drumhead21

121 Decks, 787 Comments, 302 Reputation

Hmm, you're right, or should I say they're right. I double checked myself and I was going to apologize today, but it looks like you already found out the deal. Very cool man, very cool. I like the deck. 8/10

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Posted 07 September 2010 at 13:36 in reply to #85263 on spaz attack

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I managed to win the tourney. I went 3-1 and won the tie breaker for first place. I lost to a soldier deck. Hhe just had the luck of the draw. Too many creatures for me to keep up with on removal. I did change the deck a bit before the tourney, but I am updating this reply from my cell, so I will update the deck on Tuesday so you can see what I actually used.

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Posted 05 September 2010 at 16:25 in reply to #84855 on Extended Black Control

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I'd drop the four temple bell and add 1 mind spring, 1 martial coup and 2 Everflowing Chalice.

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Posted 03 September 2010 at 19:48 as a comment on Esper MIll/Discard

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With all of the Eldrazi tokens, i would definitely mainboard at least one of your bigger Eldrazi and if you can hunt down some Rootbound Carg's they will help a lot too. I also recommend you run 24 Land and 36 other cards. But with all the tokens, you may be alright with 20 lands.

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Posted 03 September 2010 at 19:33 as a comment on FNM Red/Green

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Any time you copy a spell X becomes zero... sorry dude, no infinite mana for you.

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Posted 03 September 2010 at 14:15 as a comment on spaz attack

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Thanks for the comments. I put this together when i went through my mythic rare binder and noticed white was the only consistant one that could carry out a various array of stuff. Black is to chaotic, red just doesn't work well enough, blue is all circumstantial, and green isn't anything too wonderful.

Normally i play multiplayer and this deck does very well in that aspect. I have four of each planeswalker because they kill them right away and I laugh because there is three more headed there way at some point.

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Posted 03 September 2010 at 14:10 in reply to #85240 on Mythic White

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Mycosynth Lattice would help Memnarch big time, you can grab all their lands.

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Posted 02 September 2010 at 18:54 in reply to #85070 on Mine

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I'm surprised there is no Bribery in this deck, especially if your friends are rocking an Emrakul in their deck.

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Posted 02 September 2010 at 15:49 as a comment on Mine

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Ha ha, or Urge to Feed somehow.. LoL

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Posted 02 September 2010 at 11:17 in reply to #84842 on Feasting off the Remains

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Where is Blightning and Terminate?

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Posted 01 September 2010 at 20:17 as a comment on Pauper Grixis

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i have most of them, just missing the power 9. I used proxy cards to play this deck and it's effin awesome.

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Posted 01 September 2010 at 19:33 in reply to #84843 on EDH

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No creatures in the deck, i stayed away from memory Sluice, plus it needed to stay in Standard. Archive trap only costs 0 if you nail them with a path to exile and they search for a land.

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Posted 01 September 2010 at 19:30 in reply to #84847 on Esper Mill Control

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Yeah, but Thunderbolt isn't. Either way, nice deck.

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Posted 01 September 2010 at 16:48 in reply to #84565 on "Thunderstruck" - AC/DC

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Yeah, she could help out a lot. Especially if you ever pull off her final ability. Scrap one jace and add her.

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Posted 31 August 2010 at 17:51 in reply to #84584 on Esper Mill Control

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yup, it always counters and i do not have to make sure they have all lands tapped.

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Posted 31 August 2010 at 17:34 as a comment on Esper Mill Control

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Thunderstruck... with no Thunderbolt? Weird...

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Posted 31 August 2010 at 17:02 as a comment on "Thunderstruck" - AC/DC

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Also, Bloodghast cannot block, they are pure offense. They can block it and possibly loose another creature. Hmm, maybe Vampire Nighthawk would be better, lifegain and removal

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Posted 31 August 2010 at 14:40 in reply to #84527 on Esper Mill Control

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Holy crap, how could i have forgotten about that? That's one of my favorite cards...

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Posted 31 August 2010 at 14:38 in reply to #84527 on Esper Mill Control

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From the looks of this I'm guessing all you want is creatures in this deck and no spells of any other type. That'll cost you some points on my rating only because this deck can be very easy to deal with with simple removal and counters. Yet, on the other hand I do like what you have for creatures. The only creature I didn't see in there that you should definitely use, especially if only for Progenitus is Maelstrom Archangel. That creature alone will help cast creatures you lack correct mana for.

The little Timmy inside of me loves Rafiq, but my practical side hates him. Maybe i've just never used him the correct way, but exalted in a 100% creature deck just seems odd because i'm sure you'll be attacking with more than one creature. I'm not using Noble Hierarch as my example because she is a definite mana fixer and a great turn 2 attacker and with Lotus Cobra in there you mana base is significantly helped out.

I recommend only one of each tri-land and possibly adding Rupture Spire. Patrick Chappin "The Innovator" mentioned that even though it comes into play tapped, having any mana you need in a pinch is worth waiting that one turn, especially early on.

Overall I give this 7/10. Not bad, but with a little tweaking it could be a lot better.

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Posted 30 August 2010 at 11:48 as a comment on 36-Creatures

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The artifacts are for lowering Nicol Bolas's casting cost to drop him faster. The fetch lands are there to shuffle my library and get needed lands at the time. As for the manlands idea i do agree. I ran into needing them the first few times i played with this deck. It's been a while since i've used this beast, I may have to rewrite another Grixis deck and post it. The mana curve is nothing when you play Archenemy and that's what the deck was built for. Archenemy cards grant you land, hurt your opponents and add to this deck's destructive power. If ya haven't played Archenemy, check it out with a group of four people. It's fun as hell.

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Posted 27 August 2010 at 17:53 as a comment on Grixis Control

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