Standard Extraction

by EthanLewis on 28 April 2011

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

AWEEEEEYEAHHHH.
Surewhynot, this one's for you. And for all you're taught me about extraction.

Even though this has more of a control feel to it, keep in mind that this deck is standard. I've limited resources, and I feel this was a good way to put them to use. (:

Deck Tags

  • Discard

Deck at a Glance

Social Stats

28
Likes

This deck has been viewed 26,496 times.

Mana Curve

Mana Symbol Occurrence

0124300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Extraction

I really like this. It is different than my design, but it works very well I have to say.

Care to take a look at my 2 new ones? =]

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Posted 28 April 2011 at 08:05

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Thanks man, I can't wait to test this. In standard, I just need to start cracking down on what makes decks tick. But it shouldn't be too hard... it's standard. There's caw-blade, valakut, posssssible MBC on the rise of NPH, and w/g aggro.
Valakut; take valakut for god's sake, hahaha.
mbc; phyrexian obliterator, grave titan
w/g; vengevine. which will be sooo easy with surgical extraction.
and caw blade is by far the hardest. i think at first pick i'd take stoneforge, then batterskull, then gideon. I have 0 problems with jace. lol.

but yeah dude, I'll take a looksy right now :D

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Posted 28 April 2011 at 09:11

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CAW-Blade? Drop down Torpor Orb and pull out Gideon. Boom.

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Posted 28 April 2011 at 09:29

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...HOW did I forget to sideboard that. Haha thank you!!

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Posted 28 April 2011 at 09:32

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No problem. I've played Extraction for so long I have the mind of an Extractor. I see a deck, and all I can think of is all the ways I can cripple it. With time, you'll develop your extractor mind too. =]

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Posted 28 April 2011 at 09:36

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I can only mine will come even close to that of yours. Thank you. (:

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Posted 28 April 2011 at 17:47

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Phyrexian Obliterater, ooooh it touches my tralala...

On a less Gunther-y note, this is a really great deck for standard, and I congratulate you on making a competent extraction deck in standard. This is seriously pretty good for the format, but I think you should consider Mental Misstep. Counteract an opposing Surgical Extraction, or a Gobby for 2 life? Yes, very yes!

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Posted 28 April 2011 at 10:24

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I love phyrexian obliterator, hes actually too good... you either answer him right away, take 5 each turn, or block and sac/ and if they sac, that's more surgical extraction targets :D

and ive been considering mental mistep. I may sideboard that, against control matchups it'd really be good, too. and 2 life? pfft I have blue mana ;P

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Posted 28 April 2011 at 17:49

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also, thank you for that hefty compliment!

my first shot at extraction, and it's nice to hear it doesn't look all too bad. (:

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Posted 28 April 2011 at 17:51

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Standard Extraction vs Extraction matchups are going to rely heavily on who plays Mental Misstep at the more opportune moment, so I'd definitely put them in the SB.

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Posted 28 April 2011 at 20:54

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hmm... any suggestions for what to remove in the sideboard for them, then?

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Posted 29 April 2011 at 00:21

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Uhm...I've never cared much for Spreading Seas...but I know some people swear by it. Your SB is definitely "tight", so it's hard to say how to fit those in.

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Posted 29 April 2011 at 00:24

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hmmm... I'll think of something eventually, lol.

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Posted 29 April 2011 at 01:23

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Awesome deck, I keep seeing sure's extract concepts and I love them but I was looking for some sort of T2 option. So thanks Ethan.

Only thought I had was extirpate vs sacrament. Sac just seems flimsy since its 3 cost for 3 extract but I get that it obviously gives you access straight to the library.

And I don't get how wizards would make a creature as overpowered as obliterator. 4 cost for a 5/5 trample is bad enough but with his annhilator-esque mechanic as well it just seems like too much.

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Posted 16 May 2011 at 19:19

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Haha thank you for the compliment, and I'm glad you like the deck.
and sadly extirpate isn't standard : [

and obliterator isn't as broken as one would think. sure, a 5/5 for 4 mana, with trample is nuts, and his ability is retarded, but the heavy black costing card really reduces the playability of the card. it requires either mono black, or a heavy dual land base, limiting it to either black or red. which are both really good, but in blue black control he'd merit a 2 of, which aren't so hard to get around, and in red black, well.. yeah that's pretty beastly, LOL.

just tutor up good ole feast and famine.

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Posted 16 May 2011 at 21:00

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<_<

Obliterator is EXACTLY as broken as I think. There are more lands that dual up Black and Blue than any other two colors in the game. He's basically the phrase "Ey, go **** y'self" in card form.

I'm not complaining though =P

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Posted 17 May 2011 at 06:40

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Obliterator is insane, again, not much on the whole 'standard is a fun game' thing, but Obliterator is a VERY nasty finisher for legacy, between it and Surgical Extraction, MBC might be completely viable. Cause legacy players, let's be honest... Trainwreck & the Gate kind of suck...

