I think a Reverberate or two would work nicely in the deck. Sac'ing two goblins or doing two Massive Raids in a turn. It may be a bit overkill, but I think you could have a lot of fun with it in the deck.
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Not sure if you're trying to keep it standard, but if you are, you could Fencing Ace when Silverblade Paladin phases out.Other than that, maybe an Unflinching Courage or two? If you weren't concerned for adding a bit of higher costing things to your curve, you could add a few indestructibilities and some gruul war chants. Very possible to just ruin someone's day with.
I was actually going to ask how you were going to win with this deck, but now I see. Very clever DeathTyrant. Very clever indeed...I was going to say maybe more land grab, but you seem to have all you need for Valakut to deal the utmost amount of damage it can.Excellent idea. Excellent work!
If you have any ideas or improvements for the deck, please let me know. I love hearing the opinions of other players. Thank you.
If you see something that you'd like to change or recommend for the deck, please let me know. I'm always eager to hear from other MTG players about my decks and how they'd improve them. Thank you.
I like token decks, but something that a friend told me a while ago, was to "focus on 1 kind of token and stick with it throughout the deck. Then you're deck will be unstoppable." I see a lot of potential for 1/1 soldiers. That would become 4/4 soldiers with the addition of collective blessing. Also, you'd get them so fast because of Assemble the Legion. Oh man. I would say drop Young Pryomancer, and try to find cards that give you 1/1 soldiers faster. If you did that, and kept in the green buff cards, this deck can ruin anything that it comes up against.
Definitely need more Forced Adaptations. I would recommend 3-4 of that and Savage Summoning. I know you're going for standard, so I can't recommend Fuel for the Cause, but I'm going to recommend Fuel for the Cause... Burst of Strength would allow you to rev up those +1/+1 counters or exile it with Elite Arcanist and be happy for the rest of your turns. I would also get more of Gyre Sage if you're going for a mana ramp, and ditch the Sliver since you're not running a sliver deck. More of Scavenging Ooze would be a good idea, along with Putrefy, which is totally standard legal now thanks to Dragon's Maze. Since you're running a counter deck, why not Bioshift and Master Biomancer. Bond Beetle could also be fun, but I don't think it's standard legal, not sure...I've wanted to make something like this for a while. Probably get to it eventually... Keep the ideas coming!
It's been a few days since I've seen all your decks and you already have two new ones! I'll have to see if anything could use some improving. Haha!
A bit yeah. Very fun and very evil though.
Sure. I'm only here to help and express my ideas. If you need anything else, please let me know. I'm always eager to help a fellow MTG player.
Yeah. That would make this deck really hard to beat!
If you can find things to take out of the deck, I will add a few Pacifisms or other removal spells to help the deck grow a bit faster.
I'm not saying it's a bad idea, but if you're fighting a red artifact removal deck, what're you going to do after they destroy your equipments? I'm merely saying adding a bit of redundancy to the deck would make it harder to counter in the long run.
Trained Caracal was put in for a quick drop lifegain creature. I do see a lot of potential for Fencing Ace though. I'll see how the deck runs with him instead of Trained Caracal.
After looking over the deck, I've noticed some things that I needed to change. 1) I didn't have Kor Spiritdancers in the deck. 2) I didn't have Volcanic Strength sideboarded. I can't believe I forgot about that easy drop enchantment.Thank you. If you see anything else you would change, please let me know!
Trained Caracal was for a low drop lifegain, but I can see why I would throw in Fencing Ace instead.It's been done. If you have any other ideas or changes you would make to the deck, please let me know!
Thank you. Really. I've sideboarded the Hellkite Hatchling and removed Blunt the Assault. I'll have to see how the deck plays out once I've made these changes in real life.
Ah. You're right. Nevermind. I'm just going to stop talking now.
What happens if they're destroyed? Or exiled? Do you just focus on swinging with unequipped creatures? Are there any back up plans in case your original idea doesn't work?
If you have any suggestions for this deck, do let me know. I'm always eager to hear what other players have to say about my decks. Thank you!
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