Rith Season EDH

by Eraburis on 17 May 2014

Main Deck (99 cards)

Sideboard (8 cards)


Sorceries (1)


Instants (1)

Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

looking for input. geared to build up then create alot of tokens very quickly, and overrun other players
Wish List: Scroll Rack, Elesh Norn, Earthcraft, Gaea's cradle, voice of resrugence

How to Play

Ramp out early, keeping threats at bay with spot removal. The first couple turns this deck likes to play ramp spells and mana elves/rocks, an early mirari's wake or druids' repository will almost guarantee a quick and decisive win. Aura/Artifact mutation are fantastic for early removal of powerful threats that also net you some tokens, and they retain their late game relevance by hitting larger targets and making a lot of tokens. Aura shards and fracturing gust are reliable ways to remove lots of obstacles that creatures can't deal with which is a common issue. Swords to plowshares fills in the creature removal and Return to dust removes problematic indestructible targets. Boros and Simic charm round out the instants because of their utility and essential removal/protection.
It isn't until you're in casting range of rith that you start to actually produce tokens, up until that time only making enough to defend yourself.
Play Rith or another producer of tokens like mycoloth, rhys, hornet queen
From this point on the goal is to create mass tokens very quickly using doubling effects and riths ability as well as normal token production, then casting and overrun spell to do enough damage to kill an entire pod then some.
(Its common to swing for over 200 damage at once to win games in my playgroup. Have swung for over 50,000 in a single turn in a two headed giant game thanks to extra turns and doubling season abuse)
9/10 times doubling season will push the combos in this deck over the top. The synergy between cards like mycoloth and cathars crusade is very powerful.
Gen wave and green sun zenith are powerful tools that can turn a game in my favor. These are the types of plays this deck strives for. Things like warstorm surge help get around pesky propaganda effects and grand abolisher is great for ignoring blue players and fogs to win the game in a single turn. Tooth and nail is usually a game winner, fishing out the perfect combo for my current field. I can target trostrani to gain life, hornet queen to produce tokens instantly, broodmother or dragonlair spider to build them up over time, slyvan primordial to remove sepcific threats, or aurelia/craterhoof for ridiculous winmore.

Deck Tags

  • EDH
  • Rith
  • Commander
  • Tokens

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 663 times.

Mana Curve

Mana Symbol Occurrence

29001958

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Rith Season EDH

I would add Primal Vigor, just a nerfed doubling season.

P.S. Put your commander in your SB so it is easier to tell who it is, and you have two Xenagos, the Reveler

1
Posted 18 May 2014 at 18:44

Permalink

whoops, fixd. Primal vigor doesn't seem necessary to me, the +1/+1 counter part doesn't affect me as much, and if I just want to double tokens more id put parallel lives back in but unfortunately space is very tight on this decklist and I don't know where I'd make room.

0
Posted 20 May 2014 at 11:09

Permalink