ifonly

137 Decks, 371 Comments, 38 Reputation

Maybe the congregation at dawns? You're gonna be focusing on saprolings so pulling creatures from your deck shouldn't be that important? I'm not really sure what you should pull out honestly though.

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Posted 06 September 2013 at 01:07 in reply to #394782 on Saproling Haze

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DOOR OF DESTINIES!
umm... maybe a fungal sprouting if you can pull it late game. some land grab could also help the deck move a bit quicker.
Also, instead of Sporegenesis, maybe Golgari Germination? Costs less, does the same thing, without having to put a counter on things, and works with your colours here. Necrogensis will also help if you plan on killing opponents creatures. Verdant Force can be fun if you just want to poop out saprolings as quickly as possible. Tukatongue Thallid for cheap turn 1 play, And lastly, Sporemound. Landfall saproling generator. Can be fun yeah?
You're deck. Do as you please.

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Posted 05 September 2013 at 21:49 as a comment on Saproling Haze

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Have you considered a Rage Reflection? In my playgroup, one player uses Stromkirk Captain to give all of his creatures first strike, so when I bust out Rage Reflection, he hesitates to attack me, every time.
Other than that, excellent work with this deck. Truly stupendous!

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Posted 05 September 2013 at 19:29 as a comment on Sun's Dragons

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Honestly, the only reason I don't have Temple Garden in here is because I won't be doing anything turn 1. And after turn 1, my Sunpetal Groves can come in untapped due to a forest or plains coming down, or itself. Voracious Wurm is for early defense. I could maybe remove the Novablast to the sideboard and move the mystics in to the mainboard.

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Posted 05 September 2013 at 19:18 in reply to #394646 on World Eaters (Modern)

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That's evil... That's so incredibly evil.
I'll give your new haze deck a look see. See if I can help in any way.

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Posted 05 September 2013 at 19:15 in reply to #394229 on Heroes of the Bow (Modern)

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Ah. Ok.
Well, the only thing I would say you need to do, is give some focus to it. You have a lot of singles in here and a lot of mono coloured cards. You should add more multicoloured so that your maze creatures will actually benefit you instead of just take up space.

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Posted 05 September 2013 at 19:14 in reply to #394518 on Progenitus EDH

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I wouldn't add in Nocturnus at all. Since you have more werewolves than vampires, he wouldn't help all that much.
I would recommend finding a theme for the deck, like something you could focus on more than just having Vampires and Werewolves in a deck. That would make the cutting and replacing of this deck easier.
As for cards I would remove from the deck, I would say: Vampire Warlord, Howl of the Nightpack, Night Revelers, Grizzled Outcasts, Falkenrath Torturer, Villagers of Estwald, Hunger of the Howlpack, Blood Bairn, and don't add the Zeniths to this deck. They wouldn't help you very much.
Sorin ( I'm guessing the mono black one) isn't going to help you all that much, Lilliana I don't think will help you all that much. I think the newest Garruk, the one that lets you put a creature from your hand onto the battlefield might, but I would only sideboard him until I see the full deck. Domni Rae will work wonders. I have him in a werewolf deck I have.
Immerwolf is great, also look for Stromkirk Captains. Lastly, if you could find a card that makes all your creatures the same type, without adding a new colour to this deck, this deck would be unstoppable.
I have a vampire deck and a werewolf deck. If you'd like to check them out to maybe get some ideas for other things you could add to the deck, please be my guest.
Also, I didn't mean to write you like a paragraph here, I just like your idea and want it to work, so I'm a little overzealous here.

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Posted 05 September 2013 at 19:13 in reply to #394513 on WerePire Deck

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Braid of Fire only lasts for your upkeep. It goes away as soon as your draw step hits. If you had some serious instant power in your had at the time, you could totally flash a worldfire and have a giggle fit, but unless you're playing casual with people who don't know the card, you won't be able to use that card very well.

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Posted 05 September 2013 at 09:27 in reply to #394454 on Dragons ftw

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I'm trying to find ways to speed up the deck, but I can't think of any off the top of my head. Help and suggestions would be greatly appreciated. Thank you.

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Posted 05 September 2013 at 06:10 as a comment on World Eaters (Modern)

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I think what he means is that it's very unlikely that that'll happen. He only has one of each card in the deck, so it's very unlikely for him to pull them both and have both out by turn 6, especially if he's constantly messing with the other player(s).

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Posted 05 September 2013 at 05:55 in reply to #394524 on Anti-Combo Combo deck

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It doesn't mean that it's necessarily infinite. Just that it keeps going until the game is over. It's like Niv-Mizzet with Curiosity. Isn't an infinite combo, but it basically wins the game by triggering both cards abilities until someone loses the game.

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Posted 05 September 2013 at 05:48 in reply to #394524 on Anti-Combo Combo deck

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If you're trying to get out big tokens, focus more on tokens and spawning them, rather than having big creatures in the deck. You're tokens will take care of anything that your opponents can spit out. Wurm tokens are probably the best kinds of tokens that you can spawn, so focus on them.
Populate with Wake of Reflections or Trostani, You don't need many of the elves that you have in here. I know that they're for Elvish Archdruid, but you could totally just throw in some rampant growths or Cultivates. Also, your mana should focus more on green since that's the main colour in your deck.
You've actually given me an idea for a deck. Thank you and good luck!

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Posted 05 September 2013 at 05:43 as a comment on Standard Ramp/Pop/Invincible

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If Malakir is restricted, then why is she in your deck. I'm sorry, I kinda lost you.

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Posted 05 September 2013 at 04:53 in reply to #394340 on aaaaand you're dead

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Honestly, what I do, is I think of an idea or strategy for a deck and put it on here. See what people say about it or how useful it can be. Make alterations if I feel like they'll work. Then make the deck if I feel like it'll work with my playgroup. I use this site as a test and as a reminder of what I should get.

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Posted 05 September 2013 at 04:51 in reply to #394536 on Archangel Gainlife

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Eww... You're evil. I like that in a MTG player. Excellent idea and excellent work on this deck!
Keep it up!

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Posted 05 September 2013 at 04:45 as a comment on modern damage/ proliferate

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I would suggest adding more doubles of things rather than just having 1 or 2 in the deck.
Also, if your win scenario is for unblockable creatures to grind away, add more of them or find a way to make more things you control unblockable. Render Silent should be 4. That card is so great!
Good idea for a deck. I hope I've helped some.

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Posted 05 September 2013 at 04:44 as a comment on Nope

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Oh. You're evil. I like it. Definitely adding like to of them in here.

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Posted 05 September 2013 at 04:40 in reply to #394229 on Heroes of the Bow (Modern)

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Oh. You're evil. I like it.

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Posted 05 September 2013 at 04:39 in reply to #394229 on Heroes of the Bow (Modern)

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I would recommend Invisible Stalker if you had blue in the deck, but this deck will run very nicely without him too.

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Posted 05 September 2013 at 04:38 in reply to #394509 on Legacy Enchantress

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I completely understand. I have a deck similar to that, but mine would take at least 4-5 turns for me not to be able to lose. Very fun deck, let me tell you. Angers a lot of people though.

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Posted 05 September 2013 at 04:37 in reply to #394524 on Anti-Combo Combo deck

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