fallenabyssangel

6 Decks, 37 Comments, 3 Reputation

I like this deck. I wanted to combine black and white in an EDH deck for awhile, this gave me some helpful ideas. Although there are some very powerful vampires I don't see here that I might use.
Still it looks like a very fine deck indeed. Congrats. *pats u on back*

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Posted 21 July 2011 at 00:24 as a comment on Vish Kal EDH

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Thanks for posting an out of the box set with no changes... this way I will know what i'm buying.

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Posted 20 July 2011 at 09:53 as a comment on Counterpunch Commander Deck (EDH)

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Have you thought about sigil of the empty throne?

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Posted 23 March 2011 at 04:18 as a comment on Mono White Umbro Angel

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Very nice Zombie deck... I don't know if you've noticed how helpful Grave Defiller can be but it is good at keeping a steady flow of zombies into your hand periodically. Otherwise good solid deck. I like it.

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Posted 11 March 2011 at 10:00 as a comment on Mono Black-Zombie-Artifact

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Terramorphic expanse only makes sense in landfall decks and multicolor so you can pick which color to get out based on what you need. I know bloodghast has a landfall effect but I don't see the difference between a normal swamp and terramorphic for this use...
Still a good deck of vamps tho. I can tell you wanted standard, otherwise I'd say check my vampire deck. People complain about the mana curve and how I have singles mixed in, but truth is I haven't met any decks it can't beat 75% of the time outside of a blue mill... and I still beat those 25% of the time. If I created the right side board I could do some anti mill so they still couldn't win.

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Posted 11 March 2011 at 09:15 as a comment on Vampires (Done Properly)

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I'd say keep the jace and just continually use the 0 ability he has because you still "draw three" which helps. Perhaps add another of the journals and remove a runed servitor. After all the journal is pivital for this strategy so you'll need to draw it sooner not later. My worry is that you'd mill yourself before the opponent though which would cause problems.

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Posted 11 March 2011 at 08:31 as a comment on Diagnosis: Psychosis v3.5

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You could lock it down more with a Platinum Angel. "You can't lose the game and your opponent can't win the game." Good way to slow down the opponent for sure. =P

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Posted 03 March 2011 at 00:25 as a comment on LOCK DOWN ANGEL

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Perhaps use ambush commander too, it could add to the mana ramping some and give extra creatures in a short period of time.

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Posted 03 March 2011 at 00:22 as a comment on Mana Manipulation

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look at my Sacrifice to the Bloodchief deck for help/ideas. [read the comments too, people have seen problems with my deck that simply don't exist.]

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Posted 03 March 2011 at 00:15 as a comment on Sparkly Vampires #2

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I suggest Wirewood Savage. It with Gosire's effect would help you draw other things.

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Posted 02 March 2011 at 23:07 as a comment on Godsire Galore

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For a infinite combo that works look at my Artifact deck. It causes infinnite mana until I say not to. Then I use it to do whatever I want.

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Posted 02 March 2011 at 22:54 as a comment on WRECK YOUR DAY COMBO - Stuffy Doll-

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I thought I pointed out the flaw? or didn't you read that? I showed a similar example even as to why they'd resolve at the same time? Confused as to why you'd think otherwise.

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Posted 02 March 2011 at 22:48 in reply to #137168 on WRECK YOUR DAY COMBO - Stuffy Doll-

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Another way is to somehow repeatedly tap and untap stuffy doll.

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Posted 02 March 2011 at 22:37 in reply to #137168 on WRECK YOUR DAY COMBO - Stuffy Doll-

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The way I took the way they work together was that it would be only 1 damage from stuffy's tap and one from Guilty. Assuming they both resolve at the same time it would mean it only does two damage 1 time. It wouldn't result in a loop unless they resolve separately. Otherwise when you play an equipment that says, "Equipped creature gets +2/+1" and the creature has a original 2/2 then you would have to first do the 2 damage from the creature then add in the extra 2 from the equipment after combat. Meaning that the +1 toughness would really be useless and the creature would be destroyed if it was blocked by a creature with 2 attack. Otherwise the normal way of doing things were equipment and enchantments that are attached to creature resolve "at the same time" meaning that there is no infinite loop between stuffy and guilty. That is my understanding on it. Hope you followed.

However, if you got a creature to earn infinite damage and then somehow assign its damage to stuffy doll it would mean that target player took infinite damage. Which means an infinite damage combo is still possible, just not that way.

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Posted 02 March 2011 at 22:36 as a comment on WRECK YOUR DAY COMBO - Stuffy Doll-

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Can you explain how this creates unlimited damage? I see it doing only 2 damage to itself per turn. which means 2 damage to target player per turn... how is this unlimited? Sorry I don't quite see how this works out.

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Posted 02 March 2011 at 22:13 as a comment on WRECK YOUR DAY COMBO - Stuffy Doll-

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Also try putting Green Sun's Zenith in a Green elf deck instead.

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Posted 02 March 2011 at 20:30 as a comment on I NEED YOUR OPINION..

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I'd do one more ascentrism, also try using Darksteel Forge in place of all the indestructable equipment. Look into arcbound crusher and some of the other cards I have in my Artifact Infinity deck. It might be interesting to you. I don't have play sets of the really good cards I want cuz I didn't have the money, but I did get at least one of them. =] Hope you like.

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Posted 02 March 2011 at 20:26 as a comment on I NEED YOUR OPINION..

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Think of this. Play Tendrils of Agony, then Grapeshot, then lay all the artifact creatures you can for a huge amount of damage plus a ton of storming. I'd call that the storm of the century. =D

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Posted 02 March 2011 at 20:02 in reply to #135094 on Tendrils of Nauseum (please help)

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I like the infinite combo you have... I have a similar one in my artifact deck and I use helox pinacle for a win. Mine can create infinite power and toughness, infinite mana, infinite life, and even infinite creatures. Its kinda crazy, and I love when I get it going. Although I wonder, is it hard for you to pull yours off? Because mine sometimes takes awhile.

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Posted 02 March 2011 at 15:33 as a comment on Infinate elf super deck

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I like this deck but i'd remove lillian vess, I feel she takes away from the focus of the deck.
Love the Sanguine bond usage.
Wish I had a Mirri the Cursed... or a Malakir Bloodwitch.

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Posted 02 March 2011 at 15:19 as a comment on Mono Black Vamps

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