I Don't Like your Everything

by HydreigonMuppetMaster on 05 November 2013

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A Grixis Control deck that works surprisingly well. I say surprisingly because I thought Grixis was the worst out of all the 5 shards. This deck really wants to feel like a d#ck and remove alomst everything you have, for as not even Planeswalkers like Jace could escape the wrath of Dreadbore and Hero's Downfall.

Have an Indestructible God your opponent controls? Well F#@k the invincibility of the gods because they won't be creatures by the time this deck removes everything you have. It may be really, REALLY expensive, but I'm pretty sure it's worth it even for Grixis.

How to Play

It's Control.

Stall and build up your mana and halt your opponent's attacks with the removal you have. Don't worry about win conditions, you have Stormbreath Dragon, Desecration Demon, and Aetherling to help you win as well as Mutavaults. If that's not enough creatures for you, then you may simply add more using the sideboard.

Jace, Architect is a really good Planeswalker, especially in the current RTR - Theros Standard Game. With all the super aggressive decks out of the way, Jace can perform his actions and stall out a little while building up loyalty to use his ultimate, which is usually game when you get it out, and then play another Jace after that. So even having 4 copies of him in a deck is really good for Control players because he can do everything a planeswalker wanted to do. After all, he is the ever-so-broken Jace.

If you're opponent is playing control back, then switch out Architect and some other cards with Askiok and Jace, Memory Adept, as they will surely mill out your opponent's cards and win you the game, especially in the case of Memory Adept.

So yeah, I guess this one deck's flaw is that it is very expensive, but if you can collect all the cards for this deck, then kill that Master of Waves your opponent is using and blast your way to first place!

Suggestions always allowed! :)

Deck Tags

  • Grixis
  • Control
  • Standard
  • Tournament

Deck at a Glance

Social Stats

40
Likes

This deck has been viewed 5,799 times.

Mana Curve

Mana Symbol Occurrence

01924180

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for I Don't Like your Everything

Great grixis, seems that you'v really worked on this deck i like it!

1
Posted 05 November 2013 at 21:10

Permalink

Thanks! Strange still, I thought Grixis would just perform badly no matter what you did, but what do you know!

0
Posted 05 November 2013 at 23:05

Permalink

Should have 4 Hero's Downfall and 3 Dreadbore

0
Posted 06 November 2013 at 02:50

Permalink

That depends on if black mana will be a priority for this deck. So far, mountains are the only basic lands in this deck, and Dreadbore seems cheaper to play.

0
Posted 06 November 2013 at 05:08

Permalink

Solid Grixis control deck!
Its a shame that Nicol Bolas was last seen in M13, he would've been great in here

2
Posted 06 November 2013 at 03:59

Permalink

Yeah I know, after making a whole 5-color control based on using 4 of him........those were the days.

0
Posted 06 November 2013 at 05:02

Permalink

True that. When you could have 4 of the same planeswalker out on the field
Ahhh, the fun. Still, he will be remembered in modern

0
Posted 06 November 2013 at 22:07

Permalink

That is, if people decide to be a casual as crap.

0
Posted 06 November 2013 at 23:02

Permalink

thoughtseize?

0
Posted 06 November 2013 at 04:42

Permalink

Too expensive......that's actually saying a lot XD I didn't actually think of that, but I'm not sure how well that would do since I have so much removal in here already. Could Thoughtseize be in here to get rid of indestructables? Nah, Far // Away can ignore that. Planeswalkers? Dreadbores and Hero's Downfall. I'm not sure if Thoughtseize is necessary that's all.

0
Posted 06 November 2013 at 05:05

Permalink

Thoughtseize gets rid of Thoughtseize. Cut a couple Doom Blades and a Downfall maybe, if you want to use it. It can definitely go in the sideboard too. I'm sure the creatures in your sideboard could be removed, or a Disperse. And for a cheaper substitute, Duress is a sideboard option for sure.

I'm definitely not understanding the 8 mountains. With Jace and Downfall I'd suggest using a couple islands and swamps. Maybe 2 mountains, 3 swamps and 2 islands, maybe cutting a land, depending on my previous suggestions (Thoughtseize).

0
Posted 06 November 2013 at 10:32

Permalink

Well I thought there would be more red mana because we have 4 Temple of Deceits and 4 Graves, so I thought adding red mana would be neccessary.

If Thoughtseize does work, it will be in the next version, or if I plan to make a cheaper version of this, then I'll use Duress. Thanks!

0
Posted 06 November 2013 at 21:07

Permalink

I can see rejecting Thoughtseize for budgetary purposes, but you can't knock the card. If it read "Destroy any nonland permanent (bypass hexproof and indestructible) or counter target spell" for one black mana, it would be the most played card on the face of the planet. That's basically what it says.

