haricu

44 Decks, 22 Comments, 3 Reputation

Wow, that is a really cool idea. I might have to play around with that now... Thanks!

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Posted 11 February 2013 at 09:52 in reply to #322948 on Landfall

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An interesting idea, but I don't think it's worth splashing blue in. Maybe in a different deck that focuses more on blue enchantments. Might look into it. Thanks.

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Posted 09 February 2013 at 13:54 in reply to #322507 on Nothing But Enchantments

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I thought about Underworld Dreams, but it is 3 black mana, so i cant use any red to get it out. I just decided to go for more control and burn.

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Posted 07 February 2013 at 05:21 in reply to #322022 on Death By Draw

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You know you can only have 1 black lotus in a deck right? At least if you're playing Vintage. Its banned in Legacy.

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Posted 06 February 2013 at 01:42 as a comment on 2nd turn win, 0 mana.

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Maybe add a Delver of Secrets or two? A turn two 3/2 flying creature isn't too shabby.

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Posted 04 February 2013 at 14:48 as a comment on Senator

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Thanks, i'm glad you like it! My decks all tend to be pretty cheap due to the fact that I have no money XD.

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Posted 01 February 2013 at 10:47 in reply to #320561 on Mortis Unscathed

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I would exchange Nightmare Lash for Lashwrithe. It has better equip options and comes in attached to a creature ready to go. It is also probably infinitely easier to find a few of.

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Posted 30 January 2013 at 00:14 as a comment on Black Shadow

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Because though it is a good card, it would be quite an ordeal to get ahold of 4 of them. Its pretty old, so finding them would be a problem in itself. The other cards are much easier to find. And honestly the card is kinda ugly. :/ Thanks for the input though. If I can find any, I would definitely consider putting them in.

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Posted 24 January 2013 at 23:05 in reply to #318520 on Welcome to the Fae

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You know, it's hard to say. I think if you want to keep your creature base the same, then you will have to decide which is more important; Clearing the opponent's field, or getting a whole bunch of tokens out. Honestly, i think that Endless Ranks has better synergy with your deck, because of the huge potential damage from a combo of it with Gempalm Polluter and Lord of the Undead.

I think you could get rid of one or two Call to the Graves, maybe the Sorins, and you might want to get a different killer spell than Nameless Inversion, because you cant use it to beef up your own zombies (They lose zombie typing, and thus lose the buffs from cards like Undead Warchief). That card could be helpful in your sideboard though, to counter other zombie decks.

I think that if you could take out maybe 4 cards to make room for 24 lands, you will be in good shape. It's a pretty cool deck. Hope this helped!

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Posted 21 January 2013 at 14:51 as a comment on Zombie's Old and New

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Thanks for the advice. Quite honestly i was waiting for some. I realized it was pretty limited, but I didn't know what direction to take it from here. I'll try to fit those things in. Thanks for the input!

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Posted 21 January 2013 at 11:54 in reply to #317790 on Afraid of Death?

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You might want to add some more Swamps to this deck, or at least more lands of some kind. Typically you want to strive for a little over 33% lands. I understand the use of Dark Ritual here, but that mana only lasts for one turn, and this deck isn't rushy enough to make good enough use of it, and you have a lot of 4 and 6 mana costs that seem to be central to the deck's efficiency.

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Posted 21 January 2013 at 08:38 as a comment on Zombie's Old and New

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[Splinter] + [Myr Landshaper] or [Liquimetal Coating] = Win

Gets rid of all of one type of land. Check out my Land Removal deck:
http://www.mtgvault.com/haricu/decks/land-sculptor/

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Posted 16 January 2013 at 01:42 as a comment on Standard Land Destruction?

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Doesn't this commander kind of conflict with the nature of a commander deck?
You can only have one of each artifact spell...

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Posted 15 January 2013 at 07:40 as a comment on Master of Metal

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Haha, you know i had those in the original plan for this deck, but i took them out on the off chance that i would need to [Artillerize] a [Gnathosaur] or [Slag Fiend], but since those are my heavy hitters, guess Shrapnel Blast would be preferable. Thanks!

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Posted 15 January 2013 at 04:17 in reply to #316459 on Scrapyard Flames

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+1 for originality. Pretty cool idea.

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Posted 04 January 2013 at 02:06 as a comment on Phyrexian Obliterator help V2

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Ahhhh okay I see now. Then i take back what i said before. You certainly could use more early defenses, but i see the strategy of the deck now. You might want to look into [[Banefire]] so that you game winning spell cant be countered.

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Posted 04 January 2013 at 02:03 in reply to #313828 on Infinite Mana

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In my expericence, if your going to make a myr deck, then you need to go straight myr deck, unless you have another way to set up some early defenses. The problem with this deck is that though you will be drawing alot of cards, you wont have anything to stop a powerful offense. You have your mana myrs, which you wouldn't want to sack because you need them for mana, so you dont have anything to block with, and the only cards you have to deal reliable damage are a single Bloodrite Invoker, a few fireballs and a few battlespheres.

There are combos to actually attain infinite mana, such as krark-clan ironworks + origin spellbomb + salvaging station, but again the odds of getting those cards out quick enough are slim, so you cant base a deck simply off of one idea. You need backups to ensure that a simple field wipe doesnt shut you down.

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Posted 04 January 2013 at 01:13 as a comment on Infinite Mana

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Lol this deck is hilarious. Ive never seen mana clash before, but now i definitely need to make a deck for it! The few problems i see are that the cards dont work too well together. For example i get the point of Venser, but you have no spells to protect him with, and he seems like a pretty big part of the deck. And also in order to keep you oponent locked down, you have a huge culumative upkeep to worry about. You'll have a hard time paying that after three turns, let alone the first or second, so you wont have enough time to get out what you need to get out. I think you should focus on one of this deck's two attributes; either mana-screwing the enemy or getting a big creature out to clobber your opponent. Doing both leaves you a bit too defenseless, especially early on.

And if my hunch is right, did you include the changeling because the sliver queen could help get it out? It doesn't really help your deck in any way as far as i see. You might just want to go for some actual slivers to help you out defensively, because your only real way of sustaining damage is Consume spirit, and that wont give you enough to to survive a rushy deck like rakdos. All in all it is a good idea, but it is kind of muddled with cards that aren't really very useful in this type of control deck.

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Posted 02 January 2013 at 05:11 as a comment on Mana What?!?

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haha, originally when i built this deck it was green and red, and i had a hoardsmelter in it, along with other stuff. I just found that there weren't enough red cards that syncronized well enough with the deck to warrant making it two colors. I guess great minds think alike!

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Posted 02 January 2013 at 04:56 in reply to #313388 on Land Sculptor

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Pretty cool deck. The only problem i see is the clash between Leyline of the Void and Grimoire of the Dead. You might want o look into something like a Howling Mine or Font of Mythos, because both of those would boost you life gain from Venser's Journal and damage done by Psychosis Crawler. Also you should check out Aeon Chronicler.

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Posted 02 January 2013 at 04:39 as a comment on Invisible Deck

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