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Posted 17 May 2011 at 10:18

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Ah, I forgot extirpate was out of T2. I'm still sort of learning that whole world. My friends and I played casually with a lot of wrong rules and tribal decks years ago and now I'm trying to make a leap into playing serious.

Just having oblit on the board I'd imagine would make the opponent wary of doing anything unless they can fly over it or past it. Thankfully on a side note, I've seen 2 full NP boxes opened and zero oblits. So at least they are somewhat rare.

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Posted 17 May 2011 at 13:48

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Man I don't think he's even THAT big a threat. Like, yeah, either deal with him or eat shit, but I've gone against him with my g/w multiple times, and you just either have to be faster than him, or be able to deal with him. (:
and if your deck can't, well... you're probably playing red. :P

and I pulled 2 obliterators during the pre release. lol

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Posted 17 May 2011 at 18:53

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We must just be super unlucky then. I pulled a sword and my friend pulled a foil sheoldred and that's the extent of our good rares in 2 boxes.

I see your point tho, oblit is manageable but consider that 1) even if you can handle him he isn't legendary so you could be looking at multiple oblits coming out. and 2) because of his heavy black cost it combos well with extract-ish themes so you can lock down any anti-oblit cards. Just such potential, but obviously every game is situational.

Thoughts on using him in a SurRec type deck?

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Posted 18 May 2011 at 17:14

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well the 2nd point doesn't really make any sense, the fact that he's black makes him harder to play. if he had 2 colorless 2 black he'd be a lot worse, because we'd see him in a variety of decks. he'd be even easier to play in extraction decks if he was 2 colorless 2 black, because sometimes tec edge can hold you back.

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Posted 19 May 2011 at 21:23

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Oh I meant with the current T2 there is enough mutli lands that you can splash blue without gimping his playability. In my mind it made sense, sometimes actual work comes up while I'm at work and distracts me from mtgvault =)

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Posted 20 May 2011 at 14:44

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Haha no worries man, i gotcha (:

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Posted 21 May 2011 at 01:41

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So how do you cripple your own deck? like, how do you cripple a crippler? would it work against itself?

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Posted 04 June 2011 at 07:55

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In Legacy, one of Extraction's difficult match-ups is against another Extraction. I'd expect that to translate to Standard as well, but it's not 100%

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Posted 04 June 2011 at 08:39

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Can you check out my standard tournament deck, I need advice on it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=185319

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Posted 16 May 2011 at 21:59

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Man i think I've seen you post that list everywhere, lol.

it's half annoying, but I get that you want people to see your list. But just next time give critique on the deck, and then politely ask for advice on yours. (:

I'll check now, man.

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Posted 16 May 2011 at 23:07

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i likes it. being multicolor without dipping in obliterator's playability is always awesome. it's deffinately got alot of control, but you cant do much about that in standard. the only things i would like to see would be another fo for the throat or two, and another memorcide. unfortunately, your list is really tight, and idk what you should take out. oh, and welcome to the front page.

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Posted 03 June 2011 at 19:32

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Interesting deck. So basically you just remove all of your opponent's threats before they can even draw them, and if they happen to get them first you've got plenty of removal for them. Very Nice.

I guess I'll also jump on the Obliterator discussion... lol. I think he is great, but where he really shines is as a defender. Who is going to attack into him? But when he attacks it's alot easier to just take the 5. I also pulled 2 in prereleases. Not 2 in the same tournament, but 2 in the same day. The first tournament I pulled one and then the next pack I pulled a Karn. I was very happy.

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Posted 03 June 2011 at 23:23

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nice job Ethan :)

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Posted 04 June 2011 at 01:08

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Thanks guys for upping this to the front page, i appreciate it :D
and yes, the obliterator is mainly a wall for this deck. once I feel safe with the amount of cards I extracted, i start swinging. but til then, he's defensive only.

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Posted 04 June 2011 at 02:23

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No problem dude. How has this version been doing for you? I just tore open and won a local tourney with my version =]

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Posted 04 June 2011 at 04:57

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Turns out I'm a horrible extractor, LOL. So I'm not really the best with this deck. :P

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Posted 04 June 2011 at 15:27

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Bleep Bloop!
You're on the front page again!

The only standard deck I can actually understand other than Tezz(I have two friends who play it for standard)! Kudos Ethan, kudos

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Posted 04 June 2011 at 04:38

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I am just gonna say one thing....tumble magnet....why??? it was really really good when everyone played Titans but when you see all the decks winning the PTQs and the TCQs no one has them cause they either get ate by the hex parisite or just not needed cause no one plays titans anymore. Rug and Bug are gone. I would say replace those with hex parisite cause Jace or Gideon will eat you if they ever hit the field. I also don't understand the surgery.... it makes you remove a card cool...but i would rather make them discard and extraction these days in the current meta cause lets look at the top decks.