As was said at the pro tour, "Thoughtseize is the best card in standard. It's good against nonlands. I hear magic decks sometimes play nonlands."

2
Posted 06 November 2013 at 23:20

Permalink

OK well now that you put it that way....

0
Posted 06 November 2013 at 23:35

Permalink

Lol that doesn't mean that every player in the world needs to buy a playset of Thoughtseize, and it certainly doesn't mean that a deck needs it to function. But, if you happen to come across a few or find yourself in a position to buy... it's quite an investment.

2
Posted 07 November 2013 at 05:22

Permalink

Thoughtseize says no to annoying stuff like Sphinx's Revelations and enchantments which removal in the form of Doom Blades, Far/Away etc does not.

0
Posted 12 November 2013 at 10:02

Permalink

Thoughtseize says no to everything.

1
Posted 13 November 2013 at 16:34

Permalink

i think your land could come down to 25 or 26

0
Posted 06 November 2013 at 05:27

Permalink

You sure? Control does need a lot of lands.

0
Posted 06 November 2013 at 21:05

Permalink

I agree here. You don't have sphinx's which is why control has so much land. so you can probably go 25 26 at most.

0
Posted 07 November 2013 at 05:27

Permalink

with a mana curve like this, i would feel comfortable with less than 24 lands... why do you need 27?

0
Posted 07 November 2013 at 06:04

Permalink

you could drop lands and actually throw in some counter spells and really make it control.

1
Posted 07 November 2013 at 06:27

Permalink

yes, i agree, counterspells could certainly benefit this deck.

0
Posted 07 November 2013 at 07:33

Permalink

If you're going for a good control counter spell, try Psychic Strike

0
Posted 07 November 2013 at 23:29

Permalink

I guess, but right now I'm trying 4 Syncopates for the re-build.

0
Posted 08 November 2013 at 03:43

Permalink

Syncopates are good, but they're better during the early game
Psychic Strike is an alround counter spell

0
Posted 08 November 2013 at 03:48

Permalink

So then, run 4 to get a turn-2 syncopate that my opponent can barely do anything about.

0
Posted 08 November 2013 at 05:09

Permalink

how about quickens? draw a card for 1 blue mana and you get to cast dreadbore/anger at instant speed if you need to.

0
Posted 06 November 2013 at 06:31

Permalink

Quicken does seem intresting, but maybe a little gimmicky.

0
Posted 06 November 2013 at 21:04

Permalink

Would Turn//Burn not find a home in this deck? If anything will give you another answer to those pesky gods.

2
Posted 06 November 2013 at 09:27

Permalink

Agreed - Im always amazed at how many problems Turn//Burn solves. Try it out - you'll learn to love it.

2
Posted 06 November 2013 at 14:59

Permalink

i have a friend who runs a modern izzet deck. out of all the things he uses, Turn//Burn is the worst, even moreso then Swerve

1
Posted 06 November 2013 at 19:18

Permalink

I'm liking this Turn // Burn Conversation.......hehehe....

0
Posted 06 November 2013 at 20:48

Permalink

In modern I agree there are probably a lot more useful cards then Turn//Burn but this deck is standard so it would be of no use suggesting cards outwith this decks scope. I would maybe knock down the Doom blades and the Far//Away to a 3 count of each and main deck 2 Turn//Burn.

1
Posted 07 November 2013 at 09:18

Permalink

Note: My comment regarding Turn//Burn was in the context of Standard, of course.

Now, admittedly, a fused Turn//Burn is a very expensive spot removal tool, but the fact that it is flexible via it's instant speed and it's low 'unfused' cost somewhat makes up for that in the format. And unless the problem creature is flat out untargetable (almost unheard of in Standard - really only Simic Charm, and the very rare Glaring Spotlight or Domri Rade's ultimate), then there really isn't a creature that survives it.

Given it's cost, having two main deck is probably about right, especially if you have a fetch or recursion dynamic that can access it from the library and/or graveyard.

0
Posted 07 November 2013 at 14:49

Permalink

So in this kind of scenario, Far // Away is batter than Turn // Burn?

0
Posted 07 November 2013 at 21:00

Permalink

Turn // Burn is a problem solver (for creature problems), whereas Far // Away is more of a tempo disruptor. The CMC costs are exactly the same, but I think that Turn // Burn is stronger. Maybe two of each?

0
Posted 07 November 2013 at 21:23

Permalink

Well far and away can get rid of 2 creatures (and may that be true when your opponent has a token out), so I'm thinking 3 Far // Aways and 2 Turn // Burns.

