EDH Great Master Z

by GreatMasterZ on 14 May 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

I am grixis... This is my army... F*$%&#@ touch me... I dare you...

Deck Tags

  • EDH
  • Commander
  • Nicol
  • Bolas
  • Grixis
  • Dragon
  • Vampire
  • Zombie
  • U/B/R

Deck at a Glance

Social Stats

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This deck has been viewed 1,162 times.

Mana Curve

Mana Symbol Occurrence

02244310

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH Great Master Z

Aight, so here's the deal.

For EDH, there's a few things you need to decide before building your deck:
First, how much money do you want to spend
Second, do you want to depend on your general or do you want to use your general as a fun little 'bonus' in the deck.

The mentality of building a deck is significantly different. You need to balance offence and defense, disruption and control, and still maintain the ability to win under almost any circumstances.

The money thing:
You can instantly improve the land in this deck with true duals, and proper fetches, as well as ubiquitous in-color lands like Urborg, Tomb of Yawgmoth, cabal coffers, and Volrath's Stronghold. There are a TON of lands that you can put in your toolbox.

You can also run things like Jace TMS, Sol Ring, Force of Will, and Dark Confidant, Bitterblossom, all of which would greatly improve this deck.

Once you know how much you want to spend, you can start adding and subtracting to your cardlist to maintain your budget.

As your list stands, I think you'd benefit from a few things (and a lot more, I'll just list the big ones):
1- Drop the cluestones. In EDH they are LOLBAD. If you NEED the mana fixing, the signets are worlds better, but it's best to avoid them.
2- Need to get up to 99/1 for your card count
3- Your general benefits greatly from defense. Lightning Greaves, Swiftfoot Boots, even Darksteel Plate all would work well
4- Staples: Sol Ring, Skullclamp, Planar Portal, Demonic Tutor, Counterspell, Lightning Bolt, Vampiric Tutor, Damnation
5- Things that improve your general: Curiosity, Viridian Longbow (anything that turns him into a pinger), Pemmin's Aura, Lilliana's Caress, Megrim, Underworld Dreams, Yixlid Jailer, Grafdigger's Cage, Tormod's Crypt, Borjuka Bog.
You're fueling some player's graveyard, you NEED to carry graveyard hate
6- Other spells: You need more removal and disruption. Counterspells, red's direct damage, black's creature's removal. You are in 3 great colors for control, use them.
7- ramp. The aforementioned Sol Ring, Cabal Coffers, Magus of the Cabal, Dark Ritual, High Tide, etc. You need to up your speed, right now, you've got very few combos, and you're facing an uphill battle against decks that can combo out and hit huge amounts of mana while You're still sitting on yer bum with nothing but a Highborn Ghoul sitting on your field.

Every single one of your 99 cards must be selected for a reason, and have more than one use. ETB effects, activated abilities, and activated abilities that don't require tapping are all HUGE in EDH. To build a competitive EDH deck (or just even a functional one) the mentality you need to adopt needs to move away from: "put everything in-color that I want in a deck" to: "put the absolute best things I can in the deck"

It's just the format, but nobody will fault you for doing what you want, it's just hard to be competitive with just anything.

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Posted 12 June 2013 at 14:21

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while I agree with most of what he said, DO NOT take it as gospel. Not every solid EDH player combos out, not every staple he listed is necessary (planar portal a staple? really?) If you dont have 99 cards you think run great together, but say, 89, and really want to run that Doorkeeper, cause hes so damn cute, then do it.

EDH is not a format about being the best, its about doing the best with the cards you have and having FUN (you know, that little "F" word most magic players forget when they get their $600 deck rolled by a $20 deck in standard?)

That all being said, the man makes solid points, however, the only thing that matters is that YOU enjoy your deck.

