Bugging your opponent!

by Gothy on 04 January 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (4)

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Deck Description

Simply I wanted to make a control deck that can have more of a chance up against my local meta. Please tell me what you'd change in your meta because the last time I built BUG it went a bit wrong!

How to Play

Really simple to play, just slow down your opponent with kill spells and Caryatid. Then use Aetherling to close the game up. Sideboarding would be the demon and goliath to come in to take down super fast aggro and present a must answer problem to control!
Thoughtseize against control, Skylasher and Hydra against U/W and Lifebane Zombie for those white weenies, selseneya and Green stompy. The Charms can just be used in multi purpose situations so that decision would be down to you.

Deck Tags

  • Standard
  • BUG
  • Bugger off!
  • Midrange

Deck at a Glance

Social Stats

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This deck has been viewed 934 times.

Mana Curve

Mana Symbol Occurrence

02226017

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bugging your opponent!

I love bug control, and i have a few pointers. Instead of prognostic sphinx i would add reaper of the wilds. It doesn't take away your card advantage like sphinx can and is almost as resilient as aetherling. I would also take out the sylvan caryatid and add an additional land. That means you have 3 spots left. With these 3 spots i wouId probably add 2 ashiok, nightmare weaver and move one desecreation demon into your main deck. would then take out both dimir charm and and doom blade and replace them with 2 syncopates and 1 essence scatter and 1 cyclonic rift ( Aetherize is a cheaper, but not quite as good replacement). And last, you might want to replace divination with pilfered plans. It does the exact same, but then a little more. Divination or pilfered plans is just a matter of taste though, i doubt it will make a whole lot of difference :) Hope this helps, and i'm sure this deck has the potential to be great! If u want to run thoughtseize you should have least 3 or 4 though. This is because you want it in your opening hand as often as possible.

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Posted 04 January 2014 at 16:11

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All fair comments but the main reason behind the Sphinx is it Scrys more, but you are definatly right about reaper, I have to find a place for him, I'll probably take out thoughtseize. At my local Ashiok isn't doing enough to be good when she gets max 1 activation but thats just because of the amount of answers to Planeswalkers in Norwich! Syncopate is a weak counterspell in my opinion due to U/W and esper having so much mana that it becomes a pretty useless card when I need it to be good, Dimir charm gives me a lot of options and has surprsed me at how good it is and Doom Blade is just awesome in my opinion. The Rift is a nice idea and I wanted to put it in but I was struggling with space! After adding the reapers I'll test it and if the cards you say work better I'll pop them in and drop you a thank you comment! Thanks for the comment!

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Posted 04 January 2014 at 16:31

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well syncopate is mainly against aggro, not control so it may be a sideboard card for you. Another great card against aggro is warped physique, especially when you have a lot of card-draw. Inaction Injunction is also really underrrated in my opinion. It holds an attacker or an activated ablity, plus you get to draw a card.

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Posted 04 January 2014 at 17:24

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I agree with the warped physique but I'm not sure about Inaction injunction, did you see the change I made? I wanted to keep Dumbledore in so I took out some kill spells, was that a fair decision?

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Posted 04 January 2014 at 18:08

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I think this deck moving more towards being mid-range if u take out the kill spells and add more creatures. Making control is pretty much the archtype i think im pretty good at, and i really have no idea why anyone would have sylvan caryatid and prognostic sphinx in a control deck. Midrange, sure. But the thing about creatures in a control deck is that they are finishers, and that makes it really important that they 1) pack a punch 2) arent easily removed and 3) they dont interfere with the rest of your gameplan. Spinx only fills out the 2). it doesnt do much damage and it can kill a control deck if u use it's ability that makes it somewhat resilient. I think you have to take into account that you're running bug control, not esper or U/W/R which usually run sphinx' revalation x4 and azorius charm x 2-3-4. Compared to that diviniation and opportunity isn't enough to give you card advantage while fueling the sphinx. And like u said urself, there are a lot of answers for planeswalkers right now so jace wont always be able to contribute. most control decks are running 1-4, maybe 5 creatures. 9 is just out of this world imo. My concern with a creature count that high is that it will greatly affect your ability to answer to your opponents advances. While the sphinx scry is handy, i just dont think it makes up for it's flaws in constructed. I think it's a great card in draft and sealed though. And regarding the caryatid, i just think it would be much better in a midrange deck than in control, but again thats just personal preference. I Would definitely remove a couple creatures to have more removal. Sorry for the wall of text, but thats just my two cents :)

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Posted 04 January 2014 at 18:37

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I think I'll make it midrange!

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Posted 04 January 2014 at 20:08

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I've been working on BUG for a while and I agree with the majority of the above comments. This is my current project.
http://www.mtgvault.com/kjsj3/decks/bug-midrange-standard-fnm/

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Posted 04 January 2014 at 21:17

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