Sharuum Hegemony

by Espectre on 01 January 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Things Happen.

How to Play

Basic usage:

{Destruction of Permanent}
Spine of Ish Sah

{Critical}
Magister Sphinx

{Legendary Removal}
Duplicant

{Beneficial Wiping of Board}
Scourglass
Nevinyrral's Disk AND Darksteel Forge

{Tutoring}
Sphinx Summoner
Diabolic Tutor
Diabolic Revelation


Possible combination figures:

{Kill}
Sharuum AND (Sculpting Steel OR Phyrexian Metamorph) AND (Disciple of the Vault OR Glassdust Hulk OR Bitter Ordeal)

{Infinite Turns}
Thopter Assembly AND Time Sieve

{Creature and Life Production and Infinite Turns}
Thopter Foundry AND Sword of the Meek AND Time Sieve
1. Cast Thopter Foundry (2).
2. Cast Sword of the Meek (2).
3. Pay (1) to sacrifice Sword of the Meek: create token, equip Sword to token
4. Repeat 3. to exhaustion.
Combo with Time Sieve to take as many turns for (5) per turn.

{Multiple Transmutation, Instantaneous Playing of Artifacts}
Master Transmuter AND (Thousand-Year Elixir OR Voltaic Key OR Voltaic Construct OR Mind over Matter)

{Returning of Artifacts from Graveyard into Play}
Sharuum AND Mirrorworks

{Infinite Mana of Colorless Type Starting from 5 Base Mana}
Rings of Brighthearth AND Basalt Monolith

{With Infinite Mana, Destroy All Permanents}
Spine of Ish Sah AND Thopter Foundry

{One versus One Sabatoge}
Mindslaver AND Academy ruins

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

17322100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sharuum Hegemony

add me!!!!!!

0
Posted 16 February 2014 at 03:36

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