congratulations for saying a certain type of deck is weak to a certain type of deck, you just covered 100% of all decks ever.
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this deck looks to be quite epic and i understand it for the most part, the only issue im having is trying to plan out how one would use lions eye diamond correctly, anyone care to help me with this?
here i could even make it simple for you, 4x treasure hunt, 2x seimic assualt and the rest lands, that deck alone will win on turn 4 almost guarenteed every time
you play treasure hunt on turn 3, you get a seismic if you didnt already have one, and then you win the game, it seems pretty obvious to me
and as far as suggestions go, if your not sticking with the extended format, dueling grounds make exalted decks shit bricks when they read the card.
this was the bant deck that placed in the top 3 during the end of alara in standard http://www.mtgvault.com/ViewDeck.aspx?DeckID=89882 they are pretty similar really
jace the wallet sculptor isnt banned anywhere.. http://magiccards.info/query?q=!Jace%2C+the+Mind+Sculptor
its true the combo relys on landfall, but with the amount of sac lands and grim discovery its extremely easy to keep it rolling
you dont need 24 land with that mana curve, 20 should do perfectly, use bloodthrone vampire instead of the seer and heres mine incase you wanna take a look http://www.mtgvault.com/ViewDeck.aspx?DeckID=100348
dropping myrr turbine by atleast one is what i had meant to say
90% of the time journey to nowhere > arrest and you got too many 1x's to make this deck stable enough to win many best of 3 or 5 matchups if you are just going for a casual play deck thats a bit different every play-thru then i probally wouldnt change much besides dropping myr turbine down to atleast one because it costs 5 and doesnt give a great deal for the cmc heres a link to my myrr deck if you want any ideas http://www.mtgvault.com/ViewDeck.aspx?DeckID=163855
oh, sorry i understand now what you meant, misleading i was assuming you were only counting the druids and ezuri, you still need 5 mana to begin the combo after that it works, until end of turn of course
http://forums.mtgsalvation.com/showthread.php?t=274022 and i found it, there proof your combo does not work.
this was a quick look, but even if the creature stays alive, and again im nearly 100% positive regenerate isnt gonna keep it on the board, regenerate will keep your creature tapped, meaning no mana for you. http://magiccards.info/query?q=regenerate&v=card&s=cname for regenerate ruling http://magiccards.info/query?q=!Devoted+Druid for that ruling as well.
umm, im almost 100% positive regenerating those devoted druids will not work id have to go find the ruling again but the druids do not have any toughness when you do this, ill go find the ruling for you.
except now i see everyone has been saying the same thing, so disregard
Entomb is almost absolutely required, very similar concept to my buried alive deck
honestly ive spent days making and remaking my vampire deck tell everything was absolutely streamlined its t2 standard as well http://www.mtgvault.com/ViewDeck.aspx?DeckID=100348 that right there in my opinion is about the best t2 vamp deck you can currently make, captivating vampire is good, but its very overrated. the most abusable synergy is bloodthrone+bloodghast+highborn+blade anyways take a look
i cant add anything, but i can like it and say this deck is massive lolz
sorry, whenever someone says a one liner such as "Boggart Shenanigans" on this website the person is generally trash and wants you to make the change or will argue with you about it retardedly and endlessly untill you make them feel like shit. heres a great example of an arrogant jackass that still is on this website. http://www.mtgvault.com/ViewDeck.aspx?DeckID=99285
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