WU Spirits

by Jonney on 06 February 2012

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (1)


Instants (6)

Artifacts (1)


Enchantments (5)

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Deck Description

spirits - with captains and their generals, can they win?

edit - several metagame questions:
how do i stop rachet bombs from going after my tokens and my 3 drops?
how do i deal with huge creatures and overwhelming tokens?
how do i control fast aggro, ramps, pod, and titans?

it's a dangerous world out there, let's make sure our sideboards are prepared.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,665 times.

Mana Curve

Mana Symbol Occurrence

2917000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for WU Spirits

Why Griptide and no counters?

0
Posted 06 February 2012 at 18:41

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i feel that faith's shield should be enough to prevent any major spells thrown against me or my creatures. griptide is just to set back an opponent, but if they don't have creatures, i could sideboard o-rings. I also feel that the only worthwhile counter would be dissipate, since mana leak is only good early game, and i'd rather focus on getting at least the captains or geist of saint traft out in those early turns. turn 2, i hope to get honor of the pure out or use vapor snag to remove pesky creatures.

i will consider some counters in sideboard though, guess you can't be too careful.

0
Posted 06 February 2012 at 18:52

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