I put it in the side board for "control" match ups. Silverheart can be potential be game ending shortly after entering play.
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Creatures: Glistener Elf 4 Blight mamba 3 (long run if things go badly) blighted agent 4 Ichorclaw Myr 4 (combat tricker) Spells: Artful dodge 2 (unblockability, flashback [+6/+6 unblockable, I say yes]) Gut shot 3 (clear mana dorks, chumpers, and 2life for +3/+2) Mutagenic growth 4 Ranger guile 2 Apostle's blessing 4 (protection duh) Titanic growth 3 Side board: Grafdigger's cage 2 (against grave strategies) Mental Misstep 3 (mid range or decks that out agrro you) Unnatural predation 3 Corrupted Resolve 3 (control) Ratchet bomb 3 (cause it's so good) Titanic growth 1
Blight mamba is insurance it's is your mid to late game beatstick i it comes to that
Ichorclaw is main board all the way!
srry tried toi post here but ended up a little farther down( under Jonney's 1st post)
The end game is to use the r-sd's as dragon sized squadron hawks. Once I play the first one i tutor for a metamorph, the following turn I play the metamorph for a reduced cost 2or 1 (depending on circumstance) copying the r-sd to tutor for more metamorphs, the last metamorph is used to tutor a counter, because my opponent will want to board sweep if possible, attack w/ the original to bring to 15, then zero the following turn.
I don't know if you noticed but 2heartless kills ragethrower you need to pump toughness if you want a 2drop rage. Heres my heartless deck it's pretty nasty(mean):http://www.mtgvault.com/ViewDeck.aspx?DeckID=267476
I had made a "solar flare" deck some time ago however it's a little different, but it fares fairly well against things like tempered steel http://www.mtgvault.com/ViewDeck.aspx?DeckID=247392
I made a W/U tap down along the lines of this http://www.mtgvault.com/ViewDeck.aspx?DeckID=220349
Stitched DRAKE LOLOLOL! I made a zombie deck as well, the best part is when I play unsuspecting mill decks http://www.mtgvault.com/ViewDeck.aspx?DeckID=241621
oh yeah my deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=250364
I myself have a pretty fast infect deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=217148
I think Past in Flames can be cut, because you need lot's of mana to use it effectively, Traitorous Blood for mimic vat because it provides more utility (copying Inferno if he dies or snapcaster,etc.), shock for Red sun's Zenith because it shuffles you library and removes the creature it kills from the game (no morbid) finally its an alternate kill, go up to four mana leak, more stuff that helps you rumage through your deck like forbidden alchemy, And you might want to a little up on your land count maybe 21-23, and my final most raical piece of advice...have you thought about putting green in for things like emmasaries, land ramp and Parallel lives if you want to make tokens of the titan.
If your not trying to keep it in standard you could use cunning sparkmage and add some more basilisk collars. The mage turns into your own personal hitman
Why moorland haunt? It seems like it would hurt more that it helps since all of your creatures can be brought back with sun titan.
I would take out the ruinators they weaken splinter and the wurm, might I suggest ambush viper(green doom blade), or things with a merfolk looter effect. to get creature you're not using it to the grave. A heavy hitter could be Kessig Cage breakers the put lots-o-tokens into play for the number of creatures. Mulch would also seem like a very strongcard for theis deck since it sets up land drops and sors out the fluff. I hope this helps!
A woolly thoctar for your thoughts, along with loam lion and lightning helix. explore is always nice for land fall and shield of the oversoul is pretty boss. no birds of paradise?
I did think of cutting the elder, but i was thinking of more along the lines on Adap Auto for a replacement for an extra-lord, even if there are crap tons of artifact removal.
For solar flare I recommend Surgical Extraction, it pretty much shuts down any grave yard based anything. Might I suggest Myr Superion?
vengvine doesn't work since your not casting with birthing pod, you don't play enough 1 drops to effectively use superion. It seems like your deck is more foucuse on playing things from the hand rather than the pod. My friend made a decent pod deck out of rinky dink cards and its still pretty potent. most of the time he pods off 2&3 drop rather than getting mana from creatures he has poded. maybe i just need a play- by- play because i'm not really getting it. this deck is pretty much an off shoot off my friend's deck cause it's really the only pod deck I've seen here's my friends pod deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=215214
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