firenice78

1 Deck, 15 Comments, 3 Reputation

With the ability to bring out tokens and to also return creatures to the battlefield from the graveyard, maybe you could consider Soul's Attendant? It's triggered ability would help to add to your life total quite a bit I think.

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Posted 09 January 2014 at 02:23 as a comment on Martyr Control

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Now this is a deck I would play!

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Posted 28 December 2013 at 16:23 as a comment on Infinite 5/5s, Mana, and Mill

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This deck looks like pure amazeballs!

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Posted 24 December 2013 at 13:03 as a comment on Shuffled Up

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Congratulations!!

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Posted 21 December 2013 at 14:17 as a comment on I'M MARRIED! :D

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If you referring to a card like Essence Backlash, the damage dealt as a result would not be considered commander damage since it is not combat damage. Additionally, here is rule #9 from the Official EDH/Commander rules:

Being a Commander is not a characteristic[MTG CR109.3], it is a property of the card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects, and does not change with control of the card.

Examples: A Body Double copying a Commander in a graveyard is not a Commander. A Commander which is affected by Cytoshape, or is face down, is still a Commander.

Some additional info from rule #10:

If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.

This is an additional state based effect.
Commander Damage is cumulative throughout the game; nothing can reduce the amount of damage a Commander has previously done to a player.
Because it is a property of the card and not a characteristic of the game object, a card is still the same Commander even if it leaves the field and returns.
While effects can raise a player's life total, it doesn't reduce the amount of damage previously taken from a Commander. (eg: Beacon of Immortality)
Conversely, combat damage can be reduced, prevented, or replaced as it is taken, in which case it was never dealt and doesn't count towards the total taken from that Commander. (eg: Fog or Captain's Maneuver)
Commander Damage is specific to each Commander/Player pairing, not combined across all Commander.
A player can lose if he or she is dealt 21 points of combat damage by his or her own Commander (ie: under someone else's control).

I hope this helps!

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Posted 04 May 2013 at 06:34 in reply to #345390 on Snatch and Grab

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You are correct. If you gain control of someone's general and deal 21 damage to that person with their own general, they will lose the game.

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Posted 27 April 2013 at 22:05 in reply to #345390 on Snatch and Grab

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If you have them, I might suggest a couple of Aura Gnarlids and Ethereal Armors.

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Posted 01 April 2013 at 05:58 as a comment on Sooner Aura Later

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As a thought, you could consider replacing your two Huntmaster of the Fells with a pair of Guttersnipes. What better way to deal extra damage when you cascade into a sorcery or instant!

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Posted 30 January 2013 at 02:16 as a comment on BurningTree Cascade

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Grave Pact would be an excellent card for this deck.

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Posted 22 January 2013 at 06:21 as a comment on Vish Kal, Blood Arbiter

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You may want to consider a copy of Corpsejack Menace and Cathars' Crusade if you have them.

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Posted 22 January 2013 at 05:54 as a comment on FungusSpore Commander

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