0
Posted 08 November 2013 at 03:44

Permalink

That sounds about right. @thescale99, sorry, my previous comment was more directed at drakeraenes about the format of the deck. I couldn't agree more with your analysis of of Turn//Burn :)

0
Posted 08 November 2013 at 09:26

Permalink

@ HydreigonMuppetMaster: While I do understand what you mean re: Far // Away and removal, I've always thought of that card as a tempo disruptor. I'm ballparking that the average CMC for a creature in Standard is probably about 3-3.5. A fused Far // Away is 5 CMC, so it generally gets you 1-2 CMC ahead (not too overwhelming). But because it's instant speed and flexible, and (as mentioned) a possible card advantage if a token critter is involved, it merits play (I'm a huge fan of flexibility, which is one of the basic tools of risk reduction).

TL;DR: You've convinced me - I'd agreed that 3 Far // Aways and 2 Turn // Burns is about right, with one extra of each SB.

0
Posted 09 November 2013 at 14:17

Permalink

I like the complection, but for this mana curve, you don't need this many lands... ...25 is enough...

You should also put 2 Doom Blade into your sideboard instead of 2 Ashiok... ...instead of Disperse, I'd use 2 Elixir of Immortality in the sides...

Than you'd have 4 free soaces in the main deck wich I'd fill with 3 Mizzium Mortars & 1 Cyclonic Rift... ...for the free space we'll get of Cyclonic Rift in the sideboard, I'd use Dissolve as well as I'd also take out the remeaning Ashiok & use 2 more Dissolve instead... ...may be you should drop the remeaning 2 extra Rift from the sideboard & add 2 Negate instead...


The mana base you have here is really off... ...you have the maount of mana you need of each color, but those 8 mountains really makes it instabil... ...you probably don't have the duals you need, but I'll suggest a mana base here: 4x Watery Grave, 4x Blood Crypt, 4x Steam Vents, 3x Temple of Deceit, 2 Swamp, 1 Island, 4 Mountain, 1x Izzet Guildgate, 2x Mutavault... ...that's 25 lands(13 could produce black, 13 blue & 13 red along with the 2 Mutavault... ...if you think 12 is enough for red & blue, you could drop the Izzet Guildgate & add a 3rd Mutavault, but I won't suggest that).......


Good luck! I really like this complection...


Watcha' think about this one?.. : http://www.mtgvault.com/poetmasterx/decks/master-of-revelations/

2
Posted 06 November 2013 at 17:27

Permalink

I think 26 lands is where you wanna be in this deck.
I really like your main board it seems really well situated against aggro an pretty decent against midrange
What I don't like is your sideboard against mono black you can only side in bounce spells over doom blade.
And really you don't want them replaying their threats because they often will have lands to replay everything late game.

You also don't have any counterspells or discard. Both of those are better against control then ashiok
So total I would say
In sideboard
-3x cyclonic rift
-2x disperse
-3 ashiok
+1 dark betrayal
+3 dissolve (or syncopate if you feel so inclined)
+2 rakdos return
+2 ultimate price

Also your mana base is strange why 8 mountains I would drop a few mountains and mutavault a to give you more black and blue sources

My control deck
http://www.mtgvault.com/trollking21/decks/esper-control/

1
Posted 06 November 2013 at 18:26

Permalink

I'd like to thank you both for the advice! I may post a V2 of this to see if it helps.

0
Posted 06 November 2013 at 20:54

Permalink

good deck. i helped a friend design a vintage bolas deck that focused on getting the big guy out fast (boy did it ever. almost every game he had bolas out in about 4-5 turns) so things like this make me smile. grixis is a strong build if done right, and this is a great example of how it really can shine

0
Posted 06 November 2013 at 19:21

Permalink

Why thank you. Speaking of Bolas, it was kind of funny. Before Theros, I made a 5-color control based off using 4 of Nicol Bolas and it WAS legal in standard. May this deck be a tribute to him......

0
Posted 06 November 2013 at 20:57

Permalink

jmcnichols has deleted this comment.

Posted 06 November 2013 at 19:24

Permalink

jmcnichols has deleted this comment.

Posted 06 November 2013 at 19:25

Permalink

I like this deck but one thing that I feel that is missing from this is perhaps some kind of life gaining ability. Perhaps consider crypt incursion? Especially if you use Jace, memory adept. He kicks ass for that. Also, in your SB, you have Disperse but I would consider Voyage's End, as it lets you scry.

0
Posted 06 November 2013 at 19:26

Permalink

Crypt incursion is usually based around your opponent's grave, so maybe it's a sideboard option, esspecaily if Memory Adept is in my sideboard as well.

Voyage's End seems very legit. Thank you!