Caw-Blade/Dark-Blade.
Make them discard stoneforge extraction it... i win just deal with the birds when they hit

Twin, Discard Deciever.... or Splinter Twin.... I win

I would add inqusition and maybe one memoricide.

Just saying with all the T1 decks if you can get early hand advantage and get their win condition at the same time you win. Also, Grasp? 3 mana when you can just gatekeeper and keep a defence..cause when you destroy stuff and it is in the graveyard do you truely win. Just saying. I've seen this deck b4 and i went 2-1 with my caw-blade deck and I was sweating the entire time ( Mental Mistep saved my arse) I got lucky. If i did nto side in that card i would of lost that round. think about it

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Posted 04 June 2011 at 14:15

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While I've never liked the magnet either, Grasp is probably one of the best Extraction cards printed since Seek. Used by a good Extractor, and the whole game can shift just from that one card.

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Posted 04 June 2011 at 20:36

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I kind of doubt the use of Tumble Magnet here as well. You need some kind of control to stay alive, but I don't see it being that effective anymore. Maybe replace with Blinding Souleater if you have the life to pay, or make room for Spellskite/HexParasite/DoomBlade. I do think you'll want Hexmage/parasite in there somewhere.

Surgery and Grasp are both really good here, though. This deck doesn't "win" by killing creatures and taking board position. It wins by making it impossible for your opponent to win, and Grasp gives you the advantage. Surgery is basically a free Fateseal - especially when all the cards like Extraction and Grasp force your opponent to shuffle, in addition to any saclands or Squawks. It's not about removing a card, its about leaving your opponent with the worst possible topdeck.

I would keep a Life's Finale sideboarded for late-game cases where you might need the "destroy" but BSZ is infinitely superior against RDW. I do question the use of Norn's Annex. How effective will that really be? Against caw, its useless. RDW, the life cost on turn 3 will probably leave you dead anyways. It kills deceiver twin, but you already have many better ways to do that. I'd go for some Doom Blades or Gatekeepers, you'll need them against the rise of Wurmcoil. That or Mental Misstep for the mirror-match.

I'd also switch Despise for Inquisition in the sideboard; Despise is a great card, but its more situational, and Inquisition will always give you a good advantage early on. I'd say the versatility makes it better for a mainboard.

I really like the deck though. I'd love to try this and see how it plays; so much power at the crosspoint between black extraction and blue restriction. Good luck with the deck; I'm loving the rise of extraction in current standard, it's the one thing no-one in my area has really seen or put any credit in yet, but maybe a deck like this or surewhynot's can rock the foundations a bit.

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Posted 04 June 2011 at 20:52

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The only thing I have to say is why are you running black sun rather than life's finale? It is an absolutely amazing wipe the board spell with memoricide secondary ability, I was really wondering why you would run black sun over it?

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Posted 04 June 2011 at 19:51

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black sun is faster. aggro decks are a much harder matchup than the control decks, so against aggro BSZ is a must.

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Posted 04 June 2011 at 20:03

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I think you would be better off without the tumble magnets and add in 1 more go for the throat and 2 doomblades/geth's verdicts or 3 gatekeepers for an early blocker. I like the deck btw.

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Posted 04 June 2011 at 20:45

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I would take out one Tectonic Edge. They are amazing, but you WILL get screwed when you need a black mana and all you can produce is colorless (Obliterator). And as far as putting Mental Misstep in (which would be pretty crucial), if you want it in your SB switch out 1 Spreading Seas and 1 Black Sun's Zenith for 2 of them. Honestly though, I would remove all 3 Tumble Magnets and put 2 Mental Missteps main deck, and 1 more Go for the Throat. Tumble is definitely good for holding your opponent back, but more cards that make their cards hit the graveyard = more Surgical Extraction fodder for you to choose from. Just my 2 cents!

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Posted 05 June 2011 at 15:41

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wow. Im impressed by this deck. Check my standard deck out http://www.mtgvault.com/ViewDeck.aspx?DeckID=193759

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Posted 06 June 2011 at 09:45

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I don't play much standard or extraction, but I was wondering whether or not Isolation Cell would be worth the bother here?

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Posted 06 June 2011 at 13:54

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Help vote your favorite 5 cards here:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=194160

Your help is appreciated!

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Posted 08 June 2011 at 01:46

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I've been kinda dabling with standard extraction. Mine is just mono black, but I really think the blue is worth it with all the counterspells and such rather than relying on discards and kill spells all the time.
Awesome looking deck man

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Posted 08 June 2011 at 04:45

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I have nothing valuable to say - I am just commenting because this is too fun looking to forget about. Gotta give this one a try!

Great job sir!

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Posted 13 June 2011 at 18:17

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Why thank you (:

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Posted 13 June 2011 at 20:22

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