideon and 1 Land
Add: 4x Deputy of Aquitals (Flash on her, super important with Ephara, drawing an extra card on their turn and then playing a creature again on yours seems like what she was made for), 4x Rootborn Defenses and 4x Detention Sphere (I also tend to prefer Lyev Skynight over Reckoner because of it's Detain ability and it's evasiveness with flying)

Also consider Mutavaults over Nykthos, this deck will make a ton of devotion but there's really no mana sink for it. And as good as Ajani is, I think that playing 1 more Spear of Heliod and 1 more Ephara instead, might lend itself to a very consistent deck.

1
Posted 16 February 2014 at 21:45 in reply to #438933 on W White Weenies and Tokens

Permalink

I also tend to think when trying to play aggro, avoiding the heroic cards tends to be more beneficial as they aren't quite aggressive enough. In an aggro deck the biggest issue is running out of gas, taking up space to create 2 card combos instead of just having more creatures is rough, especially in a format with Supreme Verdict, where your deck can really only have 1 card for an answer in Rootborn Defenses (I believe should be a 4x mainboard in any white weenies list in order to maintain board state against control and prevent spot removal against matchups like Mono-Black).

0
Posted 16 February 2014 at 05:00 in reply to #438933 on W White Weenies and Tokens

Permalink

In my experience, playing 2 offs of cards is semi useless outside of your big game finishers like Elspeth or Ephara. When you have sets of 2 of multiple different cards in the same CMC slot you're just causing the deck to become inconsistent.

When playing the Azorius "devotion" list you gain access to D-Sphere and should absolutely be putting it to use as it clears the way against other creature decks or can remove walkers and enchantments (also 2 devotion for Ephara in the form of removal sounds pretty good to me). Another interesting card is Azorius Charm, the utility involved there is infinitely better than the situational Acolyte's Reward for example. Moreover, Lyev Skynight and Deputy of Aquitals are strong cards here because of their devotion and abilities.

This is my Boros White Weenie list, similar concept but splashing for red allows for Boros Charm and access to great cards in the sideboard. http://www.mtgvault.com/drshagnasty/decks/boros-white-weenie/

1
Posted 16 February 2014 at 04:54 as a comment on W White Weenies and Tokens

Permalink

There's also Rakdos charm for the control matchup. It's even decent against aggro decks.

0
Posted 11 January 2014 at 19:29 in reply to #425796 on Trinidad Control (Theros)

Permalink

The idea would be to get the Elixir in to the graveyard before it makes it on to the field, its truly even a viable target for Slaughter Games. I just really enjoy playing hand hate against control. The idea behind Thoughtseize is that it allows you to cause them to fall behind early while you wait to cast your Slaughter Games on turn for. Turn 1 Thoughtseize allows you to see exactly how many counter spells are in their hand, how many draw spells, what kind of mana they have. It effectively allows you to know their turn 1-3 plays giving you a distinct advantage.

Just trying to theory craft with you a little bit obviously. Im definitely a fan of the concept, it seems really fun when i've proxied it with a few tweaks to my playstyle.

0
Posted 11 January 2014 at 19:17 in reply to #425796 on Trinidad Control (Theros)

Permalink

I think you would wanna be dealing with any enchantment on their turn, just for the added bonus of having your lands untap on your own turn to do other stuff. Plus Tear costs only 1 mana and having the Wear allow you to kill an Elixir while they are tapped out at any time is pretty sweet. Your control matchup could also use Skullcrack for every time they Sphinx's Revelation, especially since you're not running Thoughtseize at all. I understand that that's what Slaughter Games is typically for, but Thoughtseize can allow you to cause a blow out, pulling their Jace or other early draw spells.

0
Posted 10 January 2014 at 22:12 in reply to #425796 on Trinidad Control (Theros)

Permalink

Any reason not to just play Wear//Tear instead of Solemn Offering? Is the 4 life meaningful enough to give up instant speed?

0
Posted 09 January 2014 at 22:11 in reply to #425796 on Trinidad Control (Theros)

Permalink

I can't stand control for the most part, but I still like to keep myself informed on what the decks are running. If I ever were to run a control deck, I'd probably want Aetherling as the main win condition. Elspeth gets hit by so much removal, and I feel like in a control mirror the Mutavault just never gets in for enough damage to mean anything.

0
Posted 09 January 2014 at 22:00 in reply to #425784 on U/W Control is what we play...

Permalink

Cut a Mutavault for a mainboard Aetherling? Most consistent threat possible in this kind of deck. Also 3 Mutavaults is getting kinda greedy :P.

0
Posted 09 January 2014 at 21:27 as a comment on U/W Control is what we play...

Permalink

Definitely gotta use Heliod, God of the Sun. He creates 2/1 Enchantment Creature tokens. Making Ethereal Armor pretty ridiculous.

Throw in Spear of Heliod and Sphere of Safety and you even have effective ways of defending yourself.

3
Posted 02 January 2014 at 14:46 as a comment on Standard Enchants

Permalink

Top 8 again tonight 4-1-1. Only loss came to Mono-Red Devotion.

0
Posted 31 December 2013 at 07:26 in reply to #422217 on Orzhov Midrange

Permalink

1-20 of 86 items

1 2 3 4 5 Last