0
Posted 06 November 2013 at 20:59

Permalink

I'm in the process of making a deck similar to this as well, I would probably drop the count of Doom Blade, and maybe move ashiok to mainboard somehow? If you guys wanna take a look at my Grixis Midrange deck here's the link. Read the Bones may be a good option as well.

http://www.mtgvault.com/carnelol/decks/grixis-midrange/

0
Posted 06 November 2013 at 19:33

Permalink

Read the bones is decent but since I want to do something a little bit early with this deck, I'm not sure if adding a 3 mana costing spell would do the trick.

0
Posted 06 November 2013 at 21:00

Permalink

Needs more steam.

0
Posted 06 November 2013 at 21:39

Permalink

Steam.....what..exactly? Has 4 Steam vents, so Steam Augury? Steam Blast? A Steam account?

1
Posted 06 November 2013 at 23:05

Permalink

I assume he meant steam augury by the card is really only meh at best

0
Posted 06 November 2013 at 23:21

Permalink

Well if he meant steam augury, then no thanks. I think it might be a bad idea to mill my spells don't you think?

0
Posted 06 November 2013 at 23:37

Permalink

I don't like the spell very much if your entire deck is instan speed I might like it

0
Posted 07 November 2013 at 04:52

Permalink

Steam Augury is no Fact or Fiction, believe me. The fact (se whut I did thar?) that you cannot choose which pile to grab is a huge disadvantage (because there is no way in hell you're going to get that one card that you really, really need...)

0
Posted 07 November 2013 at 15:01

Permalink

<3 Love grixis control! In other words, love this deck! :D

0
Posted 07 November 2013 at 00:13

Permalink

Thank you. I might post a V2 of this.

0
Posted 07 November 2013 at 01:31

Permalink

mizzium mortars...

0
Posted 07 November 2013 at 06:05

Permalink

Maybe, but for now what can simply destroy a creature (like Dreadbore, Doom Blade, or Hero's Downfall) I think would be better.

0
Posted 07 November 2013 at 21:04

Permalink

Nice deck , check this one out if you have a moment thanks http://www.mtgvault.com/dragon77/decks/soldiers-enchantments/

0
Posted 07 November 2013 at 22:05

Permalink

Here is my take on Grixis control: http://www.mtgvault.com/poetmasterx/decks/the-cycle-of-aethernal-anger/

0
Posted 09 November 2013 at 14:30

Permalink

Here's a deck that I'd like some advice on:
http://www.mtgvault.com/s0rinmark0v/decks/out-of-ideas/

0
Posted 11 November 2013 at 01:34

Permalink

It would depend on the local meta-game but I run 2 Contaminated Ground in my sideboard of my Grixis control deck to counter things like the R/G aggro deck revolving around Nyxthos. "What's that? Your Nyxthos is actually a swamp? That's nice."

I would also look at dropping the Mutavault's in place of some swamps because hitting that double black for Des Demon and Hero's Downfall is crucial for this build and with 7 creatures that are immediate threats that have to be dealt with for the opponent you don't need them for a win con.

How do you feel about Read the Bones instead of Opportunity? The ability to build what you draw more than just drawing 4 potentially useless cards is kind of useful.

1
Posted 12 November 2013 at 10:11

Permalink

Contaminated Ground seems a little casual, not not a bad idea.

True, I don't see Mutavault being that good honestly.

Read the bones: Yeah I can see why everyone likes this card a little bit, but for me, it's reward for 3 mana and 2 life seems kind of iffy.

0
Posted 13 November 2013 at 00:56

Permalink

I like most of the look of this deck, personally i just don't like opportunity though, that's just me. Running black, i would much rather run underworld, but that's you man. Anyway, I also have a Grix Control deck I've been working on, give it a look if you don't mind http://www.mtgvault.com/urdaddy65/decks/grix-control/

0
Posted 13 November 2013 at 01:33

Permalink

OK, I want to ask. Has everyone been influenced by my Grixis deck? Just asking, I see everyone asking me for comments on their Grixis decks, which is fine BTW, and i'm just curious.

0
Posted 13 November 2013 at 04:48

Permalink

Nah man, I put mine up a few days previous. I saw yours and then thought I would ask what you thought, considering I gave you a suggestion or two. lol

0
Posted 13 November 2013 at 06:05

Permalink

the grixis deck i built forever ago ive since deleted, but my friend has it on his page since i made it for him. right now im working on an esper deck

0
Posted 13 November 2013 at 20:01

Permalink

I have a nice Grixis deck
It's pretty good too!

0
Posted 13 November 2013 at 21:54

Permalink

Very nice!

0
Posted 14 November 2013 at 20:46

Permalink

Did rakdos's return not seem to make the cut?

0
Posted 03 December 2013 at 07:10

Permalink

could you guys take a look at my grixis? (casual play deck) http://www.mtgvault.com/madax/decks/grixis-deck/

0
Posted 30 July 2014 at 07:13

Permalink