Sultai legacy

by elodin on 12 October 2014

Main Deck (60 cards)

Sideboard (8 cards)

Creatures (2)


Sorceries (3)

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Deck Description

a control based offensive deck that plays defense early game, but ramps up into big creatures for the win

How to Play

Turn 1 fetch, crack, play dual land, play deathrite shaman.
Turn 2, either exile fetch and play another land and then play shardless agent or just play land and wait.
Turn 3 play land, exile fetch with shaman and play thrun, obliterator. Hold off
Play as control and kill on their turn, and wait till thrun, obliterator, griselbrand or emrakul are on field then go on the offensive

Deck Tags

  • Sultai
  • Kill
  • Big Creatures
  • Legacy

Deck at a Glance

Social Stats

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This deck has been viewed 1,104 times.

Mana Curve

Mana Symbol Occurrence

0639018

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sultai legacy

any help would be greatly appreciated! trying to go for big fast creatures!

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Posted 12 October 2014 at 04:46

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Having never seen Hypergenesis before, I love this deck. However, I think there are some things you could do to improve it. I like the fact that you are playing a mix of Show and Tell and Shardless BUG, but if I were you I would focus on the Shardless BUG and use the Show and Tell part as an "Oops I win" kind of thing.

The first thing I would do is put in 4 Brainstorm. The card is absolutely necessary in any shell with Shardless Agent or Show and Tell, and they often play 3-4 Ponder too. Then I would consider adding more disruption via Hymns to Tourach or permission via Force of Will. Preferably both. You also should consider Ancestral Visions for a backup value card with Shardless.

I'm not really sold on the idea of Phyrexian Obliterator. I understand Thrun a little better, since he's virtually impossible to interact with, but even in a deck with Hypergenesis that many 4-cmc creatures seems bad. One thing you could do to split the difference between high cmc and castability during the midgame is to try 2 copies of Tombstalker. The card usually costs 4 or less, even with Deathrite Shaman around. And if you have Hypergenesis you can still get value from drawing the card by just jamming it for free. This contrasts sharply with Griselbees and Emrakul, who are just dead if you draw them without a Show and Tell effect.

I would build this deck this way, based off of your concept:

4x Shardless Agent
3x Hypergenesis
2x Ancestral Visions
4x Brainstorm
2x Ponder
3x Force of Will
3x Thoughtseize
4x Hymn to Tourach
4x Abrupt Decay
4x Deathrite Shaman
3x Griselbrand
2x Tombstalker

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Posted 21 October 2014 at 15:58

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I like that idea, sorry i never answered back. I totally agree with the brainstorm and ponder Idea. I have never seen the card tombstalker up until you said it, and that is one powerful card. Thanks for the advice, hymn to tourach is such a beast of a card, was actually thinking of getting sensei's divining tops and counterbalances and run those as a defense, combo because I just saw them in action and its straight nuts combo

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Posted 09 January 2015 at 05:41

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