Hazzard0us

56 Decks, 238 Comments, 21 Reputation

i know they are expensive, but put some celestial colonade in it, or drop 3 plains for 2 more islands and one more terramorphic, right now you dont have enough reliable ways to get that blue mana out.

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Posted 28 August 2010 at 21:25 as a comment on Soul Control

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i love relentless rats decks, one day i saw someone playing it against a control deck with counterbore in it,
i couldnt stop laughing for 5 minutes because of the guys response

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Posted 28 August 2010 at 21:15 as a comment on Relentless Rats 4 teh lulz. Please comment

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drop harrow for cultivate, yo dont have landfall its a waste to use that spell, drop stampede down to atleast 2, i dont even think you need the spell sence your running eldrazi conscription and beastmaster ascension.
try to bump the land up to atleast 22, i recommend vastwood (land) has great synergy with joraga warcaller after that the deck will be looking baalin, oh yea try to drop it down to just 60, but being slightly over doesnt hurt much.

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Posted 28 August 2010 at 21:08 as a comment on Stompy Elves WIN

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the counterspell was one of many possible answers i could give you, one thing is true about lifegain decks vs control decks, they have one of the highest probability of a tie game out of any deck vs deck combo.

as far as suggestions about the theme goes just take a look at the deck i made

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Posted 28 August 2010 at 20:52 in reply to #83910 on Felidar Life Gainer - comment plz

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=89934

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Posted 28 August 2010 at 20:40 in reply to #83910 on Felidar Life Gainer - comment plz

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you are not going to win that way, almost ever a good aggro deck will sit there and easily out dps the healing, a good control deck will just sit there and counterspell the felidar, or use a card like unsummon.

the point of the deck isnt missed, the problem is you cannot obtain that point. ill make a deck that can reliably meat the health requirement while staying alive tell then and you may understand easier.

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Posted 28 August 2010 at 20:35 in reply to #83910 on Felidar Life Gainer - comment plz

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i usually run gravity well in the sideboard, or spider umbra

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Posted 28 August 2010 at 19:56 in reply to #83893 on Treefolk

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this is focused way too hard on gaining life instead of defending what you have in my opinion atleast.

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Posted 28 August 2010 at 17:57 as a comment on Felidar Life Gainer - comment plz

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i realize this was placed 4 weeks ago, but the thing is survival cache does the opposite of slow you down, anything that allows you to draw cards speeds you up, if you want a chump blocker put in wall of omens like he did here, try it your deck will become far more consistent

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Posted 28 August 2010 at 17:54 in reply to #78127 on Super life gain

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drop megrim for nihil stone, unless you want to sit still and look like a jackass while your opponent has no hand. sign in blood is also another great card

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Posted 28 August 2010 at 02:15 in reply to #83722 on Thought Ripper

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last piece of advice i have for you, your mana curve looks like it should be able to handle 22 land instead of 24, i usually run at 22 for most decks but its always a slight gamble.

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Posted 27 August 2010 at 23:02 as a comment on Baneslayer Weenie

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lemme know how it plays out when you get it. gl :D

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Posted 27 August 2010 at 22:58 in reply to #83594 on Baneslayer Weenie

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looks a lot better, it should be playable at fnm now.

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Posted 27 August 2010 at 22:45 in reply to #83594 on Baneslayer Weenie

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alright take a look at my profile inspiration 1 and 2, one is far closer to what you have there, 2 is almost a copy of a deck one of the top players in the US runs, with a couple changes (that overall make the deck worse but make the deck a lot funner at the same time) if you want a photo copy of the deck im talking about ill get you the list

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Posted 27 August 2010 at 22:26 in reply to #83594 on Baneslayer Weenie

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ill make a couple white weenie decks for you then to help you figure out something top tier, you already got two badass planeswalkers so you have a good base, ill just help you find some inspiration

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Posted 27 August 2010 at 21:48 in reply to #83594 on Baneslayer Weenie

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i keep thinking yet i keep gutting myself when i think about this deck, heres another possible route
for the most part keep the creatuers you got, pick up another honor the pure drop lifelink, theres no need for Perimeter Captain, and rhox pikemaster is going to go out of rotation soon.

that leaves room for 3 safe passage and 2 day of judgement. however if you do this i suggest you drop the soldier theme entirely and find a couple different creatures like souls attendant and ajani's pridemate for an example have great synergy and are great weenie cards

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Posted 27 August 2010 at 16:34 in reply to #83594 on Baneslayer Weenie

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ill just go under the assumption its t2. first off emeria the sky ruin is a must, especially for a white weenie,
and now that we are playing white weenie, day of judgement is also a must., and then im going to assume you want to stay away from alara and m10 because its rotates out soonish.

i suggest making it slightly an equipment based deck, armament master, kor duelist, kitesail apprentice, drop basilisk collar in and pennon blade.
cards id recommend dropping lifelink, armored ascension, all creatures that are not kor
finally one more honor the pure would be ballin as well, either way thats what id do

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Posted 27 August 2010 at 15:57 in reply to #83594 on Baneslayer Weenie

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what ruleset we talking? cuss if its not t2 standard id basically be telling you to remake the deck entirely

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Posted 27 August 2010 at 15:44 as a comment on Baneslayer Weenie

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its white orchid or meadowgrain, both great cards but soul warden is plenty enough lifegain

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Posted 26 August 2010 at 22:16 in reply to #83392 on White (extended)

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there isnt meant to be a win condition, its a deck simply to fuck with your opponent

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Posted 26 August 2010 at 21:59 in reply to #83377 on Go Home and Die: The Shitty Two-Card Combo Deck.

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