Can't Stop The Pain

by ifonly on 21 December 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

A white blue equipment deck based around unblockable creatures. Fun right?

How to Play

Use unblockable creatures to get through enemy defenses. Use equipments to boost the effectiveness of your attacks and cause your opponents to rethink what they're going to play. An invisible stalker, with darksteel plate and various other artifacts on him is a very bothersome thing to deal with.

Deck Tags

  • Equipment
  • Azorius
  • Unblockable
  • EDH

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

2029000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Can't Stop The Pain

If you have any suggestions for my deck, please let me know! I'm always happy to hear from fellow MTG players and any and all advice given will be appreciated. Thank you.

0
Posted 15 January 2014 at 08:14

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Quietus Spike would kill in an unblockable deck. Grappling Hook grands double strike as well, though it doesn't seem as auto-include as Quietus.

I'd replace both Stoic Rebuttal and Override with probably Render Silent and Counterspell. They're both just going to be more reliable in terms of casting cost.

Both Ghostform and Artful Dodge seem unnecessary. They're one-use spells that only effect a couple of your creatures. Thassa God of the Sea and her ability to make stuff unblockable would seem to be better and more reuseable than either plus you get to scry 1 each turn (really nice) and it's all attached to her big indestructible butt. If you don't have a Thassa or want to buy one I'd say something like Whispersilk Cloak that doubles as removal protection would still be better.

Similar to Ghostform and Artful Dodge, Brainstorm and Thoughtcast are just one-off effects. I myself would prefer a method of card draw that would get me cards repeatedly, ever turn. Righteous Authority is going to repeatedly draw one, plus buff a creature. Rhystic Study would/could draw a TON of cards in mulit-player game. Honden of Seeing Winds gets you one a turn, Mind Unbound gets you one the first turn, two the second, etc. Since you have so many unblockables you could also do combat-damage-card-draw as your method of drawing with Memory Mask or Ophidian Eye or Curiosity or Coastal Piracy. Basically anything resuseable is going to be better than a one-off.

All that said, if you really don't want to run enchantments for whatever reason, then what I would do is run some enchantment hate. You have no real way to deal with enemy enchantments as is, so if you're going to run some of your own I'd find a slot for a least a Return to Dust to kill whatever evil stuff gets cast against you. If you aren't going to run any of your own (or many) why not slot in something like Paraselene to kill everything.

Armed Response is cool in theory, but I guarantee there are times when you just don't have enough equipment in play to deal with that big Traximundar or whatever about to smack your face. I would rather have a Swords to Plowshares or Condemn or Crib Swap or something that has a bit of a downside but will work ever single time (and also will handle indestructible stuff your opponent controls, unlike Armed Response).

I'm not a fan of Terramorphic Expanse or Evolving Wilds in a two color deck. I get that they technically thin your deck, but they do it so insignificantly as to barely make a difference. I'd consider Azorius Chancery or Temple of the False God myself.

Sigil of Sleep is nice with at on of unblockables.

Hanna, Ship's Navigator as one more way to get artifacts back from the graveyard. I'm not entirely sure I would use her, just pointing it out as an option.

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Posted 15 January 2014 at 18:30

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