Wizard Counter Burn (Standard)

by GrandisLupus on 02 October 2018

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Enchantments (2)

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Deck Description

As the deck says, it's a Standard (Guilds of Ravnica) U/R Counter Burn deck.

I counter, you burn.

The idea is to have something that's relatively inexpensive and fun to bring to FNM and play with my friends... however I don't want them having the fun, they have fun when I let them!

It's a work in progress and I always appreciate critiques/ideas.

Thank you!

Deck Tags

  • Counter
  • Burn
  • Control
  • Izzet
  • Standard
  • Blue
  • Red

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,061 times.

Mana Curve

Mana Symbol Occurrence

0400230

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wizard Counter Burn (Standard)

Right now this deck is a little 3-drop heavy. Control decks like this need a good saturation of 1 and 2-drops so that you can basically always respond to whatever opponent is doing. Even with 23 lands, you are going to have a lot of games where opponent fields something before you can deal with it and smacks you to death.

Evolving wilds, abrade, blink of an eye, censor, chandra's pyrohelix, lightning strike, negate are all cards to look at.

But, fair warning, standard is about to be in a new rotation

0
Posted 03 October 2018 at 16:05

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First of all, thank you for the input!

Yeah, I'm working on a post rotation deck at this time.

I think you're right about being too 3 drop heavy, I guess I'm counting on having a wizard on the field at all times (hopefully), which would bring down the cost of my wizard's retort to 2 and wizard's lightning to 1 not to mention Goblin Electromancer bringing down Ionize and Risk Factor to 2.... perhaps I can work on more lightning strikes and shocks for an early answer (before turn 3)

Also, I think I could try to field 4x Siren Stormcallers to get a consistent 1 drop... but I wouldn't know what to take out.

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Posted 03 October 2018 at 22:34

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Right now electromancer isn't really helping you that much. He lowers 3 ionizes, 4 risk factors, and 2 unexplained disappearances (the other ones are either already reduced or are color specific), so he only helps with 9/60 cards, and really doesn't do anything else but be a wizard. I would definitely consider the stormtamer over him for a fast wizard with utility. I would also drop 1 niv-mizzet for an opt, as you DEFINATELY don't want niv in the opening hand, and you ideally want to drop an opt turn 1 if possible.

1
Posted 04 October 2018 at 02:51

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I would drop 2 electromncers (for the reasons mentioned above), as well as a Niv. Would replace with perhaps anenigma drake or two, or sinister sabotage.

1
Posted 08 October 2018 at 16:58

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As much as I would love drakes in the deck, I have 7 cards that would benefit a lot more with having wizards in the deck instead, I might actually try testing it with a drake this week before FNM and see if it gets better results as I have 22 instants that it would love to benefit from.

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Posted 15 October 2018 at 18:57

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