IamAlphaGeek

336 Decks, 421 Comments, 29 Reputation

I like it!

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Posted 09 September 2011 at 06:35 in reply to #199132 on Glitterfang

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By price I meant mana cost. I don't plan on buying this deck any time soon. I have a total of $0 dollars right now. Anyways, Your combo is reusable. For an extra 5 mana a pop that I'm going to need to be spending on recasting my little guys, not to mention that it would require me to remove 8 cards to get it with any consistency, albeit Karmic Guide is wholly unnecessary unless I have the ten mana to do it twice in a turn, or unless I'd like to do it 1 turn early . And you're right, I probably won't get Oyobi out in most games, which is why there are only two. Arid Mesa's value for this deck is much higher than the dragon, considering that it puts it IN PLAY, untapped, and speed is of the essence. The argument that those last two lands are going to be hard to find is generally invalid, because it would be the same thing if I had just drawn the lands, not to mention the fact the mountains are significantly more valuable than plains.

I understand, my little guys are vulnerable, and I probably will sideboard the Mother of Runes, when I decide what to take out.

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Posted 09 September 2011 at 01:08 in reply to #199040 on Glitterfang

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Your suggestions are nice and all, but they're way too expensive, Mother of Runes aside. The entire point of Arid Mesa isn't necessarily to get the right type of land, that's just a bonus. It's to get lands out of the deck so that I'm more likely to draw other, more important things. The dragon is just impractical for this deck because you will probably never actually be casting it, which means it won't trigger ANY of the effects this deck is built around, Balefire Liege, Door of Destinies, Oyobi. It'll only activate Cloudstone Curio, which I can activate with pretty much anything else.

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Posted 08 September 2011 at 16:54 as a comment on Glitterfang

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***UPDATE***

-4 Nobilis or War

+2 Grapeshot

+2 Haze of Rage

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Posted 04 September 2011 at 18:42 as a comment on Glitterfang

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Actually forgot about Storm. Really, where this deck dies down for a moment in my head is turns 3 and four, if I get Cloudstone and Door by then. But, If I have both of those and at least 2 one mana drop spirits, I can get Door up to +4 on turn 5. I'll check out some storm though.

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Posted 04 September 2011 at 18:35 in reply to #197787 on Glitterfang

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The price estimates on here are a bit wack. I can get most of the rares in here for a dollor at a shop near my house.

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Posted 04 September 2011 at 18:32 in reply to #197660 on Glitterfang

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Actually I just miss-read the card. XD My bad. XD Keeping the change anyways.

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Posted 04 September 2011 at 01:17 in reply to #197554 on Glitterfang

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Last changes:

-1Cunning Bandit

-1 Faithful Squire

+2 Cloudstone Curios


It has been brought to my attention that I don't have enough removal. So, though it's not real removal, bouncing there stuff every turn seems like it should be satisfactory for this deck's purposes. So I upped the count on my Curios. Didn't even change the mana curve.

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Posted 04 September 2011 at 00:25 as a comment on Glitterfang

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Cloudstone Curio makes up for the lack of removal and/or can bounce my other spirits back.

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Posted 04 September 2011 at 00:19 in reply to #197460 on Glitterfang

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Your calculations greatly underestimate Door of Destinies in this deck. It will more than suffice for buffing. All of the buffs in here at the moment are global, but I lie your ideas. Maybe through them into a separate deck?

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Posted 03 September 2011 at 16:50 in reply to #197422 on Glitterfang

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If you'd like a different take on infinite turns, check this out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=186684

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Posted 03 September 2011 at 05:03 in reply to #197280 on Charge Counters - INFINIT TURNS

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Since, ideally, you'll have all the time in the world, maybe add Prototype Portal? It'll speed everything up once you get it out so that you don't mill yourself out bulking up or waiting for the right cards.

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Posted 02 September 2011 at 21:22 as a comment on Charge Counters - INFINIT TURNS

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Crucible of Worlds keeps it going.

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Posted 02 September 2011 at 20:21 in reply to #197253 on Crusher of the Reliquary

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Totally forgot about Crucible. Flagstones are nice, but not really necessary, Planar Rebirth would ruin Raze and Knight of the Reliquary, so not quite right for this deck.

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Posted 02 September 2011 at 07:20 in reply to #197110 on Reliquary Rotation

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Thanks, man! XD

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Posted 02 September 2011 at 06:30 in reply to #197107 on Glitterfang

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I'd replace Sungrass Prairie with Wooded Bastion. Otherwise, I'd say good as is!

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Posted 02 September 2011 at 04:35 as a comment on Solitary Assailant

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Gotta add Groundswell and Explore. I'd up the count on Explorer's Scope to four, probably dropping two Visionaries to do so, drop Territorial for more Woodcrashers. Roil Elemental over Shoal Serpent, drop See Beyond for Rampant Growths or ANY other land ramp, drop Divination, maybe add some Hedron Crabs for a bit of extra control, Lotus Cobra could speed things up, Khalni Heart Expidition, Rampaging Baloths, more Preordains, drop Hunter's Feast, Sylvan Ranger isn't really necessary, maybe more deprives, Adventuring Gear, Ponder, drop Viridian Emissary. Those are all the suggestions I have off the top of my head.

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Posted 02 September 2011 at 00:15 as a comment on Land Avalanche

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So, here's a Chaos version of it. It's probably not particularly good, but it's hilarious.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=228532

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Posted 01 September 2011 at 17:19 as a comment on Glitterfang

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I really don't know, but remember, it doesn't have to be all at once. He's mainly in because he's a one mana drop that, as long as you pay into him once, is susceptible to every single buff in the deck. That makes him worth while.

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Posted 01 September 2011 at 17:09 in reply to #196953 on Glitterfang

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I had actually already liked it before you linked it. XD

It looks decent as is, actually. Though I'd toss Stitch in Time, personally.

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Posted 01 September 2011 at 07:04 in reply to #196835 on Izzet Infinity

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