You mention that you like dragons. your deck would benefit from Crucible of Fire. I also agree with the mana ramp. you are assembling an army of very expensive creatures. Sol Ring, Sisay's ring, Thran Dynamo, Basalt monilith, Pallidum Myr, Iron Myr, Silver Myr, and th black mana myr...i cant remember his name. like any deck, an edh lives and dies on its mana base. use every dual land you can find (and afford) that fits your generals color identity.

just remember above all, enjoy the format. its CASUAL. i mean, even the official banned list is just a suggestion.

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Posted 12 June 2013 at 14:50

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NinjaStyle, I feel as though you are my Planeswalker Sensei (I got my first deck back in Champions of Kamigawa (even though I didn't play) so I see all of this a Japanese culture). Thank you for showing me the way. Also... I wanna be good!!

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Posted 12 June 2013 at 15:00

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Sure, not every player combos out, but many of them do. The thing about running a 'better' deck in EDH is that it increases your ability to deal with the 'EDH Masturbation Problem' where several players end up playing with themselves by having some kind of degenerate repetitive combo that takes 20 minutes at the end of every turn to net them 2 land, a creature, and I don't know, 3 spirit tokens (just an example, it's usually more efficient).

That is approximately zero fun.

They'll assume that you know every card they are playing, and that you won't be able to disrupt them. They sit and sorta haphazardly tap and mumble abilities, knowing that their combo is mostly complete, and because you understand everything they are doing, you're just going to let them play magic by themselves.

And, while you could just argue that one should avoid playing with such players, they do exist, and EDH is a format that caters to that style of play. Even if you don't want to deal with it, you should consider what it will take to do so, because it happens. Those people are rampant in the format.

I agree that you should enjoy your deck, but if you can enjoy your deck AND make it competitive, that's even better. (my opinion, of course. To each his or her own)

And I listed Planar Portal because it is a great reusable budget tutor. Fishes your general if he gets shuffled repeatedly. Is it absolutely necessary? No. Would it improve this deck? probably.

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Posted 12 June 2013 at 15:07

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My big thing is, I'm new as of Innistrad. I don't know anything but standard cards, planeswalkers, some from M12, and some major ones to the plot like Eldrazi and such. Also, Unhinged is awesome! haha!

Ok, I definitely want to ramp a lot. I'm thinking I want to take out the low cost creatures (3 and under) and add in more ramp to get to the big guys faster. And I want my big guys to be pains like Malfegor or Nicol F*#&$%@ Bolas.

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Posted 12 June 2013 at 15:17

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Viking, it sounds like you need to rework your play group and not allow the players like that to play. can anyone build a super degenerative deck and win? yes? can they play that deck in my playgroup? no. are we the only play group in town? yep. better fall in line and play something reasonable, or you can sit at home while we play. does it suck that we have to resort to that? sure does, but it keeps the environment fun for everyone and increases the amount of first time players that return. would I rather have 4 "noobs" come back next week than that one guy who puts silence on an isochron scepter and uses icy manipulator to lock out all of his opponents? youre goddamned right I would. The way you hype it up, however, must be local to your play area, ad I have been in 3 VERY different areas in the last 3 years (Florida, Minnesota and New Mexico) and I have run into maybe 3 of those type of player. for the most part in my experience, if you get a super competetive degenerative player, they will just not play with the casual EDH group. make sure youre making that clear in your house rules that you dont want any turn 4 infinite turn combos, any total lockout combos, any insta-win combos, and your playgroup should evolve just fine.
As for Planar Portal, I dont think its budget at all...maybe the monitary cost of the card, but as a 6 drop with a 6 activation cost, it sets me back nearly every time I play it. idk.

GMZ- you cant use unhinged in EDH, other than the basic lands. lol. an option for you is to do exaactly what youre doing. ask around. even better, find your local play group and ask them if they have an extra deck thats easy for a new guy to understand. many people carry extras for just that purpose (Ihave 5 EDH decks that I loan out) and many people run slivers and Rafiq of the Many because they are simple, effective builds that are easy to understand and help new EDH players enter the format without having to spend a fortune.

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Posted 12 June 2013 at 15:32

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Haha, I know I can't use Unhinged. But MAN those lands are awesome!

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Posted 12 June 2013 at 15:37

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