IamAlphaGeek

336 Decks, 421 Comments, 29 Reputation

Doesn't have haste and starts as a 0/1, so no, I didn't really consider them. :/

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Posted 03 December 2011 at 09:53 as a comment on Hasting's Legion

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BTW, Kiku kills it for 4mana and tap. :P

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Posted 25 November 2011 at 21:43 as a comment on Turn 5 Emrakul, the Aeons Torn

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Eeeeerrrrrmmm . . . hate to break it to you, but your commander needs to be Legendary, unless the group you plan on playing this with doesn't care.

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Posted 17 November 2011 at 07:23 as a comment on The Lich Lord EDH

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This was actually half a joke. If you want an actual G/U Rogue deck, I think there's one on the same page of my Deck List.

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Posted 16 November 2011 at 05:17 in reply to #214610 on Like a Handsome Rogue

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Ooo! Yes, thanks for the tip! =)

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Posted 16 November 2011 at 05:12 in reply to #214611 on Like a Handsome Rogue

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This deck is so old that I can honestly say that I don't remember. XD My best thoughts on that would be for Apocalypse Hydra and probably me not realizing that Level Up can only be used as a Sorcery. XD

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Posted 11 November 2011 at 17:53 in reply to #213593 on I'll Doubling YOUR Season Any Day

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I've been meaning to make an Oona EDH forever! I love Oona! Though my deck is named Oona's Pride Parade. Mot even close to done.

Anyone feel like throwing some tips at this R/U Vamp concept?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=253923

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Posted 03 November 2011 at 05:01 as a comment on Sic Semper Tyrannis

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If it weren't for the time counter condition, I probably would. But when it has that conditional, it limits the use of it, which isn't good, especially when it costs 4 mana by itself and then requires me to have 2 other white creatures and Teysa out and something worth removing or Council and a situation where I don't need him in play for the rest of the turn and nothing else that needs sacrificing.

If you an think of a similar card that just does that whenever it dies, period, please let me know. =)

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Posted 03 November 2011 at 04:38 in reply to #211532 on Teysa's Entropic Council

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I know, right? And there's so much you can do with them!

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Posted 30 October 2011 at 18:29 in reply to #210731 on Forests Gone Wild

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Very interesting. A lot more combat control than in mine. One thing that I'm seeing is that with all of that attack deterrent, you may not need the defensive bonus from Glory. Maybe see if you can find a similar card that just gives a global attack bonus. Subterranean Spirit seems a bit . . . well . . . not good. Especially in this deck. Maybe go for one of the Kamigawa block spirits that do things whenever you play a spirit or arcane spell, and/or maybe something to help protect your creatures.

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Posted 29 October 2011 at 20:28 as a comment on Who You Gonna Call?

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I play REAL Jund, Devour Jund. :P Just not very often because I don't have the money to make it really good. XD

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Posted 13 October 2011 at 00:47 as a comment on Who plays jund?

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The main reason I went with the classics, or the Ravnica variants if you're a bit more budgeted, is that you can pull them out with Verdant Catacomb.

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Posted 09 October 2011 at 06:32 in reply to #205523 on Oozoozoooooo!

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Nope! XD The majority of the price is in the lands. XD If you're looking at a budget version of this, there are versions of the dual lands from the Ravnica block that are cheaper, but come into play tapped unless you pay 2 life.

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Posted 08 October 2011 at 21:45 in reply to #205518 on Oozoozoooooo!

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I see what you're saying with the draw engine and it not being competitive, but what would I use for draw/ramp? As for Rusalka, it's not just for the Cunning Bandit combo, it's also for, for 1 mana, dealing damage to them or their creatures whenever they try removal or attack/block with a bigger creature. It may only be 1 damage, but it's still something.

But seriously, anyone, if you can think of a good draw engine that would still fit in the deck, please, let me know.

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Posted 06 October 2011 at 04:51 in reply to #205002 on Glitterfang

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Erm, Bitterblossom just, well, it doesn't fit. The deck was designed to break Glitterfang. The Door is in there for later game. Not early. Early game you should be playing your little guys that stay in play and setting up for the Glitterfang combos. Disenchant if they rely on artifacts and/or Enchants, Rebuff if they're removal heavy, Helix as your own removal, or just to keep them down and you up. I'm curious to know what you were facing. For instance, this deck would be just terrible against super early game decks, like infect. However, it has some advantages that you may or may not have been utilizing. Such as the Rusalka if they have smaller creatures or tramplers. I mean seriously, where are things really going wrong? There is more to the deck than the Door. It just happens to utilize Glitterfang to it's fullest combat capabilities.

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Posted 05 October 2011 at 23:30 in reply to #204832 on Glitterfang

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And then those cards would require me to not only have the mana to cast Snapcaster when they're in the graveyard, but to be able to play them again as well, not to mention needing to actually have him. Plus, I won't be able to pull them back with Runic.

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Posted 03 October 2011 at 05:46 in reply to #204132 on Disco Inferno

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Erm, Snapcaster mage would have very little use in this deck. Everything, just about, already has flashback. All it would do is make it cheaper.

I've always liked the Kelpie, I just hadn't thought of a good way to use it until just now. XD

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Posted 02 October 2011 at 19:16 in reply to #204132 on Disco Inferno

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That might work out better.

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Posted 09 September 2011 at 23:51 in reply to #199169 on Glitterfang

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Hrm, what should I replace it with?

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Posted 09 September 2011 at 21:45 in reply to #199159 on Fae of Grixis

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Please let me know! I'm glad everyone likes it so much! =)

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Posted 09 September 2011 at 21:38 in reply to #199169 on Glitterfang

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