drumhead21

121 Decks, 787 Comments, 302 Reputation

I like the deck, but not much happens until turn three for you. You could use some one drops. And since 90% of your deck rotates out in October, you might as well keep it as an extended deck in which case adding Figure of Destiny in the deck might help. Student of Warfare is another nice one drop. As is Goblin Guide. Just some ideas for you dude. 8/10

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Posted 27 August 2010 at 17:48 as a comment on Boros Warfare

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Thanks, I've yet to play test this beast, I'm having an in-house tournament next Saturday and it's extended, so I made this deck. Hopefully I'll win. Right now i'm the current champion among my friends. I've won the last two tournaments we've thrown.

I took a look at your Grixis Control deck, check out mine for more ideas. It was the first deck i ever posted on here.

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Posted 27 August 2010 at 15:59 in reply to #83599 on Extended Black Control

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I just played magic last night with some friends and my buddy Chris built a standard Goblin deck that just stomped us. Warren Instigator hits us and he drops two goblin chieftan's, then if that wasn't bad enough he hits us again and drop a Chief and a Siege Gang Commander... we all were in disbelief. Then the bastard added splinter twin to Siege Gang Commander and we all conceided.

Overall I like your deck, but my above story is to add some ideas for your deck. That Warren Instegator is redonkulous! 6.5/10

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Posted 27 August 2010 at 15:44 as a comment on GOBLIN DOOM!!!!!!!!!!!!

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yeah, i'm a big fan of that land, but Primal Cocoon does the job just fine and it only costs 1 green to play.

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Posted 27 August 2010 at 15:40 in reply to #83576 on Elves

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Priest of Titania are great, but Elvish Archdruid does the same thing really and beefs them up. PLus i don't need tons of mana for these lethal deck. If i was running Stream of Life or something I would definitely put in more archdruids and the like. I like taunting elf a lot myself, but the defiant elf no one ever takes seriously and they tend to kill the taunting elf sooner. Thanks for the advice though, i'll keep it in mind.

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Posted 27 August 2010 at 15:39 in reply to #83586 on Elves

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I thought about Imperious and the rest, but Joraga Warcaller and Primal Cocoon gets things out of control real quick. Thanks for the high rating man, I appriciate it.

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Posted 27 August 2010 at 15:36 in reply to #83565 on Elves

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I have an undying hatred toward Stuffy Doll. I helped my friend build a Stuffy Doll deck based around that with Pariah, Priah Shield, and Guilty Conscious. We then added Cho-Manno to tack on Pariah to in case stuffy doll died somehow.
Needless to say, that deck won 90% of the time and everyone started making decks based around stopping it. It was to the point where everyone would help defeat it and then we'd all have a hard time beating each other because our decks were built for destroying that damn card. So, eventually we banned Stuffy Doll from my inner circle of MTG players.
Overall, f*ck that card!
Not a bad deck B, I'm surprised Rack, Cursed Rack, and Black Vise aren't in there to add more flavor. I understand why, it doesn't really function with the deck, but usually i see your artistic pazaz in there. Any who, enough rambling. 8/10!

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Posted 27 August 2010 at 13:27 as a comment on The Reaper's Toy

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I'd add Bojuka Bog and Immortal Coil to the deck. It's fun passing the coil to someone after you just exiled their graveyard.

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Posted 26 August 2010 at 15:40 as a comment on Flingo Bizarro

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I play multiplayer 95% of the time and this deck works out great. Rampant Growth, Explosive Vegetation, and Elemental Resonance help this deck tremendously. Plus 45% of the deck costs 3 mana or less.

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Posted 26 August 2010 at 15:24 in reply to #83322 on Wrath of Gaea

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Maelstrom Nexus is there to really optimize the Cascade effect. Most of the deck is Cascade, ardent plea cascade's into terminate or reborn hope, Bloodbraid Elf cascades into Ardent Plea, Blightning, Terminate, or Reborn hope. Bituminous Blast and deny reality cascade into most of the deck. Dragon arch drops Progenitus for 2 colorless mana and after you've cascaded into Urza's filter, Nicol Bolas is pretty easy to drop.

I've play tested this a few times and usually in multiplayer matches. In multiplayer i've won 3/4 and in one on one i've won 1/3. The one-on-one game i won the first game, but after they saw how it worked they planned accordingly, but in multiplayer it's harder to shut down because other people bring different threats.

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Posted 26 August 2010 at 13:19 in reply to #83143 on Cascade

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Fixed, thanks for pointing out the obvious for me. I was half asleep when I submit this.

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Posted 26 August 2010 at 13:13 in reply to #83157 on Naya Aggro

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Might I suggest Training Grounds for Sphinx of Magosi? One blue mana to add a +1/+1 counter and draw a card is amazing. Also, with only 5 swamps in your deck, Corrupt seems pretty uneffective. I like the idea behind your deck, but there is a lot that needs to be tweaked with this deck. My Jace Control deck is a really good example of U/W control. Take a look at it and read over the cards and see how it works. Control decks need lots of removal and counters and only a few cards to win.

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Posted 25 August 2010 at 22:38 as a comment on B/U Control

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I knew I was forgetting another artifact creature... thanks

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Posted 24 August 2010 at 23:07 in reply to #82123 on Sharing is Caring

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true, but it's thinking outside the box for mill

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Posted 21 August 2010 at 12:44 in reply to #80411 on T2 D.D.

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Really? I think it's alright, it fit the challenege. My other decks make this look like crap. Jace Control is a monster... very few people beat me with that deck and normally it's the luck of their draw versus mine...

Check out my other decks...

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Posted 21 August 2010 at 12:41 in reply to #81102 on Mythic Power: Deck Challenge

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I put the deck together rather quickly. Probably in about 5min. I was having brain fart when i was thinking of burn spells. Besides i was mainly posting this deck to show off the point of manabarbs. A lot of my friends say it's terrible, but to me it's a black card with a red border.

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Posted 21 August 2010 at 11:43 in reply to #81851 on Burning Barbs

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Very nice, he's a solid planeswalker, helps all those wimpy creatures turn into something harder to deal with.

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Posted 20 August 2010 at 19:43 in reply to #81814 on Horror Grounds

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Good point, but magic is also about luck... and gambling.

Emrakul on turn two would be fine, can'tbe countered and protection makes it a bitch to deal with. Plus with A6, it's hard to come back from. Most decks can be dealt a crushing blow by a removal or counter, so i think it's irrelevant to base my deck about worrying about removal or counters.

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Posted 20 August 2010 at 18:53 in reply to #81818 on Eldrazi Channel

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Maybe Viscera Seer and Awakening Zone to assist in deck manipulation?

Where to add and what to remove is up to you if you decide to use those cards.

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Posted 20 August 2010 at 17:58 as a comment on Helcarver of Emrakul

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I recommend going to your local magic card shop and buying the Shadowmoor Theme Deck "Death March." You can copy and paste the link below to check out its contents.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/arcana/1625

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Posted 20 August 2010 at 17:54 as a comment on Horror Grounds

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