EthanLewis

148 Decks, 1,477 Comments, 183 Reputation

to be honest I don't think you need 4 birds, 4 elves, and 4 cobras. thats 12 ramp creatures.
you're running white, so I'd maybe take out 4 elves for some removal.

not to mention you have red, and arc trail is a godsent vs aggro

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Posted 23 March 2011 at 17:21 in reply to #144663 on Naya Ramp

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...or acidic slime, but that will heighten the curve

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Posted 23 March 2011 at 16:59 in reply to #145103 on GW Aura Beatdown

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...we weren't talking valakut ;P we were talking ramp.

tec edge seems to be your only option against lands

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Posted 23 March 2011 at 16:57 in reply to #145103 on GW Aura Beatdown

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Anytime ^.^

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Posted 23 March 2011 at 16:53 in reply to #144663 on Naya Ramp

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sun titan. you only need 1 gaea with fauna shaman

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Posted 23 March 2011 at 15:00 in reply to #144663 on Naya Ramp

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against ramp tunnel ignus WOULD be your best bet, but you an't really do that without red, haha. so I guess leonin will have to do.

but a solid day can ruin everything ramp has striven to achieve. ;P

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Posted 23 March 2011 at 14:42 in reply to #145103 on GW Aura Beatdown

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well, against aggro doj is amazing, so I stick to my guns on the doj subject :P

but i think leyline of vitality would be a great side in against aggro. you'd want min. of 2, because 1 leyline is like, what, a 1/60 chance of drawing? so I'd deff. go at, but if it were me I'd go 3 and say screw canopy cover.

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Posted 23 March 2011 at 12:59 in reply to #145103 on GW Aura Beatdown

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and in reference to n.c., the only other artfiacts I can see you realllly wanting to hit are swords and the occasional ratchet bombs. but I still think 3 is the safer number

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Posted 22 March 2011 at 21:56 in reply to #145103 on GW Aura Beatdown

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Hmm... I'm not too sure how I feel about this deck.
you have 14 auras (not counting the arrests), and 18 creatures, but only 8 of which really benefit from the auras.

In this deck, I'd be scared of not drawing into those 8 creatures. I can just see a handful of useless auras.

I'd really have to see this in action to make connections, but regardless I do have some... well they're suggestions but I don't know how much help they'll offer, haha.

Even though arrest IS an enchantment, it's a weak one. Sureeee, you'll get a +1/+1 on your gnarlid, but do you really want to pay 6 mana for +2/+2? I don't. I'd rather pay 4 and exile two creatures *cough* journey to nowhere *cough*.

I would argue that any deck playing white should sideboard day of judgement, and I second that statement for this deck. You really only have 8 creatures you need to protect, (thrun can regenerate, so he's disregarded) so i feel that day could really benefit you in the sideboard.
i'd remove 1 nature's claim and 1 vines of vastwood for this.

why both of those card choices? well because natures claim, although good, can't really hit a blightsteel. it can hit a forgemaster, but in the decks that run forgemaster, they have counter mana regardless. and blighttseel is now a HUGE threat with the tezz decks on the rise.
and yes, vines of vastwood is good, but what decks now a days really worry about targetting creatures?
quest decks I feel will be too fast for you to really.. "over-speed" (thats where you side out the 3 vines for 3 nature's claim), forgemasters have condemn, which they usually only run 2 of, (or oust, but still) and vines wont protect you from dog either
tezz decks do run doomblade/go for the throat, but usually on a miniscule level. and any deck that would be intent on removing your creature base wouldn't look twice at 3 vines.

i feel that doj would just benefit you more than the 4th claim and vines.

sorry I wrote you a novel here, but if I'm missing something, please tell me and I'll try my best once more :D

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Posted 22 March 2011 at 21:55 as a comment on GW Aura Beatdown

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green white has quickly developed into my favorite color combination.
so far, this deck has stomped out everyone it's played against. >:D

so yeah, I'll check that right now! (:
i've been waiting for a new deck from you!

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Posted 22 March 2011 at 21:42 in reply to #145044 on W/G Aggro

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....who's the general? :S

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Posted 22 March 2011 at 17:56 as a comment on FFFFF UUUUU

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i could try splashing white for elspeth and day, but I find garruk works just as well.

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Posted 22 March 2011 at 17:54 in reply to #144925 on Polymorph Emrasteel

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....where's the draw? :S

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Posted 21 March 2011 at 21:18 as a comment on Psychosis Draw

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btw i'm still in favor of gaea's revenge being in every ramp deck sideboard. he rapes control.

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Posted 21 March 2011 at 21:12 as a comment on Naya Ramp

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i was just going to comment on how 4 gsz is irrelevant. although you will want to draw them regularly, what are you going to search for? 2 thrun an a primeval? what if you've already drawn primeval? i'd stick to 2 gsz, at 3 max. and with that maybe add some removal or gideons.
i know it may look like heightening the curve, but it's really not if you add gideon. you'll be paying 5 mana to search out a thrun anyways, plus gideon is a beast.

i may take a naya take on my g/w aggro, some guy at the last fnm gave me the idea, but i'd use red for the bolts and man lands. inferno titan wouldn't really cut it in a weenie deck, ;P

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Posted 21 March 2011 at 17:57 as a comment on Naya Ramp

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commented!

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Posted 21 March 2011 at 09:43 in reply to #144331 on W/G Aggro

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I like this, man. grave titan is such a beast!! i'd rather a grave titan than a wurm though, just out of preference

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Posted 19 March 2011 at 15:38 as a comment on Stoneforge Junk

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Haha thanks man, and no problem!

but this deck SUCKS, soooo bad. scrapping this one altogether.

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Posted 18 March 2011 at 19:01 in reply to #142978 on Aggressive side-dish

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...no grave titan? :O

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Posted 17 March 2011 at 21:08 as a comment on Zombies

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there are other deck builders as well, but those are the ones that came to mind.
like fluffstar is great as well

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Posted 17 March 2011 at 21:03 in reply to #142978 on Aggressive side-dish

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