gericault5

9 Decks, 85 Comments, 0 Reputation

Looks like it will be a fast deck, can really get the creatures down. I would add mogg war marshall-3 goblins for the price of 1 doesn't hurt. look at adding some removal=keeping withing Lorwyn you have eyeblights ending and weed strangle. I would also look at adding profane command

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Posted 10 September 2008 at 04:41 as a comment on Garden Mischief

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you can add darksteel garrison to protect your lands.

and if you want to get crazy-Desolution angel, armagedon, or cycle Decree of Annilation would destory all lands then crucible to get yours back

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Posted 09 September 2008 at 18:11 as a comment on goodbye lands hello creatures

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he needs the walls ninjas are mainly offensive they will constantly be tapped and unable to defend the walls are his defense

This is really well put together, your oppenents must get pissed at you.

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Posted 08 September 2008 at 05:40 as a comment on Ninja Redux

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I agree with Lawless sometimes random clicks, he has somethings going on and can deal with a varity of situations if he draws the right card, Basically he has a 50% chance of winning, just like any other deck.

Look at adding soul warden to balance out poisonbelly, most of your cards are low cost so you can cut back on 2 lands add some Skyhunters

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Posted 07 September 2008 at 17:58 as a comment on Shit

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The others are right 1 terror and your toast, not to mention i would add some additional burn spells so you have a backup way to win. In addition since your running black look at some cards to get spikeshot back into hand or play if it hits the grave, Grim harvest, Dread return, Zombify

Wort, Boggart Auntie would work well and provide another creature with fear. She can also be tutored with your harbinger.

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Posted 07 September 2008 at 17:50 as a comment on Spikeshot Power House

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Good idea, i don't know if you want to add black if you do you can add underworld dreams and megrim.
I would add clockspinning and/or Jhoira's Time bug, that way you can manipulate your suspend counters so visions and wheel come in at the same time so they draw 11 cards throw down vortex and ouch. Also forced Fruition will just add to the effects and slow them down

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Posted 07 September 2008 at 14:05 as a comment on Draw Damage

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I would add deathspore thallid and/or Endrek Sahr to create tokens to sac. or maybe one of the nether creatures

Check out my 3 Queens deck for other ideas, it revolves around the same idea

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Posted 07 September 2008 at 04:58 as a comment on

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This is great, though I have to question why Azusa is in the deck especially with exploration. i would remove her and add Kashi-tribe elite, Shisato, or maybe Sosuke's summons (actually I would add Sachi to complete the family solely for flair, she doesn't really fit). Maybe add scapeshift/crucible combo

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Posted 07 September 2008 at 04:47 as a comment on Basket of snakes

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I would add 2 more pyrohemia 2 more armour, and 4 elsewhere flask, with pyrohemia and urza's armour you don't need to worry about gaining counters just turn all your lands to mountains and hit your oppenents with everything.
Also add some walls, if you don't get gaeas out most of your creatures will get killed first time using pyro.
Nice call using rite of passage rather then vigor

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Posted 07 September 2008 at 03:53 as a comment on Shaman Multi Pinger

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Yes it works armour prevents only damage to you, rite affects only creatures.

As for the deck the concept is cool, however it is really slow, with only 2 of each of your key enchantments it will be hard to draw what you need. in additon you will be to busy playing creatures to protect your self to put out your enchantments

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Posted 07 September 2008 at 03:42 as a comment on Shaman Multi Pinger

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first for Olana-dark depths counters do not interact with darksteel since they are not charge counters.

As for the deck i would look at adding into the north to tutor dark depths and energy chamber to create charge counters

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Posted 06 September 2008 at 03:46 as a comment on Dark Depths

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You don't need crucible, you need lands in your grave to get the maxium affect of Harvest which will provide more then enough creatures.
If I would add anything it would be some to allow me to draw such as graveborn muse, harmonize, or Phyrexian vault, just so I can be sure to keep a land in my hand.
Nice call adding dakmor to pump your library full of land quickly and to have one in your hand

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Posted 04 September 2008 at 12:51 as a comment on Retrace

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Nicely put together, alot of flexibilty dealing with differant deck styles. I assume you are going EDH with this because of the size, so who's the general? Savra would be nice due to the sac to Fred, though nath would work as well for the extra discard plus creatures to feed Fred. Cankorous Thirst would work in here as well

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Posted 02 September 2008 at 05:35 as a comment on Drop Dead Fred

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You might not need any bannerets due to the low cost of your creatures especially since you don't want to play heavyweights until you have the mana to control what they put out. I would take out bannerets and put in firebreathing for another mana dump and to pump up heavyweights.
And for obvious reasons you don't need magemarks

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Posted 01 September 2008 at 22:26 as a comment on Heavyweight

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One sulferous blast and there goes your army. i wiould look at adding counters also look at myr servtior and retriever, and myr matrix. Also Soul Foundry is a great with myr moonvessel

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Posted 01 September 2008 at 22:20 as a comment on myr invasion

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Add 2 more frost marsh, lose underground river-why lose life to get mana if you don't need to. Also lose tears and 2 basic lands and add 4 Secluded glen. Since footbottom is a key part of your plan, you want to make sure you have black available, and don't need to rely on droping another land to get it.

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Posted 01 September 2008 at 22:13 as a comment on Grinding Avatars

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though you can get infidente life on the first turn

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Posted 01 September 2008 at 03:52 as a comment on First Turn Win

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and never on the 1st turn

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Posted 01 September 2008 at 03:32 as a comment on First Turn Win

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Personally I would have gone with Privelaged Position, it will protect all your artifacts as well, because frankly if you destory any of those it screws up your whole plan.

It is a good deck though creative, orignal, and well planned. Though I do not see it working to often.

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Posted 01 September 2008 at 03:22 as a comment on First Turn Win

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That will help with countering your cards, but won't help againest unsummon.

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Posted 01 September 2008 at 02:55 as a comment on First Turn Win

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